Merge branch 'master' into culture

This commit is contained in:
Bond-009
2019-01-30 16:57:15 +01:00
committed by GitHub
121 changed files with 536 additions and 887 deletions

View File

@@ -67,7 +67,7 @@ namespace MediaBrowser.MediaEncoding.Encoder
.CreateJob(options, EncodingHelper, IsVideoEncoder, progress, cancellationToken).ConfigureAwait(false);
encodingJob.OutputFilePath = GetOutputFilePath(encodingJob);
FileSystem.CreateDirectory(FileSystem.GetDirectoryName(encodingJob.OutputFilePath));
Directory.CreateDirectory(Path.GetDirectoryName(encodingJob.OutputFilePath));
encodingJob.ReadInputAtNativeFramerate = options.ReadInputAtNativeFramerate;
@@ -105,7 +105,7 @@ namespace MediaBrowser.MediaEncoding.Encoder
Logger.LogInformation(commandLineLogMessage);
var logFilePath = Path.Combine(ConfigurationManager.CommonApplicationPaths.LogDirectoryPath, "transcode-" + Guid.NewGuid() + ".txt");
FileSystem.CreateDirectory(FileSystem.GetDirectoryName(logFilePath));
Directory.CreateDirectory(Path.GetDirectoryName(logFilePath));
// FFMpeg writes debug/error info to stderr. This is useful when debugging so let's put it in the log directory.
encodingJob.LogFileStream = FileSystem.GetFileStream(logFilePath, FileOpenMode.Create, FileAccessMode.Write, FileShareMode.Read, true);
@@ -137,7 +137,7 @@ namespace MediaBrowser.MediaEncoding.Encoder
new JobLogger(Logger).StartStreamingLog(encodingJob, process.StandardError.BaseStream, encodingJob.LogFileStream);
// Wait for the file to exist before proceeeding
while (!FileSystem.FileExists(encodingJob.OutputFilePath) && !encodingJob.HasExited)
while (!File.Exists(encodingJob.OutputFilePath) && !encodingJob.HasExited)
{
await Task.Delay(100, cancellationToken).ConfigureAwait(false);
}