Address requested changes and fix some warnings

This commit is contained in:
Ionut Andrei Oanca
2020-11-13 15:13:32 +01:00
parent 563a6fb3c7
commit 1dbc91978e
44 changed files with 977 additions and 997 deletions

View File

@@ -16,28 +16,13 @@ using Microsoft.Extensions.Logging;
namespace Emby.Server.Implementations.SyncPlay
{
/// <summary>
/// Class SyncPlayGroupController.
/// Class GroupController.
/// </summary>
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
public class SyncPlayGroupController : ISyncPlayGroupController, ISyncPlayStateContext
public class GroupController : IGroupController, IGroupStateContext
{
/// <summary>
/// Gets the default ping value used for sessions.
/// </summary>
public long DefaultPing { get; } = 500;
/// <summary>
/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
/// </summary>
public long TimeSyncOffset { get; } = 2000;
/// <summary>
/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
/// </summary>
public long MaxPlaybackOffset { get; } = 500;
/// <summary>
/// The logger.
/// </summary>
@@ -67,7 +52,46 @@ namespace Emby.Server.Implementations.SyncPlay
/// Internal group state.
/// </summary>
/// <value>The group's state.</value>
private ISyncPlayState State;
private IGroupState _state;
/// <summary>
/// Initializes a new instance of the <see cref="GroupController" /> class.
/// </summary>
/// <param name="logger">The logger.</param>
/// <param name="userManager">The user manager.</param>
/// <param name="sessionManager">The session manager.</param>
/// <param name="libraryManager">The library manager.</param>
/// <param name="syncPlayManager">The SyncPlay manager.</param>
public GroupController(
ILogger logger,
IUserManager userManager,
ISessionManager sessionManager,
ILibraryManager libraryManager,
ISyncPlayManager syncPlayManager)
{
_logger = logger;
_userManager = userManager;
_sessionManager = sessionManager;
_libraryManager = libraryManager;
_syncPlayManager = syncPlayManager;
_state = new IdleGroupState(_logger);
}
/// <summary>
/// Gets the default ping value used for sessions.
/// </summary>
public long DefaultPing { get; } = 500;
/// <summary>
/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
/// </summary>
public long TimeSyncOffset { get; } = 2000;
/// <summary>
/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
/// </summary>
public long MaxPlaybackOffset { get; } = 500;
/// <summary>
/// Gets the group identifier.
@@ -88,7 +112,7 @@ namespace Emby.Server.Implementations.SyncPlay
public PlayQueueManager PlayQueue { get; } = new PlayQueueManager();
/// <summary>
/// Gets or sets the runtime ticks of current playing item.
/// Gets the runtime ticks of current playing item.
/// </summary>
/// <value>The runtime ticks of current playing item.</value>
public long RunTimeTicks { get; private set; }
@@ -112,30 +136,6 @@ namespace Emby.Server.Implementations.SyncPlay
public Dictionary<string, GroupMember> Participants { get; } =
new Dictionary<string, GroupMember>(StringComparer.OrdinalIgnoreCase);
/// <summary>
/// Initializes a new instance of the <see cref="SyncPlayGroupController" /> class.
/// </summary>
/// <param name="logger">The logger.</param>
/// <param name="userManager">The user manager.</param>
/// <param name="sessionManager">The session manager.</param>
/// <param name="libraryManager">The library manager.</param>
/// <param name="syncPlayManager">The SyncPlay manager.</param>
public SyncPlayGroupController(
ILogger logger,
IUserManager userManager,
ISessionManager sessionManager,
ILibraryManager libraryManager,
ISyncPlayManager syncPlayManager)
{
_logger = logger;
_userManager = userManager;
_sessionManager = sessionManager;
_libraryManager = libraryManager;
_syncPlayManager = syncPlayManager;
State = new IdleGroupState(_logger);
}
/// <summary>
/// Adds the session to the group.
/// </summary>
@@ -167,34 +167,32 @@ namespace Emby.Server.Implementations.SyncPlay
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <returns>The array of sessions matching the filter.</returns>
private SessionInfo[] FilterSessions(SessionInfo from, SyncPlayBroadcastType type)
private IEnumerable<SessionInfo> FilterSessions(SessionInfo from, SyncPlayBroadcastType type)
{
switch (type)
return type switch
{
case SyncPlayBroadcastType.CurrentSession:
return new SessionInfo[] { from };
case SyncPlayBroadcastType.AllGroup:
return Participants
.Values
.Select(session => session.Session)
.ToArray();
case SyncPlayBroadcastType.AllExceptCurrentSession:
return Participants
.Values
.Select(session => session.Session)
.Where(session => !session.Id.Equals(from.Id))
.ToArray();
case SyncPlayBroadcastType.AllReady:
return Participants
.Values
.Where(session => !session.IsBuffering)
.Select(session => session.Session)
.ToArray();
default:
return Array.Empty<SessionInfo>();
}
SyncPlayBroadcastType.CurrentSession => new SessionInfo[] { from },
SyncPlayBroadcastType.AllGroup => Participants
.Values
.Select(session => session.Session),
SyncPlayBroadcastType.AllExceptCurrentSession => Participants
.Values
.Select(session => session.Session)
.Where(session => !session.Id.Equals(from.Id, StringComparison.OrdinalIgnoreCase)),
SyncPlayBroadcastType.AllReady => Participants
.Values
.Where(session => !session.IsBuffering)
.Select(session => session.Session),
_ => Enumerable.Empty<SessionInfo>()
};
}
/// <summary>
/// Checks if a given user can access a given item, that is, the user has access to a folder where the item is stored.
/// </summary>
/// <param name="user">The user.</param>
/// <param name="item">The item.</param>
/// <returns><c>true</c> if the user can access the item, <c>false</c> otherwise.</returns>
private bool HasAccessToItem(User user, BaseItem item)
{
var collections = _libraryManager.GetCollectionFolders(item)
@@ -202,41 +200,42 @@ namespace Emby.Server.Implementations.SyncPlay
return collections.Intersect(user.GetPreference(PreferenceKind.EnabledFolders)).Any();
}
private bool HasAccessToQueue(User user, Guid[] queue)
/// <summary>
/// Checks if a given user can access all items of a given queue, that is,
/// the user has the required minimum parental access and has access to all required folders.
/// </summary>
/// <param name="user">The user.</param>
/// <param name="queue">The queue.</param>
/// <returns><c>true</c> if the user can access all the items in the queue, <c>false</c> otherwise.</returns>
private bool HasAccessToQueue(User user, IEnumerable<Guid> queue)
{
if (queue == null || queue.Length == 0)
// Check if queue is empty.
if (!queue?.Any() ?? true)
{
return true;
}
var items = queue.ToList()
.Select(item => _libraryManager.GetItemById(item));
// Find the highest rating value, which becomes the required minimum for the user.
var MinParentalRatingAccessRequired = items
.Select(item => item.InheritedParentalRatingValue)
.Min();
// Check ParentalRating access, user must have the minimum required access level.
var hasParentalRatingAccess = !user.MaxParentalAgeRating.HasValue
|| MinParentalRatingAccessRequired <= user.MaxParentalAgeRating;
// Check that user has access to all required folders.
if (!user.HasPermission(PermissionKind.EnableAllFolders) && hasParentalRatingAccess)
foreach (var itemId in queue)
{
// Get list of items that are not accessible.
var blockedItems = items.Where(item => !HasAccessToItem(user, item));
var item = _libraryManager.GetItemById(itemId);
if (user.MaxParentalAgeRating.HasValue && item.InheritedParentalRatingValue > user.MaxParentalAgeRating)
{
return false;
}
// We need the user to be able to access all items.
return !blockedItems.Any();
if (!user.HasPermission(PermissionKind.EnableAllFolders) && !HasAccessToItem(user, item))
{
return false;
}
}
return hasParentalRatingAccess;
return true;
}
private bool AllUsersHaveAccessToQueue(Guid[] queue)
private bool AllUsersHaveAccessToQueue(IEnumerable<Guid> queue)
{
if (queue == null || queue.Length == 0)
// Check if queue is empty.
if (!queue?.Any() ?? true)
{
return true;
}
@@ -269,7 +268,7 @@ namespace Emby.Server.Implementations.SyncPlay
if (sessionIsPlayingAnItem)
{
var playlist = session.NowPlayingQueue.Select(item => item.Id).ToArray();
var playlist = session.NowPlayingQueue.Select(item => item.Id);
PlayQueue.Reset();
PlayQueue.SetPlaylist(playlist);
PlayQueue.SetPlayingItemById(session.FullNowPlayingItem.Id);
@@ -277,17 +276,19 @@ namespace Emby.Server.Implementations.SyncPlay
PositionTicks = session.PlayState.PositionTicks ?? 0;
// Mantain playstate.
var waitingState = new WaitingGroupState(_logger);
waitingState.ResumePlaying = !session.PlayState.IsPaused;
var waitingState = new WaitingGroupState(_logger)
{
ResumePlaying = !session.PlayState.IsPaused
};
SetState(waitingState);
}
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
_state.SessionJoined(this, _state.Type, session, cancellationToken);
_logger.LogInformation("InitGroup: {0} created group {1}.", session.Id.ToString(), GroupId.ToString());
_logger.LogInformation("InitGroup: {0} created group {1}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
@@ -302,9 +303,9 @@ namespace Emby.Server.Implementations.SyncPlay
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
_state.SessionJoined(this, _state.Type, session, cancellationToken);
_logger.LogInformation("SessionJoin: {0} joined group {1}.", session.Id.ToString(), GroupId.ToString());
_logger.LogInformation("SessionJoin: {0} joined group {1}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
@@ -316,15 +317,15 @@ namespace Emby.Server.Implementations.SyncPlay
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
State.SessionJoined(this, State.GetGroupState(), session, cancellationToken);
_state.SessionJoined(this, _state.Type, session, cancellationToken);
_logger.LogInformation("SessionRestore: {0} re-joined group {1}.", session.Id.ToString(), GroupId.ToString());
_logger.LogInformation("SessionRestore: {0} re-joined group {1}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
{
State.SessionLeaving(this, State.GetGroupState(), session, cancellationToken);
_state.SessionLeaving(this, _state.Type, session, cancellationToken);
RemoveSession(session);
_syncPlayManager.RemoveSessionFromGroup(session, this);
@@ -335,18 +336,17 @@ namespace Emby.Server.Implementations.SyncPlay
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
_logger.LogInformation("SessionLeave: {0} left group {1}.", session.Id.ToString(), GroupId.ToString());
_logger.LogInformation("SessionLeave: {0} left group {1}.", session.Id, GroupId.ToString());
}
/// <inheritdoc />
public void HandleRequest(SessionInfo session, IPlaybackGroupRequest request, CancellationToken cancellationToken)
public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
{
// The server's job is to maintain a consistent state for clients to reference
// and notify clients of state changes. The actual syncing of media playback
// happens client side. Clients are aware of the server's time and use it to sync.
_logger.LogInformation("HandleRequest: {0} requested {1}, group {2} in {3} state.",
session.Id.ToString(), request.GetRequestType(), GroupId.ToString(), State.GetGroupState());
request.Apply(this, State, session, cancellationToken);
_logger.LogInformation("HandleRequest: {0} requested {1}, group {2} in {3} state.", session.Id, request.Type, GroupId.ToString(), _state.Type);
request.Apply(this, _state, session, cancellationToken);
}
/// <inheritdoc />
@@ -356,7 +356,7 @@ namespace Emby.Server.Implementations.SyncPlay
{
GroupId = GroupId.ToString(),
GroupName = GroupName,
State = State.GetGroupState(),
State = _state.Type,
Participants = Participants.Values.Select(session => session.Session.UserName).Distinct().ToList(),
LastUpdatedAt = DateToUTCString(DateTime.UtcNow)
};
@@ -365,7 +365,7 @@ namespace Emby.Server.Implementations.SyncPlay
/// <inheritdoc />
public bool HasAccessToPlayQueue(User user)
{
var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToArray();
var items = PlayQueue.GetPlaylist().Select(item => item.ItemId);
return HasAccessToQueue(user, items);
}
@@ -381,10 +381,10 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public void SetState(ISyncPlayState state)
public void SetState(IGroupState state)
{
_logger.LogInformation("SetState: {0} switching from {1} to {2}.", GroupId.ToString(), State.GetGroupState(), state.GetGroupState());
this.State = state;
_logger.LogInformation("SetState: {0} switching from {1} to {2}.", GroupId.ToString(), _state.Type, state.Type);
this._state = state;
}
/// <inheritdoc />
@@ -443,16 +443,14 @@ namespace Emby.Server.Implementations.SyncPlay
/// <inheritdoc />
public string DateToUTCString(DateTime dateTime)
{
return dateTime.ToUniversalTime().ToString("o");
return dateTime.ToUniversalTime().ToString("o", CultureInfo.InvariantCulture);
}
/// <inheritdoc />
public long SanitizePositionTicks(long? positionTicks)
{
var ticks = positionTicks ?? 0;
ticks = Math.Max(ticks, 0);
ticks = Math.Min(ticks, RunTimeTicks);
return ticks;
return Math.Clamp(ticks, 0, RunTimeTicks);
}
/// <inheritdoc />
@@ -509,10 +507,10 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public bool SetPlayQueue(Guid[] playQueue, int playingItemPosition, long startPositionTicks)
public bool SetPlayQueue(IEnumerable<Guid> playQueue, int playingItemPosition, long startPositionTicks)
{
// Ignore on empty queue or invalid item position.
if (playQueue.Length < 1 || playingItemPosition >= playQueue.Length || playingItemPosition < 0)
if (!playQueue.Any() || playingItemPosition >= playQueue.Count() || playingItemPosition < 0)
{
return false;
}
@@ -555,7 +553,7 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public bool RemoveFromPlayQueue(string[] playlistItemIds)
public bool RemoveFromPlayQueue(IEnumerable<string> playlistItemIds)
{
var playingItemRemoved = PlayQueue.RemoveFromPlaylist(playlistItemIds);
if (playingItemRemoved)
@@ -584,10 +582,10 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public bool AddToPlayQueue(Guid[] newItems, string mode)
public bool AddToPlayQueue(IEnumerable<Guid> newItems, string mode)
{
// Ignore on empty list.
if (newItems.Length < 1)
if (!newItems.Any())
{
return false;
}
@@ -598,7 +596,7 @@ namespace Emby.Server.Implementations.SyncPlay
return false;
}
if (mode.Equals("next"))
if (mode.Equals("next", StringComparison.OrdinalIgnoreCase))
{
PlayQueue.QueueNext(newItems);
}
@@ -652,7 +650,8 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public void SetRepeatMode(string mode) {
public void SetRepeatMode(string mode)
{
switch (mode)
{
case "RepeatOne":
@@ -669,7 +668,8 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public void SetShuffleMode(string mode) {
public void SetShuffleMode(string mode)
{
switch (mode)
{
case "Shuffle":
@@ -687,7 +687,7 @@ namespace Emby.Server.Implementations.SyncPlay
{
var startPositionTicks = PositionTicks;
if (State.GetGroupState().Equals(GroupState.Playing))
if (_state.Type.Equals(GroupStateType.Playing))
{
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - LastActivity;
@@ -711,6 +711,5 @@ namespace Emby.Server.Implementations.SyncPlay
RepeatMode = PlayQueue.RepeatMode
};
}
}
}

View File

@@ -1,218 +0,0 @@
using System.Threading;
using MediaBrowser.Controller.Session;
using MediaBrowser.Model.SyncPlay;
using Microsoft.Extensions.Logging;
namespace MediaBrowser.Controller.SyncPlay
{
/// <summary>
/// Class AbstractGroupState.
/// </summary>
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
public abstract class AbstractGroupState : ISyncPlayState
{
/// <summary>
/// The logger.
/// </summary>
protected readonly ILogger _logger;
/// <summary>
/// Default constructor.
/// </summary>
public AbstractGroupState(ILogger logger)
{
_logger = logger;
}
/// <summary>
/// Sends a group state update to all group.
/// </summary>
/// <param name="context">The context of the state.</param>
/// <param name="reason">The reason of the state change.</param>
/// <param name="session">The session.</param>
/// <param name="cancellationToken">The cancellation token.</param>
protected void SendGroupStateUpdate(ISyncPlayStateContext context, IPlaybackGroupRequest reason, SessionInfo session, CancellationToken cancellationToken)
{
// Notify relevant state change event.
var stateUpdate = new GroupStateUpdate()
{
State = GetGroupState(),
Reason = reason.GetRequestType()
};
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.StateUpdate, stateUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
}
/// <inheritdoc />
public abstract GroupState GetGroupState();
/// <inheritdoc />
public abstract void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
/// <inheritdoc />
public abstract void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IPlaybackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, RemoveFromPlaylistGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
var playingItemRemoved = context.RemoveFromPlayQueue(request.PlaylistItemIds);
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RemoveItems);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
if (playingItemRemoved)
{
var PlayingItemIndex = context.PlayQueue.PlayingItemIndex;
if (context.PlayQueue.PlayingItemIndex == -1)
{
_logger.LogDebug("HandleRequest: {0} in group {1}, play queue is empty.", request.GetRequestType(), context.GroupId.ToString());
ISyncPlayState idleState = new IdleGroupState(_logger);
context.SetState(idleState);
var stopRequest = new StopGroupRequest();
idleState.HandleRequest(context, GetGroupState(), stopRequest, session, cancellationToken);
}
}
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, MovePlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
var result = context.MoveItemInPlayQueue(request.PlaylistItemId, request.NewIndex);
if (!result)
{
_logger.LogError("HandleRequest: {0} in group {1}, unable to move item in play queue.", request.GetRequestType(), context.GroupId.ToString());
return;
}
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.MoveItem);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, QueueGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
var result = context.AddToPlayQueue(request.ItemIds, request.Mode);
if (!result)
{
_logger.LogError("HandleRequest: {0} in group {1}, unable to add items to play queue.", request.GetRequestType(), context.GroupId.ToString());
return;
}
var reason = request.Mode.Equals("next") ? PlayQueueUpdateReason.QueueNext : PlayQueueUpdateReason.Queue;
var playQueueUpdate = context.GetPlayQueueUpdate(reason);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
UnhandledRequest(request);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetRepeatModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
context.SetRepeatMode(request.Mode);
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RepeatMode);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetShuffleModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
context.SetShuffleMode(request.Mode);
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.ShuffleMode);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PingGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Collected pings are used to account for network latency when unpausing playback.
context.UpdatePing(session, request.Ping);
}
/// <inheritdoc />
public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IgnoreWaitGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
context.SetIgnoreGroupWait(session, request.IgnoreWait);
}
private void UnhandledRequest(IPlaybackGroupRequest request)
{
_logger.LogWarning("HandleRequest: unhandled {0} request for {1} state.", request.GetRequestType(), GetGroupState());
}
}
}

View File

@@ -1,122 +0,0 @@
using System.Threading;
using MediaBrowser.Controller.Session;
using MediaBrowser.Model.SyncPlay;
using Microsoft.Extensions.Logging;
namespace MediaBrowser.Controller.SyncPlay
{
/// <summary>
/// Class IdleGroupState.
/// </summary>
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
public class IdleGroupState : AbstractGroupState
{
/// <summary>
/// Default constructor.
/// </summary>
public IdleGroupState(ILogger logger)
: base(logger)
{
// Do nothing.
}
/// <inheritdoc />
public override GroupState GetGroupState()
{
return GroupState.Idle;
}
/// <inheritdoc />
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
SendStopCommand(context, GetGroupState(), session, cancellationToken);
}
/// <inheritdoc />
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
// Do nothing.
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
SendStopCommand(context, prevState, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
SendStopCommand(context, prevState, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
SendStopCommand(context, prevState, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
SendStopCommand(context, prevState, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
SendStopCommand(context, prevState, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
private void SendStopCommand(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
var command = context.NewSyncPlayCommand(SendCommandType.Stop);
if (!prevState.Equals(GetGroupState()))
{
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
}
else
{
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
}
}
}

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@@ -1,161 +0,0 @@
using System;
using System.Threading;
using MediaBrowser.Controller.Session;
using MediaBrowser.Model.SyncPlay;
using Microsoft.Extensions.Logging;
namespace MediaBrowser.Controller.SyncPlay
{
/// <summary>
/// Class PausedGroupState.
/// </summary>
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
public class PausedGroupState : AbstractGroupState
{
/// <summary>
/// Default constructor.
/// </summary>
public PausedGroupState(ILogger logger)
: base(logger)
{
// Do nothing.
}
/// <inheritdoc />
public override GroupState GetGroupState()
{
return GroupState.Paused;
}
/// <inheritdoc />
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
// Wait for session to be ready.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.SessionJoined(context, GetGroupState(), session, cancellationToken);
}
/// <inheritdoc />
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
// Do nothing.
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var playingState = new PlayingGroupState(_logger);
context.SetState(playingState);
playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
if (!prevState.Equals(GetGroupState()))
{
// Pause group and compute the media playback position.
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - context.LastActivity;
context.LastActivity = currentTime;
// Elapsed time is negative if event happens
// during the delay added to account for latency.
// In this phase clients haven't started the playback yet.
// In other words, LastActivity is in the future,
// when playback unpause is supposed to happen.
// Seek only if playback actually started.
context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
}
else
{
// Client got lost, sending current state.
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var idleState = new IdleGroupState(_logger);
context.SetState(idleState);
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
if (prevState.Equals(GetGroupState()))
{
// Client got lost, sending current state.
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
else if (prevState.Equals(GroupState.Waiting))
{
// Sending current state to all clients.
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
}
}

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@@ -1,166 +0,0 @@
using System;
using System.Threading;
using MediaBrowser.Controller.Session;
using MediaBrowser.Model.SyncPlay;
using Microsoft.Extensions.Logging;
namespace MediaBrowser.Controller.SyncPlay
{
/// <summary>
/// Class PlayingGroupState.
/// </summary>
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
public class PlayingGroupState : AbstractGroupState
{
/// <summary>
/// Ignore requests for buffering.
/// </summary>
public bool IgnoreBuffering { get; set; }
/// <summary>
/// Default constructor.
/// </summary>
public PlayingGroupState(ILogger logger)
: base(logger)
{
// Do nothing.
}
/// <inheritdoc />
public override GroupState GetGroupState()
{
return GroupState.Playing;
}
/// <inheritdoc />
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
// Wait for session to be ready.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.SessionJoined(context, GetGroupState(), session, cancellationToken);
}
/// <inheritdoc />
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
// Do nothing.
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
if (!prevState.Equals(GetGroupState()))
{
// Pick a suitable time that accounts for latency.
var delayMillis = Math.Max(context.GetHighestPing() * 2, context.DefaultPing);
// Unpause group and set starting point in future.
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position).
// The added delay does not guarantee, of course, that the command will be received in time.
// Playback synchronization will mainly happen client side.
context.LastActivity = DateTime.UtcNow.AddMilliseconds(
delayMillis
);
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
}
else
{
// Client got lost, sending current state.
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var pausedState = new PausedGroupState(_logger);
context.SetState(pausedState);
pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var idleState = new IdleGroupState(_logger);
context.SetState(idleState);
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
if (IgnoreBuffering)
{
return;
}
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
if (prevState.Equals(GetGroupState()))
{
// Group was not waiting, make sure client has latest state.
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
else if (prevState.Equals(GroupState.Waiting))
{
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state.
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
}
}

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@@ -1,683 +0,0 @@
using System;
using System.Threading;
using MediaBrowser.Controller.Session;
using MediaBrowser.Model.SyncPlay;
using Microsoft.Extensions.Logging;
namespace MediaBrowser.Controller.SyncPlay
{
/// <summary>
/// Class WaitingGroupState.
/// </summary>
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
public class WaitingGroupState : AbstractGroupState
{
/// <summary>
/// Tells the state to switch to after buffering is done.
/// </summary>
public bool ResumePlaying { get; set; } = false;
/// <summary>
/// Whether the initial state has been set.
/// </summary>
private bool InitialStateSet { get; set; } = false;
/// <summary>
/// The group state before the first ever event.
/// </summary>
private GroupState InitialState { get; set; }
/// <summary>
/// Default constructor.
/// </summary>
public WaitingGroupState(ILogger logger)
: base(logger)
{
// Do nothing.
}
/// <inheritdoc />
public override GroupState GetGroupState()
{
return GroupState.Waiting;
}
/// <inheritdoc />
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
if (prevState.Equals(GroupState.Playing)) {
ResumePlaying = true;
// Pause group and compute the media playback position.
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - context.LastActivity;
context.LastActivity = currentTime;
// Elapsed time is negative if event happens
// during the delay added to account for latency.
// In this phase clients haven't started the playback yet.
// In other words, LastActivity is in the future,
// when playback unpause is supposed to happen.
// Seek only if playback actually started.
context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
}
// Prepare new session.
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
context.SetBuffering(session, true);
// Send pause command to all non-buffering sessions.
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
}
/// <inheritdoc />
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
context.SetBuffering(session, false);
if (!context.IsBuffering())
{
if (ResumePlaying)
{
// Client, that was buffering, left the group.
var playingState = new PlayingGroupState(_logger);
context.SetState(playingState);
var unpauseRequest = new UnpauseGroupRequest();
playingState.HandleRequest(context, GetGroupState(), unpauseRequest, session, cancellationToken);
_logger.LogDebug("SessionLeaving: {0} left the group {1}, notifying others to resume.", session.Id.ToString(), context.GroupId.ToString());
}
else
{
// Group is ready, returning to previous state.
var pausedState = new PausedGroupState(_logger);
context.SetState(pausedState);
_logger.LogDebug("SessionLeaving: {0} left the group {1}, returning to previous state.", session.Id.ToString(), context.GroupId.ToString());
}
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
ResumePlaying = true;
var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks);
if (!setQueueStatus)
{
_logger.LogError("HandleRequest: {0} in group {1}, unable to set playing queue.", request.GetRequestType(), context.GroupId.ToString());
// Ignore request and return to previous state.
ISyncPlayState newState;
switch (prevState)
{
case GroupState.Playing:
newState = new PlayingGroupState(_logger);
break;
case GroupState.Paused:
newState = new PausedGroupState(_logger);
break;
default:
newState = new IdleGroupState(_logger);
break;
}
context.SetState(newState);
return;
}
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
// Reset status of sessions and await for all Ready events.
context.SetAllBuffering(true);
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} set a new play queue.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
ResumePlaying = true;
var result = context.SetPlayingItem(request.PlaylistItemId);
if (result)
{
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
// Reset status of sessions and await for all Ready events.
context.SetAllBuffering(true);
}
else
{
// Return to old state.
ISyncPlayState newState;
switch (prevState)
{
case GroupState.Playing:
newState = new PlayingGroupState(_logger);
break;
case GroupState.Paused:
newState = new PausedGroupState(_logger);
break;
default:
newState = new IdleGroupState(_logger);
break;
}
context.SetState(newState);
_logger.LogDebug("HandleRequest: {0} in group {1}, unable to change current playing item.", request.GetRequestType(), context.GroupId.ToString());
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
if (prevState.Equals(GroupState.Idle))
{
ResumePlaying = true;
context.RestartCurrentItem();
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
// Reset status of sessions and await for all Ready events.
context.SetAllBuffering(true);
_logger.LogDebug("HandleRequest: {0} in group {1}, waiting for all ready events.", request.GetRequestType(), context.GroupId.ToString());
}
else
{
if (ResumePlaying)
{
_logger.LogDebug("HandleRequest: {0} in group {1}, ignoring sessions that are not ready and forcing the playback to start.", request.GetRequestType(), context.GroupId.ToString());
// An Unpause request is forcing the playback to start, ignoring sessions that are not ready.
context.SetAllBuffering(false);
// Change state.
var playingState = new PlayingGroupState(_logger);
playingState.IgnoreBuffering = true;
context.SetState(playingState);
playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
else
{
// Group would have gone to paused state, now will go to playing state when ready.
ResumePlaying = true;
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
}
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
// Wait for sessions to be ready, then switch to paused state.
ResumePlaying = false;
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
// Change state.
var idleState = new IdleGroupState(_logger);
context.SetState(idleState);
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
if (prevState.Equals(GroupState.Playing))
{
ResumePlaying = true;
}
else if(prevState.Equals(GroupState.Paused))
{
ResumePlaying = false;
}
// Sanitize PositionTicks.
var ticks = context.SanitizePositionTicks(request.PositionTicks);
// Seek.
context.PositionTicks = ticks;
context.LastActivity = DateTime.UtcNow;
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
// Reset status of sessions and await for all Ready events.
context.SetAllBuffering(true);
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
// Make sure the client is playing the correct item.
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
{
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
var updateSession = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
context.SetBuffering(session, true);
return;
}
if (prevState.Equals(GroupState.Playing))
{
// Resume playback when all ready.
ResumePlaying = true;
context.SetBuffering(session, true);
// Pause group and compute the media playback position.
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - context.LastActivity;
context.LastActivity = currentTime;
// Elapsed time is negative if event happens
// during the delay added to account for latency.
// In this phase clients haven't started the playback yet.
// In other words, LastActivity is in the future,
// when playback unpause is supposed to happen.
// Seek only if playback actually started.
context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
// Send pause command to all non-buffering sessions.
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
}
else if (prevState.Equals(GroupState.Paused))
{
// Don't resume playback when all ready.
ResumePlaying = false;
context.SetBuffering(session, true);
// Send pause command to buffering session.
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
else if (prevState.Equals(GroupState.Waiting))
{
// Another session is now buffering.
context.SetBuffering(session, true);
if (!ResumePlaying)
{
// Force update for this session that should be paused.
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
}
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
// Make sure the client is playing the correct item.
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
{
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
context.SetBuffering(session, true);
return;
}
// Compute elapsed time between the client reported time and now.
// Elapsed time is used to estimate the client position when playback is unpaused.
// Ideally, the request is received and handled without major delays.
// However, to avoid waiting indefinitely when a client is not reporting a correct time,
// the elapsed time is ignored after a certain threshold.
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime.Subtract(request.When);
var timeSyncThresholdTicks = TimeSpan.FromMilliseconds(context.TimeSyncOffset).Ticks;
if (Math.Abs(elapsedTime.Ticks) > timeSyncThresholdTicks)
{
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} is not time syncing properly. Ignoring elapsed time.",
request.GetRequestType(), context.GroupId.ToString(), session.Id);
elapsedTime = TimeSpan.Zero;
}
// Ignore elapsed time if client is paused.
if (!request.IsPlaying)
{
elapsedTime = TimeSpan.Zero;
}
var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
var delayTicks = context.PositionTicks - clientPosition.Ticks;
var maxPlaybackOffsetTicks = TimeSpan.FromMilliseconds(context.MaxPlaybackOffset).Ticks;
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} at {3} (delay of {4} seconds).",
request.GetRequestType(), context.GroupId.ToString(), session.Id, clientPosition, TimeSpan.FromTicks(delayTicks).TotalSeconds);
if (ResumePlaying)
{
// Handle case where session reported as ready but in reality
// it has no clue of the real position nor the playback state.
if (!request.IsPlaying && Math.Abs(delayTicks) > maxPlaybackOffsetTicks)
{
// Session not ready at all.
context.SetBuffering(session, true);
// Correcting session's position.
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.",
request.GetRequestType(), context.GroupId.ToString(), session.Id);
return;
}
// Session is ready.
context.SetBuffering(session, false);
if (context.IsBuffering())
{
// Others are still buffering, tell this client to pause when ready.
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
var pauseAtTime = currentTime.AddTicks(delayTicks);
command.When = context.DateToUTCString(pauseAtTime);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
_logger.LogInformation("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready in {3} seconds.",
request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
}
else
{
// If all ready, then start playback.
// Let other clients resume as soon as the buffering client catches up.
if (delayTicks > context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond)
{
// Client that was buffering is recovering, notifying others to resume.
context.LastActivity = currentTime.AddTicks(delayTicks);
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
var filter = SyncPlayBroadcastType.AllExceptCurrentSession;
if (!request.IsPlaying)
{
filter = SyncPlayBroadcastType.AllGroup;
}
context.SendCommand(session, filter, command, cancellationToken);
_logger.LogInformation("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume in {3} seconds.",
request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
}
else
{
// Client, that was buffering, resumed playback but did not update others in time.
delayTicks = context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond;
delayTicks = Math.Max(delayTicks, context.DefaultPing);
context.LastActivity = currentTime.AddTicks(delayTicks);
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time. {3} seconds to recover.",
request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
}
// Change state.
var playingState = new PlayingGroupState(_logger);
context.SetState(playingState);
playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
}
else
{
// Check that session is really ready, tollerate player imperfections under a certain threshold.
if (Math.Abs(context.PositionTicks - requestTicks) > maxPlaybackOffsetTicks)
{
// Session still not ready.
context.SetBuffering(session, true);
// Session is seeking to wrong position, correcting.
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
// Notify relevant state change event.
SendGroupStateUpdate(context, request, session, cancellationToken);
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.",
request.GetRequestType(), context.GroupId.ToString(), session.Id);
return;
} else {
// Session is ready.
context.SetBuffering(session, false);
}
if (!context.IsBuffering())
{
// Group is ready, returning to previous state.
var pausedState = new PausedGroupState(_logger);
context.SetState(pausedState);
if (InitialState.Equals(GroupState.Playing))
{
// Group went from playing to waiting state and a pause request occured while waiting.
var pauserequest = new PauseGroupRequest();
pausedState.HandleRequest(context, GetGroupState(), pauserequest, session, cancellationToken);
}
else if (InitialState.Equals(GroupState.Paused))
{
pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.",
request.GetRequestType(), context.GroupId.ToString(), session.Id);
}
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
ResumePlaying = true;
// Make sure the client knows the playing item, to avoid duplicate requests.
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
{
_logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.GetRequestType(), context.GroupId.ToString());
return;
}
var newItem = context.NextItemInQueue();
if (newItem)
{
// Send playing-queue update.
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NextTrack);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
// Reset status of sessions and await for all Ready events.
context.SetAllBuffering(true);
}
else
{
// Return to old state.
ISyncPlayState newState;
switch (prevState)
{
case GroupState.Playing:
newState = new PlayingGroupState(_logger);
break;
case GroupState.Paused:
newState = new PausedGroupState(_logger);
break;
default:
newState = new IdleGroupState(_logger);
break;
}
context.SetState(newState);
_logger.LogDebug("HandleRequest: {0} in group {1}, no next track available.", request.GetRequestType(), context.GroupId.ToString());
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Save state if first event.
if (!InitialStateSet)
{
InitialState = prevState;
InitialStateSet = true;
}
ResumePlaying = true;
// Make sure the client knows the playing item, to avoid duplicate requests.
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
{
_logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.GetRequestType(), context.GroupId.ToString());
return;
}
var newItem = context.PreviousItemInQueue();
if (newItem)
{
// Send playing-queue update.
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.PreviousTrack);
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
// Reset status of sessions and await for all Ready events.
context.SetAllBuffering(true);
}
else
{
// Return to old state.
ISyncPlayState newState;
switch (prevState)
{
case GroupState.Playing:
newState = new PlayingGroupState(_logger);
break;
case GroupState.Paused:
newState = new PausedGroupState(_logger);
break;
default:
newState = new IdleGroupState(_logger);
break;
}
context.SetState(newState);
_logger.LogDebug("HandleRequest: {0} in group {1}, no previous track available.", request.GetRequestType(), context.GroupId.ToString());
}
}
}
}

View File

@@ -39,14 +39,14 @@ namespace Emby.Server.Implementations.SyncPlay
/// <summary>
/// The map between sessions and groups.
/// </summary>
private readonly Dictionary<string, ISyncPlayGroupController> _sessionToGroupMap =
new Dictionary<string, ISyncPlayGroupController>(StringComparer.OrdinalIgnoreCase);
private readonly Dictionary<string, IGroupController> _sessionToGroupMap =
new Dictionary<string, IGroupController>(StringComparer.OrdinalIgnoreCase);
/// <summary>
/// The groups.
/// </summary>
private readonly Dictionary<Guid, ISyncPlayGroupController> _groups =
new Dictionary<Guid, ISyncPlayGroupController>();
private readonly Dictionary<Guid, IGroupController> _groups =
new Dictionary<Guid, IGroupController>();
/// <summary>
/// Lock used for accesing any group.
@@ -83,7 +83,7 @@ namespace Emby.Server.Implementations.SyncPlay
/// Gets all groups.
/// </summary>
/// <value>All groups.</value>
public IEnumerable<ISyncPlayGroupController> Groups => _groups.Values;
public IEnumerable<IGroupController> Groups => _groups.Values;
/// <inheritdoc />
public void Dispose()
@@ -229,7 +229,7 @@ namespace Emby.Server.Implementations.SyncPlay
LeaveGroup(session, cancellationToken);
}
var group = new SyncPlayGroupController(_logger, _userManager, _sessionManager, _libraryManager, this);
var group = new GroupController(_logger, _userManager, _sessionManager, _libraryManager, this);
_groups[group.GroupId] = group;
group.CreateGroup(session, request, cancellationToken);
@@ -249,7 +249,7 @@ namespace Emby.Server.Implementations.SyncPlay
lock (_groupsLock)
{
_groups.TryGetValue(groupId, out ISyncPlayGroupController group);
_groups.TryGetValue(groupId, out IGroupController group);
if (group == null)
{
@@ -346,7 +346,7 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public void HandleRequest(SessionInfo session, IPlaybackGroupRequest request, CancellationToken cancellationToken)
public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
{
// TODO: create abstract class for GroupRequests to avoid explicit request type here.
if (!IsRequestValid(session, GroupRequestType.Playback, request))
@@ -375,28 +375,23 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
public void AddSessionToGroup(SessionInfo session, ISyncPlayGroupController group)
public void AddSessionToGroup(SessionInfo session, IGroupController group)
{
if (session == null)
{
throw new InvalidOperationException("Session is null!");
}
if (group == null)
{
throw new InvalidOperationException("Group is null!");
}
if (IsSessionInGroup(session))
{
throw new InvalidOperationException("Session in other group already!");
}
_sessionToGroupMap[session.Id] = group;
_sessionToGroupMap[session.Id] = group ?? throw new InvalidOperationException("Group is null!");
}
/// <inheritdoc />
public void RemoveSessionFromGroup(SessionInfo session, ISyncPlayGroupController group)
public void RemoveSessionFromGroup(SessionInfo session, IGroupController group)
{
if (session == null)
{