mirror of
https://github.com/jellyfin/jellyfin.git
synced 2026-04-20 17:14:42 +01:00
Address requested changes and fix some warnings
This commit is contained in:
@@ -16,28 +16,13 @@ using Microsoft.Extensions.Logging;
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namespace Emby.Server.Implementations.SyncPlay
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{
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/// <summary>
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/// Class SyncPlayGroupController.
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/// Class GroupController.
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/// </summary>
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/// <remarks>
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/// Class is not thread-safe, external locking is required when accessing methods.
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/// </remarks>
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public class SyncPlayGroupController : ISyncPlayGroupController, ISyncPlayStateContext
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public class GroupController : IGroupController, IGroupStateContext
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{
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/// <summary>
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/// Gets the default ping value used for sessions.
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/// </summary>
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public long DefaultPing { get; } = 500;
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/// <summary>
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/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
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/// </summary>
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public long TimeSyncOffset { get; } = 2000;
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/// <summary>
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/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
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/// </summary>
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public long MaxPlaybackOffset { get; } = 500;
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/// <summary>
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/// The logger.
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/// </summary>
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@@ -67,7 +52,46 @@ namespace Emby.Server.Implementations.SyncPlay
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/// Internal group state.
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/// </summary>
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/// <value>The group's state.</value>
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private ISyncPlayState State;
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private IGroupState _state;
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/// <summary>
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/// Initializes a new instance of the <see cref="GroupController" /> class.
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/// </summary>
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/// <param name="logger">The logger.</param>
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/// <param name="userManager">The user manager.</param>
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/// <param name="sessionManager">The session manager.</param>
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/// <param name="libraryManager">The library manager.</param>
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/// <param name="syncPlayManager">The SyncPlay manager.</param>
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public GroupController(
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ILogger logger,
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IUserManager userManager,
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ISessionManager sessionManager,
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ILibraryManager libraryManager,
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ISyncPlayManager syncPlayManager)
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{
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_logger = logger;
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_userManager = userManager;
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_sessionManager = sessionManager;
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_libraryManager = libraryManager;
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_syncPlayManager = syncPlayManager;
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_state = new IdleGroupState(_logger);
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}
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/// <summary>
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/// Gets the default ping value used for sessions.
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/// </summary>
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public long DefaultPing { get; } = 500;
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/// <summary>
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/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
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/// </summary>
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public long TimeSyncOffset { get; } = 2000;
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/// <summary>
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/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
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/// </summary>
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public long MaxPlaybackOffset { get; } = 500;
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/// <summary>
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/// Gets the group identifier.
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@@ -88,7 +112,7 @@ namespace Emby.Server.Implementations.SyncPlay
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public PlayQueueManager PlayQueue { get; } = new PlayQueueManager();
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/// <summary>
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/// Gets or sets the runtime ticks of current playing item.
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/// Gets the runtime ticks of current playing item.
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/// </summary>
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/// <value>The runtime ticks of current playing item.</value>
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public long RunTimeTicks { get; private set; }
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@@ -112,30 +136,6 @@ namespace Emby.Server.Implementations.SyncPlay
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public Dictionary<string, GroupMember> Participants { get; } =
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new Dictionary<string, GroupMember>(StringComparer.OrdinalIgnoreCase);
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/// <summary>
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/// Initializes a new instance of the <see cref="SyncPlayGroupController" /> class.
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/// </summary>
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/// <param name="logger">The logger.</param>
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/// <param name="userManager">The user manager.</param>
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/// <param name="sessionManager">The session manager.</param>
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/// <param name="libraryManager">The library manager.</param>
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/// <param name="syncPlayManager">The SyncPlay manager.</param>
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public SyncPlayGroupController(
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ILogger logger,
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IUserManager userManager,
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ISessionManager sessionManager,
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ILibraryManager libraryManager,
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ISyncPlayManager syncPlayManager)
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{
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_logger = logger;
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_userManager = userManager;
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_sessionManager = sessionManager;
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_libraryManager = libraryManager;
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_syncPlayManager = syncPlayManager;
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State = new IdleGroupState(_logger);
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}
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/// <summary>
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/// Adds the session to the group.
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/// </summary>
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@@ -167,34 +167,32 @@ namespace Emby.Server.Implementations.SyncPlay
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/// <param name="from">The current session.</param>
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/// <param name="type">The filtering type.</param>
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/// <returns>The array of sessions matching the filter.</returns>
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private SessionInfo[] FilterSessions(SessionInfo from, SyncPlayBroadcastType type)
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private IEnumerable<SessionInfo> FilterSessions(SessionInfo from, SyncPlayBroadcastType type)
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{
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switch (type)
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return type switch
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{
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case SyncPlayBroadcastType.CurrentSession:
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return new SessionInfo[] { from };
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case SyncPlayBroadcastType.AllGroup:
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return Participants
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.Values
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.Select(session => session.Session)
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.ToArray();
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case SyncPlayBroadcastType.AllExceptCurrentSession:
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return Participants
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.Values
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.Select(session => session.Session)
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.Where(session => !session.Id.Equals(from.Id))
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.ToArray();
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case SyncPlayBroadcastType.AllReady:
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return Participants
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.Values
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.Where(session => !session.IsBuffering)
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.Select(session => session.Session)
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.ToArray();
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default:
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return Array.Empty<SessionInfo>();
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}
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SyncPlayBroadcastType.CurrentSession => new SessionInfo[] { from },
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SyncPlayBroadcastType.AllGroup => Participants
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.Values
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.Select(session => session.Session),
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SyncPlayBroadcastType.AllExceptCurrentSession => Participants
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.Values
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.Select(session => session.Session)
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.Where(session => !session.Id.Equals(from.Id, StringComparison.OrdinalIgnoreCase)),
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SyncPlayBroadcastType.AllReady => Participants
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.Values
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.Where(session => !session.IsBuffering)
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.Select(session => session.Session),
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_ => Enumerable.Empty<SessionInfo>()
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};
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}
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/// <summary>
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/// Checks if a given user can access a given item, that is, the user has access to a folder where the item is stored.
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/// </summary>
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/// <param name="user">The user.</param>
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/// <param name="item">The item.</param>
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/// <returns><c>true</c> if the user can access the item, <c>false</c> otherwise.</returns>
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private bool HasAccessToItem(User user, BaseItem item)
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{
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var collections = _libraryManager.GetCollectionFolders(item)
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@@ -202,41 +200,42 @@ namespace Emby.Server.Implementations.SyncPlay
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return collections.Intersect(user.GetPreference(PreferenceKind.EnabledFolders)).Any();
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}
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private bool HasAccessToQueue(User user, Guid[] queue)
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/// <summary>
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/// Checks if a given user can access all items of a given queue, that is,
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/// the user has the required minimum parental access and has access to all required folders.
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/// </summary>
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/// <param name="user">The user.</param>
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/// <param name="queue">The queue.</param>
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/// <returns><c>true</c> if the user can access all the items in the queue, <c>false</c> otherwise.</returns>
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private bool HasAccessToQueue(User user, IEnumerable<Guid> queue)
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{
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if (queue == null || queue.Length == 0)
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// Check if queue is empty.
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if (!queue?.Any() ?? true)
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{
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return true;
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}
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var items = queue.ToList()
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.Select(item => _libraryManager.GetItemById(item));
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// Find the highest rating value, which becomes the required minimum for the user.
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var MinParentalRatingAccessRequired = items
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.Select(item => item.InheritedParentalRatingValue)
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.Min();
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// Check ParentalRating access, user must have the minimum required access level.
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var hasParentalRatingAccess = !user.MaxParentalAgeRating.HasValue
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|| MinParentalRatingAccessRequired <= user.MaxParentalAgeRating;
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// Check that user has access to all required folders.
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if (!user.HasPermission(PermissionKind.EnableAllFolders) && hasParentalRatingAccess)
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foreach (var itemId in queue)
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{
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// Get list of items that are not accessible.
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var blockedItems = items.Where(item => !HasAccessToItem(user, item));
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var item = _libraryManager.GetItemById(itemId);
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if (user.MaxParentalAgeRating.HasValue && item.InheritedParentalRatingValue > user.MaxParentalAgeRating)
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{
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return false;
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}
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// We need the user to be able to access all items.
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return !blockedItems.Any();
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if (!user.HasPermission(PermissionKind.EnableAllFolders) && !HasAccessToItem(user, item))
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{
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return false;
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}
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}
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return hasParentalRatingAccess;
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return true;
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}
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private bool AllUsersHaveAccessToQueue(Guid[] queue)
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private bool AllUsersHaveAccessToQueue(IEnumerable<Guid> queue)
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{
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if (queue == null || queue.Length == 0)
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// Check if queue is empty.
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if (!queue?.Any() ?? true)
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{
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return true;
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}
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@@ -269,7 +268,7 @@ namespace Emby.Server.Implementations.SyncPlay
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if (sessionIsPlayingAnItem)
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{
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var playlist = session.NowPlayingQueue.Select(item => item.Id).ToArray();
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var playlist = session.NowPlayingQueue.Select(item => item.Id);
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PlayQueue.Reset();
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PlayQueue.SetPlaylist(playlist);
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PlayQueue.SetPlayingItemById(session.FullNowPlayingItem.Id);
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@@ -277,17 +276,19 @@ namespace Emby.Server.Implementations.SyncPlay
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PositionTicks = session.PlayState.PositionTicks ?? 0;
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// Mantain playstate.
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var waitingState = new WaitingGroupState(_logger);
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waitingState.ResumePlaying = !session.PlayState.IsPaused;
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var waitingState = new WaitingGroupState(_logger)
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{
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ResumePlaying = !session.PlayState.IsPaused
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};
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SetState(waitingState);
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}
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var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
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SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
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State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
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_state.SessionJoined(this, _state.Type, session, cancellationToken);
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_logger.LogInformation("InitGroup: {0} created group {1}.", session.Id.ToString(), GroupId.ToString());
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_logger.LogInformation("InitGroup: {0} created group {1}.", session.Id, GroupId.ToString());
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}
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/// <inheritdoc />
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@@ -302,9 +303,9 @@ namespace Emby.Server.Implementations.SyncPlay
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var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
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SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
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_state.SessionJoined(this, _state.Type, session, cancellationToken);
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_logger.LogInformation("SessionJoin: {0} joined group {1}.", session.Id.ToString(), GroupId.ToString());
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_logger.LogInformation("SessionJoin: {0} joined group {1}.", session.Id, GroupId.ToString());
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}
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/// <inheritdoc />
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@@ -316,15 +317,15 @@ namespace Emby.Server.Implementations.SyncPlay
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var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
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SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
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_state.SessionJoined(this, _state.Type, session, cancellationToken);
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_logger.LogInformation("SessionRestore: {0} re-joined group {1}.", session.Id.ToString(), GroupId.ToString());
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_logger.LogInformation("SessionRestore: {0} re-joined group {1}.", session.Id, GroupId.ToString());
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}
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/// <inheritdoc />
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public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
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{
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State.SessionLeaving(this, State.GetGroupState(), session, cancellationToken);
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_state.SessionLeaving(this, _state.Type, session, cancellationToken);
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RemoveSession(session);
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_syncPlayManager.RemoveSessionFromGroup(session, this);
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@@ -335,18 +336,17 @@ namespace Emby.Server.Implementations.SyncPlay
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var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
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SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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_logger.LogInformation("SessionLeave: {0} left group {1}.", session.Id.ToString(), GroupId.ToString());
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_logger.LogInformation("SessionLeave: {0} left group {1}.", session.Id, GroupId.ToString());
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}
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/// <inheritdoc />
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public void HandleRequest(SessionInfo session, IPlaybackGroupRequest request, CancellationToken cancellationToken)
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public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
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{
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// The server's job is to maintain a consistent state for clients to reference
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// and notify clients of state changes. The actual syncing of media playback
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// happens client side. Clients are aware of the server's time and use it to sync.
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_logger.LogInformation("HandleRequest: {0} requested {1}, group {2} in {3} state.",
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session.Id.ToString(), request.GetRequestType(), GroupId.ToString(), State.GetGroupState());
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request.Apply(this, State, session, cancellationToken);
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_logger.LogInformation("HandleRequest: {0} requested {1}, group {2} in {3} state.", session.Id, request.Type, GroupId.ToString(), _state.Type);
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request.Apply(this, _state, session, cancellationToken);
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}
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/// <inheritdoc />
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@@ -356,7 +356,7 @@ namespace Emby.Server.Implementations.SyncPlay
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{
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GroupId = GroupId.ToString(),
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GroupName = GroupName,
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State = State.GetGroupState(),
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State = _state.Type,
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Participants = Participants.Values.Select(session => session.Session.UserName).Distinct().ToList(),
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LastUpdatedAt = DateToUTCString(DateTime.UtcNow)
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};
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@@ -365,7 +365,7 @@ namespace Emby.Server.Implementations.SyncPlay
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/// <inheritdoc />
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public bool HasAccessToPlayQueue(User user)
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{
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var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToArray();
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var items = PlayQueue.GetPlaylist().Select(item => item.ItemId);
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return HasAccessToQueue(user, items);
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}
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@@ -381,10 +381,10 @@ namespace Emby.Server.Implementations.SyncPlay
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}
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/// <inheritdoc />
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public void SetState(ISyncPlayState state)
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public void SetState(IGroupState state)
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{
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_logger.LogInformation("SetState: {0} switching from {1} to {2}.", GroupId.ToString(), State.GetGroupState(), state.GetGroupState());
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this.State = state;
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_logger.LogInformation("SetState: {0} switching from {1} to {2}.", GroupId.ToString(), _state.Type, state.Type);
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this._state = state;
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}
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/// <inheritdoc />
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@@ -443,16 +443,14 @@ namespace Emby.Server.Implementations.SyncPlay
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/// <inheritdoc />
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public string DateToUTCString(DateTime dateTime)
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{
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return dateTime.ToUniversalTime().ToString("o");
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return dateTime.ToUniversalTime().ToString("o", CultureInfo.InvariantCulture);
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}
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/// <inheritdoc />
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public long SanitizePositionTicks(long? positionTicks)
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{
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var ticks = positionTicks ?? 0;
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ticks = Math.Max(ticks, 0);
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ticks = Math.Min(ticks, RunTimeTicks);
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return ticks;
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return Math.Clamp(ticks, 0, RunTimeTicks);
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}
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/// <inheritdoc />
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@@ -509,10 +507,10 @@ namespace Emby.Server.Implementations.SyncPlay
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}
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/// <inheritdoc />
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public bool SetPlayQueue(Guid[] playQueue, int playingItemPosition, long startPositionTicks)
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public bool SetPlayQueue(IEnumerable<Guid> playQueue, int playingItemPosition, long startPositionTicks)
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{
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// Ignore on empty queue or invalid item position.
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if (playQueue.Length < 1 || playingItemPosition >= playQueue.Length || playingItemPosition < 0)
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if (!playQueue.Any() || playingItemPosition >= playQueue.Count() || playingItemPosition < 0)
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{
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return false;
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}
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@@ -555,7 +553,7 @@ namespace Emby.Server.Implementations.SyncPlay
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}
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/// <inheritdoc />
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public bool RemoveFromPlayQueue(string[] playlistItemIds)
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public bool RemoveFromPlayQueue(IEnumerable<string> playlistItemIds)
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{
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var playingItemRemoved = PlayQueue.RemoveFromPlaylist(playlistItemIds);
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if (playingItemRemoved)
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@@ -584,10 +582,10 @@ namespace Emby.Server.Implementations.SyncPlay
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}
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/// <inheritdoc />
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public bool AddToPlayQueue(Guid[] newItems, string mode)
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public bool AddToPlayQueue(IEnumerable<Guid> newItems, string mode)
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{
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// Ignore on empty list.
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if (newItems.Length < 1)
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if (!newItems.Any())
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{
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return false;
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}
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@@ -598,7 +596,7 @@ namespace Emby.Server.Implementations.SyncPlay
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return false;
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}
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if (mode.Equals("next"))
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if (mode.Equals("next", StringComparison.OrdinalIgnoreCase))
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{
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PlayQueue.QueueNext(newItems);
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}
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@@ -652,7 +650,8 @@ namespace Emby.Server.Implementations.SyncPlay
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}
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/// <inheritdoc />
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public void SetRepeatMode(string mode) {
|
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public void SetRepeatMode(string mode)
|
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{
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switch (mode)
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{
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case "RepeatOne":
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@@ -669,7 +668,8 @@ namespace Emby.Server.Implementations.SyncPlay
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}
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/// <inheritdoc />
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public void SetShuffleMode(string mode) {
|
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public void SetShuffleMode(string mode)
|
||||
{
|
||||
switch (mode)
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||||
{
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case "Shuffle":
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@@ -687,7 +687,7 @@ namespace Emby.Server.Implementations.SyncPlay
|
||||
{
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var startPositionTicks = PositionTicks;
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||||
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if (State.GetGroupState().Equals(GroupState.Playing))
|
||||
if (_state.Type.Equals(GroupStateType.Playing))
|
||||
{
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime - LastActivity;
|
||||
@@ -711,6 +711,5 @@ namespace Emby.Server.Implementations.SyncPlay
|
||||
RepeatMode = PlayQueue.RepeatMode
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,218 +0,0 @@
|
||||
using System.Threading;
|
||||
using MediaBrowser.Controller.Session;
|
||||
using MediaBrowser.Model.SyncPlay;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace MediaBrowser.Controller.SyncPlay
|
||||
{
|
||||
/// <summary>
|
||||
/// Class AbstractGroupState.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Class is not thread-safe, external locking is required when accessing methods.
|
||||
/// </remarks>
|
||||
public abstract class AbstractGroupState : ISyncPlayState
|
||||
{
|
||||
/// <summary>
|
||||
/// The logger.
|
||||
/// </summary>
|
||||
protected readonly ILogger _logger;
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor.
|
||||
/// </summary>
|
||||
public AbstractGroupState(ILogger logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a group state update to all group.
|
||||
/// </summary>
|
||||
/// <param name="context">The context of the state.</param>
|
||||
/// <param name="reason">The reason of the state change.</param>
|
||||
/// <param name="session">The session.</param>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
protected void SendGroupStateUpdate(ISyncPlayStateContext context, IPlaybackGroupRequest reason, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Notify relevant state change event.
|
||||
var stateUpdate = new GroupStateUpdate()
|
||||
{
|
||||
State = GetGroupState(),
|
||||
Reason = reason.GetRequestType()
|
||||
};
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.StateUpdate, stateUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public abstract GroupState GetGroupState();
|
||||
|
||||
/// <inheritdoc />
|
||||
public abstract void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
|
||||
|
||||
/// <inheritdoc />
|
||||
public abstract void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IPlaybackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, RemoveFromPlaylistGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
var playingItemRemoved = context.RemoveFromPlayQueue(request.PlaylistItemIds);
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RemoveItems);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
if (playingItemRemoved)
|
||||
{
|
||||
var PlayingItemIndex = context.PlayQueue.PlayingItemIndex;
|
||||
if (context.PlayQueue.PlayingItemIndex == -1)
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, play queue is empty.", request.GetRequestType(), context.GroupId.ToString());
|
||||
|
||||
ISyncPlayState idleState = new IdleGroupState(_logger);
|
||||
context.SetState(idleState);
|
||||
var stopRequest = new StopGroupRequest();
|
||||
idleState.HandleRequest(context, GetGroupState(), stopRequest, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, MovePlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
var result = context.MoveItemInPlayQueue(request.PlaylistItemId, request.NewIndex);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
_logger.LogError("HandleRequest: {0} in group {1}, unable to move item in play queue.", request.GetRequestType(), context.GroupId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.MoveItem);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, QueueGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
var result = context.AddToPlayQueue(request.ItemIds, request.Mode);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
_logger.LogError("HandleRequest: {0} in group {1}, unable to add items to play queue.", request.GetRequestType(), context.GroupId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
var reason = request.Mode.Equals("next") ? PlayQueueUpdateReason.QueueNext : PlayQueueUpdateReason.Queue;
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(reason);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
UnhandledRequest(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetRepeatModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
context.SetRepeatMode(request.Mode);
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RepeatMode);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetShuffleModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
context.SetShuffleMode(request.Mode);
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.ShuffleMode);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PingGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Collected pings are used to account for network latency when unpausing playback.
|
||||
context.UpdatePing(session, request.Ping);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IgnoreWaitGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
context.SetIgnoreGroupWait(session, request.IgnoreWait);
|
||||
}
|
||||
|
||||
private void UnhandledRequest(IPlaybackGroupRequest request)
|
||||
{
|
||||
_logger.LogWarning("HandleRequest: unhandled {0} request for {1} state.", request.GetRequestType(), GetGroupState());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
using System.Threading;
|
||||
using MediaBrowser.Controller.Session;
|
||||
using MediaBrowser.Model.SyncPlay;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace MediaBrowser.Controller.SyncPlay
|
||||
{
|
||||
/// <summary>
|
||||
/// Class IdleGroupState.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Class is not thread-safe, external locking is required when accessing methods.
|
||||
/// </remarks>
|
||||
public class IdleGroupState : AbstractGroupState
|
||||
{
|
||||
/// <summary>
|
||||
/// Default constructor.
|
||||
/// </summary>
|
||||
public IdleGroupState(ILogger logger)
|
||||
: base(logger)
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override GroupState GetGroupState()
|
||||
{
|
||||
return GroupState.Idle;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
SendStopCommand(context, GetGroupState(), session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
SendStopCommand(context, prevState, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
SendStopCommand(context, prevState, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
SendStopCommand(context, prevState, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
SendStopCommand(context, prevState, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
SendStopCommand(context, prevState, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
private void SendStopCommand(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Stop);
|
||||
if (!prevState.Equals(GetGroupState()))
|
||||
{
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,161 +0,0 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using MediaBrowser.Controller.Session;
|
||||
using MediaBrowser.Model.SyncPlay;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace MediaBrowser.Controller.SyncPlay
|
||||
{
|
||||
/// <summary>
|
||||
/// Class PausedGroupState.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Class is not thread-safe, external locking is required when accessing methods.
|
||||
/// </remarks>
|
||||
public class PausedGroupState : AbstractGroupState
|
||||
{
|
||||
/// <summary>
|
||||
/// Default constructor.
|
||||
/// </summary>
|
||||
public PausedGroupState(ILogger logger)
|
||||
: base(logger)
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override GroupState GetGroupState()
|
||||
{
|
||||
return GroupState.Paused;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Wait for session to be ready.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.SessionJoined(context, GetGroupState(), session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var playingState = new PlayingGroupState(_logger);
|
||||
context.SetState(playingState);
|
||||
playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
if (!prevState.Equals(GetGroupState()))
|
||||
{
|
||||
// Pause group and compute the media playback position.
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime - context.LastActivity;
|
||||
context.LastActivity = currentTime;
|
||||
// Elapsed time is negative if event happens
|
||||
// during the delay added to account for latency.
|
||||
// In this phase clients haven't started the playback yet.
|
||||
// In other words, LastActivity is in the future,
|
||||
// when playback unpause is supposed to happen.
|
||||
// Seek only if playback actually started.
|
||||
context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
|
||||
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client got lost, sending current state.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var idleState = new IdleGroupState(_logger);
|
||||
context.SetState(idleState);
|
||||
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
if (prevState.Equals(GetGroupState()))
|
||||
{
|
||||
// Client got lost, sending current state.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
else if (prevState.Equals(GroupState.Waiting))
|
||||
{
|
||||
// Sending current state to all clients.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,166 +0,0 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using MediaBrowser.Controller.Session;
|
||||
using MediaBrowser.Model.SyncPlay;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace MediaBrowser.Controller.SyncPlay
|
||||
{
|
||||
/// <summary>
|
||||
/// Class PlayingGroupState.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Class is not thread-safe, external locking is required when accessing methods.
|
||||
/// </remarks>
|
||||
public class PlayingGroupState : AbstractGroupState
|
||||
{
|
||||
/// <summary>
|
||||
/// Ignore requests for buffering.
|
||||
/// </summary>
|
||||
public bool IgnoreBuffering { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor.
|
||||
/// </summary>
|
||||
public PlayingGroupState(ILogger logger)
|
||||
: base(logger)
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override GroupState GetGroupState()
|
||||
{
|
||||
return GroupState.Playing;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Wait for session to be ready.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.SessionJoined(context, GetGroupState(), session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
if (!prevState.Equals(GetGroupState()))
|
||||
{
|
||||
// Pick a suitable time that accounts for latency.
|
||||
var delayMillis = Math.Max(context.GetHighestPing() * 2, context.DefaultPing);
|
||||
|
||||
// Unpause group and set starting point in future.
|
||||
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position).
|
||||
// The added delay does not guarantee, of course, that the command will be received in time.
|
||||
// Playback synchronization will mainly happen client side.
|
||||
context.LastActivity = DateTime.UtcNow.AddMilliseconds(
|
||||
delayMillis
|
||||
);
|
||||
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client got lost, sending current state.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var pausedState = new PausedGroupState(_logger);
|
||||
context.SetState(pausedState);
|
||||
pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var idleState = new IdleGroupState(_logger);
|
||||
context.SetState(idleState);
|
||||
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
if (IgnoreBuffering)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
if (prevState.Equals(GetGroupState()))
|
||||
{
|
||||
// Group was not waiting, make sure client has latest state.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
else if (prevState.Equals(GroupState.Waiting))
|
||||
{
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state.
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,683 +0,0 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using MediaBrowser.Controller.Session;
|
||||
using MediaBrowser.Model.SyncPlay;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace MediaBrowser.Controller.SyncPlay
|
||||
{
|
||||
/// <summary>
|
||||
/// Class WaitingGroupState.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Class is not thread-safe, external locking is required when accessing methods.
|
||||
/// </remarks>
|
||||
public class WaitingGroupState : AbstractGroupState
|
||||
{
|
||||
/// <summary>
|
||||
/// Tells the state to switch to after buffering is done.
|
||||
/// </summary>
|
||||
public bool ResumePlaying { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the initial state has been set.
|
||||
/// </summary>
|
||||
private bool InitialStateSet { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// The group state before the first ever event.
|
||||
/// </summary>
|
||||
private GroupState InitialState { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor.
|
||||
/// </summary>
|
||||
public WaitingGroupState(ILogger logger)
|
||||
: base(logger)
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override GroupState GetGroupState()
|
||||
{
|
||||
return GroupState.Waiting;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
if (prevState.Equals(GroupState.Playing)) {
|
||||
ResumePlaying = true;
|
||||
// Pause group and compute the media playback position.
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime - context.LastActivity;
|
||||
context.LastActivity = currentTime;
|
||||
// Elapsed time is negative if event happens
|
||||
// during the delay added to account for latency.
|
||||
// In this phase clients haven't started the playback yet.
|
||||
// In other words, LastActivity is in the future,
|
||||
// when playback unpause is supposed to happen.
|
||||
// Seek only if playback actually started.
|
||||
context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
|
||||
}
|
||||
|
||||
// Prepare new session.
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
|
||||
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
// Send pause command to all non-buffering sessions.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
context.SetBuffering(session, false);
|
||||
|
||||
if (!context.IsBuffering())
|
||||
{
|
||||
if (ResumePlaying)
|
||||
{
|
||||
// Client, that was buffering, left the group.
|
||||
var playingState = new PlayingGroupState(_logger);
|
||||
context.SetState(playingState);
|
||||
var unpauseRequest = new UnpauseGroupRequest();
|
||||
playingState.HandleRequest(context, GetGroupState(), unpauseRequest, session, cancellationToken);
|
||||
|
||||
_logger.LogDebug("SessionLeaving: {0} left the group {1}, notifying others to resume.", session.Id.ToString(), context.GroupId.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Group is ready, returning to previous state.
|
||||
var pausedState = new PausedGroupState(_logger);
|
||||
context.SetState(pausedState);
|
||||
|
||||
_logger.LogDebug("SessionLeaving: {0} left the group {1}, returning to previous state.", session.Id.ToString(), context.GroupId.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
ResumePlaying = true;
|
||||
|
||||
var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks);
|
||||
if (!setQueueStatus)
|
||||
{
|
||||
_logger.LogError("HandleRequest: {0} in group {1}, unable to set playing queue.", request.GetRequestType(), context.GroupId.ToString());
|
||||
|
||||
// Ignore request and return to previous state.
|
||||
ISyncPlayState newState;
|
||||
switch (prevState)
|
||||
{
|
||||
case GroupState.Playing:
|
||||
newState = new PlayingGroupState(_logger);
|
||||
break;
|
||||
case GroupState.Paused:
|
||||
newState = new PausedGroupState(_logger);
|
||||
break;
|
||||
default:
|
||||
newState = new IdleGroupState(_logger);
|
||||
break;
|
||||
}
|
||||
|
||||
context.SetState(newState);
|
||||
return;
|
||||
}
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events.
|
||||
context.SetAllBuffering(true);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} set a new play queue.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
ResumePlaying = true;
|
||||
|
||||
var result = context.SetPlayingItem(request.PlaylistItemId);
|
||||
if (result)
|
||||
{
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events.
|
||||
context.SetAllBuffering(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return to old state.
|
||||
ISyncPlayState newState;
|
||||
switch (prevState)
|
||||
{
|
||||
case GroupState.Playing:
|
||||
newState = new PlayingGroupState(_logger);
|
||||
break;
|
||||
case GroupState.Paused:
|
||||
newState = new PausedGroupState(_logger);
|
||||
break;
|
||||
default:
|
||||
newState = new IdleGroupState(_logger);
|
||||
break;
|
||||
}
|
||||
|
||||
context.SetState(newState);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, unable to change current playing item.", request.GetRequestType(), context.GroupId.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
if (prevState.Equals(GroupState.Idle))
|
||||
{
|
||||
ResumePlaying = true;
|
||||
context.RestartCurrentItem();
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events.
|
||||
context.SetAllBuffering(true);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, waiting for all ready events.", request.GetRequestType(), context.GroupId.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ResumePlaying)
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, ignoring sessions that are not ready and forcing the playback to start.", request.GetRequestType(), context.GroupId.ToString());
|
||||
|
||||
// An Unpause request is forcing the playback to start, ignoring sessions that are not ready.
|
||||
context.SetAllBuffering(false);
|
||||
|
||||
// Change state.
|
||||
var playingState = new PlayingGroupState(_logger);
|
||||
playingState.IgnoreBuffering = true;
|
||||
context.SetState(playingState);
|
||||
playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Group would have gone to paused state, now will go to playing state when ready.
|
||||
ResumePlaying = true;
|
||||
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
// Wait for sessions to be ready, then switch to paused state.
|
||||
ResumePlaying = false;
|
||||
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
// Change state.
|
||||
var idleState = new IdleGroupState(_logger);
|
||||
context.SetState(idleState);
|
||||
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
if (prevState.Equals(GroupState.Playing))
|
||||
{
|
||||
ResumePlaying = true;
|
||||
}
|
||||
else if(prevState.Equals(GroupState.Paused))
|
||||
{
|
||||
ResumePlaying = false;
|
||||
}
|
||||
|
||||
// Sanitize PositionTicks.
|
||||
var ticks = context.SanitizePositionTicks(request.PositionTicks);
|
||||
|
||||
// Seek.
|
||||
context.PositionTicks = ticks;
|
||||
context.LastActivity = DateTime.UtcNow;
|
||||
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events.
|
||||
context.SetAllBuffering(true);
|
||||
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
// Make sure the client is playing the correct item.
|
||||
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
|
||||
var updateSession = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (prevState.Equals(GroupState.Playing))
|
||||
{
|
||||
// Resume playback when all ready.
|
||||
ResumePlaying = true;
|
||||
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
// Pause group and compute the media playback position.
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime - context.LastActivity;
|
||||
context.LastActivity = currentTime;
|
||||
// Elapsed time is negative if event happens
|
||||
// during the delay added to account for latency.
|
||||
// In this phase clients haven't started the playback yet.
|
||||
// In other words, LastActivity is in the future,
|
||||
// when playback unpause is supposed to happen.
|
||||
// Seek only if playback actually started.
|
||||
context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
|
||||
|
||||
// Send pause command to all non-buffering sessions.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
|
||||
}
|
||||
else if (prevState.Equals(GroupState.Paused))
|
||||
{
|
||||
// Don't resume playback when all ready.
|
||||
ResumePlaying = false;
|
||||
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
// Send pause command to buffering session.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
else if (prevState.Equals(GroupState.Waiting))
|
||||
{
|
||||
// Another session is now buffering.
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
if (!ResumePlaying)
|
||||
{
|
||||
// Force update for this session that should be paused.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
// Make sure the client is playing the correct item.
|
||||
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Compute elapsed time between the client reported time and now.
|
||||
// Elapsed time is used to estimate the client position when playback is unpaused.
|
||||
// Ideally, the request is received and handled without major delays.
|
||||
// However, to avoid waiting indefinitely when a client is not reporting a correct time,
|
||||
// the elapsed time is ignored after a certain threshold.
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime.Subtract(request.When);
|
||||
var timeSyncThresholdTicks = TimeSpan.FromMilliseconds(context.TimeSyncOffset).Ticks;
|
||||
if (Math.Abs(elapsedTime.Ticks) > timeSyncThresholdTicks)
|
||||
{
|
||||
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} is not time syncing properly. Ignoring elapsed time.",
|
||||
request.GetRequestType(), context.GroupId.ToString(), session.Id);
|
||||
|
||||
elapsedTime = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
// Ignore elapsed time if client is paused.
|
||||
if (!request.IsPlaying)
|
||||
{
|
||||
elapsedTime = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
|
||||
var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
|
||||
var delayTicks = context.PositionTicks - clientPosition.Ticks;
|
||||
var maxPlaybackOffsetTicks = TimeSpan.FromMilliseconds(context.MaxPlaybackOffset).Ticks;
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} at {3} (delay of {4} seconds).",
|
||||
request.GetRequestType(), context.GroupId.ToString(), session.Id, clientPosition, TimeSpan.FromTicks(delayTicks).TotalSeconds);
|
||||
|
||||
if (ResumePlaying)
|
||||
{
|
||||
// Handle case where session reported as ready but in reality
|
||||
// it has no clue of the real position nor the playback state.
|
||||
if (!request.IsPlaying && Math.Abs(delayTicks) > maxPlaybackOffsetTicks)
|
||||
{
|
||||
// Session not ready at all.
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
// Correcting session's position.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
|
||||
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.",
|
||||
request.GetRequestType(), context.GroupId.ToString(), session.Id);
|
||||
return;
|
||||
}
|
||||
|
||||
// Session is ready.
|
||||
context.SetBuffering(session, false);
|
||||
|
||||
if (context.IsBuffering())
|
||||
{
|
||||
// Others are still buffering, tell this client to pause when ready.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
var pauseAtTime = currentTime.AddTicks(delayTicks);
|
||||
command.When = context.DateToUTCString(pauseAtTime);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
|
||||
_logger.LogInformation("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready in {3} seconds.",
|
||||
request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If all ready, then start playback.
|
||||
// Let other clients resume as soon as the buffering client catches up.
|
||||
if (delayTicks > context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond)
|
||||
{
|
||||
// Client that was buffering is recovering, notifying others to resume.
|
||||
context.LastActivity = currentTime.AddTicks(delayTicks);
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
var filter = SyncPlayBroadcastType.AllExceptCurrentSession;
|
||||
if (!request.IsPlaying)
|
||||
{
|
||||
filter = SyncPlayBroadcastType.AllGroup;
|
||||
}
|
||||
|
||||
context.SendCommand(session, filter, command, cancellationToken);
|
||||
|
||||
_logger.LogInformation("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume in {3} seconds.",
|
||||
request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client, that was buffering, resumed playback but did not update others in time.
|
||||
delayTicks = context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond;
|
||||
delayTicks = Math.Max(delayTicks, context.DefaultPing);
|
||||
|
||||
context.LastActivity = currentTime.AddTicks(delayTicks);
|
||||
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time. {3} seconds to recover.",
|
||||
request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
|
||||
}
|
||||
|
||||
// Change state.
|
||||
var playingState = new PlayingGroupState(_logger);
|
||||
context.SetState(playingState);
|
||||
playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check that session is really ready, tollerate player imperfections under a certain threshold.
|
||||
if (Math.Abs(context.PositionTicks - requestTicks) > maxPlaybackOffsetTicks)
|
||||
{
|
||||
// Session still not ready.
|
||||
context.SetBuffering(session, true);
|
||||
// Session is seeking to wrong position, correcting.
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
|
||||
// Notify relevant state change event.
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
|
||||
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.",
|
||||
request.GetRequestType(), context.GroupId.ToString(), session.Id);
|
||||
return;
|
||||
} else {
|
||||
// Session is ready.
|
||||
context.SetBuffering(session, false);
|
||||
}
|
||||
|
||||
if (!context.IsBuffering())
|
||||
{
|
||||
// Group is ready, returning to previous state.
|
||||
var pausedState = new PausedGroupState(_logger);
|
||||
context.SetState(pausedState);
|
||||
|
||||
if (InitialState.Equals(GroupState.Playing))
|
||||
{
|
||||
// Group went from playing to waiting state and a pause request occured while waiting.
|
||||
var pauserequest = new PauseGroupRequest();
|
||||
pausedState.HandleRequest(context, GetGroupState(), pauserequest, session, cancellationToken);
|
||||
}
|
||||
else if (InitialState.Equals(GroupState.Paused))
|
||||
{
|
||||
pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.",
|
||||
request.GetRequestType(), context.GroupId.ToString(), session.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
ResumePlaying = true;
|
||||
|
||||
// Make sure the client knows the playing item, to avoid duplicate requests.
|
||||
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.GetRequestType(), context.GroupId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
var newItem = context.NextItemInQueue();
|
||||
if (newItem)
|
||||
{
|
||||
// Send playing-queue update.
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NextTrack);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events.
|
||||
context.SetAllBuffering(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return to old state.
|
||||
ISyncPlayState newState;
|
||||
switch (prevState)
|
||||
{
|
||||
case GroupState.Playing:
|
||||
newState = new PlayingGroupState(_logger);
|
||||
break;
|
||||
case GroupState.Paused:
|
||||
newState = new PausedGroupState(_logger);
|
||||
break;
|
||||
default:
|
||||
newState = new IdleGroupState(_logger);
|
||||
break;
|
||||
}
|
||||
|
||||
context.SetState(newState);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, no next track available.", request.GetRequestType(), context.GroupId.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event.
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
ResumePlaying = true;
|
||||
|
||||
// Make sure the client knows the playing item, to avoid duplicate requests.
|
||||
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.GetRequestType(), context.GroupId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
var newItem = context.PreviousItemInQueue();
|
||||
if (newItem)
|
||||
{
|
||||
// Send playing-queue update.
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.PreviousTrack);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events.
|
||||
context.SetAllBuffering(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return to old state.
|
||||
ISyncPlayState newState;
|
||||
switch (prevState)
|
||||
{
|
||||
case GroupState.Playing:
|
||||
newState = new PlayingGroupState(_logger);
|
||||
break;
|
||||
case GroupState.Paused:
|
||||
newState = new PausedGroupState(_logger);
|
||||
break;
|
||||
default:
|
||||
newState = new IdleGroupState(_logger);
|
||||
break;
|
||||
}
|
||||
|
||||
context.SetState(newState);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, no previous track available.", request.GetRequestType(), context.GroupId.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -39,14 +39,14 @@ namespace Emby.Server.Implementations.SyncPlay
|
||||
/// <summary>
|
||||
/// The map between sessions and groups.
|
||||
/// </summary>
|
||||
private readonly Dictionary<string, ISyncPlayGroupController> _sessionToGroupMap =
|
||||
new Dictionary<string, ISyncPlayGroupController>(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly Dictionary<string, IGroupController> _sessionToGroupMap =
|
||||
new Dictionary<string, IGroupController>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
/// <summary>
|
||||
/// The groups.
|
||||
/// </summary>
|
||||
private readonly Dictionary<Guid, ISyncPlayGroupController> _groups =
|
||||
new Dictionary<Guid, ISyncPlayGroupController>();
|
||||
private readonly Dictionary<Guid, IGroupController> _groups =
|
||||
new Dictionary<Guid, IGroupController>();
|
||||
|
||||
/// <summary>
|
||||
/// Lock used for accesing any group.
|
||||
@@ -83,7 +83,7 @@ namespace Emby.Server.Implementations.SyncPlay
|
||||
/// Gets all groups.
|
||||
/// </summary>
|
||||
/// <value>All groups.</value>
|
||||
public IEnumerable<ISyncPlayGroupController> Groups => _groups.Values;
|
||||
public IEnumerable<IGroupController> Groups => _groups.Values;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose()
|
||||
@@ -229,7 +229,7 @@ namespace Emby.Server.Implementations.SyncPlay
|
||||
LeaveGroup(session, cancellationToken);
|
||||
}
|
||||
|
||||
var group = new SyncPlayGroupController(_logger, _userManager, _sessionManager, _libraryManager, this);
|
||||
var group = new GroupController(_logger, _userManager, _sessionManager, _libraryManager, this);
|
||||
_groups[group.GroupId] = group;
|
||||
|
||||
group.CreateGroup(session, request, cancellationToken);
|
||||
@@ -249,7 +249,7 @@ namespace Emby.Server.Implementations.SyncPlay
|
||||
|
||||
lock (_groupsLock)
|
||||
{
|
||||
_groups.TryGetValue(groupId, out ISyncPlayGroupController group);
|
||||
_groups.TryGetValue(groupId, out IGroupController group);
|
||||
|
||||
if (group == null)
|
||||
{
|
||||
@@ -346,7 +346,7 @@ namespace Emby.Server.Implementations.SyncPlay
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void HandleRequest(SessionInfo session, IPlaybackGroupRequest request, CancellationToken cancellationToken)
|
||||
public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
|
||||
{
|
||||
// TODO: create abstract class for GroupRequests to avoid explicit request type here.
|
||||
if (!IsRequestValid(session, GroupRequestType.Playback, request))
|
||||
@@ -375,28 +375,23 @@ namespace Emby.Server.Implementations.SyncPlay
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void AddSessionToGroup(SessionInfo session, ISyncPlayGroupController group)
|
||||
public void AddSessionToGroup(SessionInfo session, IGroupController group)
|
||||
{
|
||||
if (session == null)
|
||||
{
|
||||
throw new InvalidOperationException("Session is null!");
|
||||
}
|
||||
|
||||
if (group == null)
|
||||
{
|
||||
throw new InvalidOperationException("Group is null!");
|
||||
}
|
||||
|
||||
if (IsSessionInGroup(session))
|
||||
{
|
||||
throw new InvalidOperationException("Session in other group already!");
|
||||
}
|
||||
|
||||
_sessionToGroupMap[session.Id] = group;
|
||||
_sessionToGroupMap[session.Id] = group ?? throw new InvalidOperationException("Group is null!");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void RemoveSessionFromGroup(SessionInfo session, ISyncPlayGroupController group)
|
||||
public void RemoveSessionFromGroup(SessionInfo session, IGroupController group)
|
||||
{
|
||||
if (session == null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user