Replace ISocket and UdpSocket, fix DLNA and SSDP binding and discovery

This commit is contained in:
Shadowghost
2023-02-16 18:15:12 +01:00
parent 3a91c37283
commit 42498194d9
21 changed files with 289 additions and 557 deletions

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@@ -0,0 +1,75 @@
using System.Net;
using System.Net.Sockets;
using Microsoft.AspNetCore.HttpOverrides;
namespace MediaBrowser.Model.Net
{
/// <summary>
/// Base network object class.
/// </summary>
public class IPData
{
/// <summary>
/// Initializes a new instance of the <see cref="IPData"/> class.
/// </summary>
/// <param name="address">The <see cref="IPAddress"/>.</param>
/// <param name="subnet">The <see cref="IPNetwork"/>.</param>
/// <param name="name">The interface name.</param>
public IPData(IPAddress address, IPNetwork? subnet, string name)
{
Address = address;
Subnet = subnet ?? (address.AddressFamily == AddressFamily.InterNetwork ? new IPNetwork(address, 32) : new IPNetwork(address, 128));
Name = name;
}
/// <summary>
/// Initializes a new instance of the <see cref="IPData"/> class.
/// </summary>
/// <param name="address">The <see cref="IPAddress"/>.</param>
/// <param name="subnet">The <see cref="IPNetwork"/>.</param>
public IPData(IPAddress address, IPNetwork? subnet)
: this(address, subnet, string.Empty)
{
}
/// <summary>
/// Gets or sets the object's IP address.
/// </summary>
public IPAddress Address { get; set; }
/// <summary>
/// Gets or sets the object's IP address.
/// </summary>
public IPNetwork Subnet { get; set; }
/// <summary>
/// Gets or sets the interface index.
/// </summary>
public int Index { get; set; }
/// <summary>
/// Gets or sets the interface name.
/// </summary>
public string Name { get; set; }
/// <summary>
/// Gets the AddressFamily of the object.
/// </summary>
public AddressFamily AddressFamily
{
get
{
if (Address.Equals(IPAddress.None))
{
return Subnet.Prefix.AddressFamily.Equals(IPAddress.None)
? AddressFamily.Unspecified
: Subnet.Prefix.AddressFamily;
}
else
{
return Address.AddressFamily;
}
}
}
}
}

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@@ -1,34 +0,0 @@
#pragma warning disable CS1591
using System;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
namespace MediaBrowser.Model.Net
{
/// <summary>
/// Provides a common interface across platforms for UDP sockets used by this SSDP implementation.
/// </summary>
public interface ISocket : IDisposable
{
IPAddress LocalIPAddress { get; }
Task<SocketReceiveResult> ReceiveAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken);
IAsyncResult BeginReceive(byte[] buffer, int offset, int count, AsyncCallback callback);
SocketReceiveResult EndReceive(IAsyncResult result);
/// <summary>
/// Sends a UDP message to a particular end point (uni or multicast).
/// </summary>
/// <param name="buffer">An array of type <see cref="byte" /> that contains the data to send.</param>
/// <param name="offset">The zero-based position in buffer at which to begin sending data.</param>
/// <param name="bytes">The number of bytes to send.</param>
/// <param name="endPoint">An <see cref="IPEndPoint" /> that represents the remote device.</param>
/// <param name="cancellationToken">The cancellation token to cancel operation.</param>
/// <returns>The task object representing the asynchronous operation.</returns>
Task SendToAsync(byte[] buffer, int offset, int bytes, IPEndPoint endPoint, CancellationToken cancellationToken);
}
}

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@@ -1,32 +1,36 @@
#pragma warning disable CS1591
using System.Net;
using System.Net.Sockets;
namespace MediaBrowser.Model.Net
{
/// <summary>
/// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform <see cref="ISocket"/> interface.
/// Implemented by components that can create specific socket configurations.
/// </summary>
public interface ISocketFactory
{
ISocket CreateUdpBroadcastSocket(int localPort);
/// <summary>
/// Creates a new unicast socket using the specified local port number.
/// </summary>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A new unicast socket using the specified local port number.</returns>
Socket CreateUdpBroadcastSocket(int localPort);
/// <summary>
/// Creates a new unicast socket using the specified local port number.
/// </summary>
/// <param name="localIp">The local IP address to bind to.</param>
/// <param name="bindInterface">The bind interface.</param>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A new unicast socket using the specified local port number.</returns>
ISocket CreateSsdpUdpSocket(IPAddress localIp, int localPort);
Socket CreateSsdpUdpSocket(IPData bindInterface, int localPort);
/// <summary>
/// Creates a new multicast socket using the specified multicast IP address, multicast time to live and local port.
/// </summary>
/// <param name="ipAddress">The multicast IP address to bind to.</param>
/// <param name="bindIpAddress">The bind IP address.</param>
/// <param name="multicastAddress">The multicast IP address to bind to.</param>
/// <param name="bindInterface">The bind interface.</param>
/// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A <see cref="ISocket"/> implementation.</returns>
ISocket CreateUdpMulticastSocket(IPAddress ipAddress, IPAddress bindIpAddress, int multicastTimeToLive, int localPort);
/// <returns>A new multicast socket using the specfied bind interface, multicast address, multicast time to live and port.</returns>
Socket CreateUdpMulticastSocket(IPAddress multicastAddress, IPData bindInterface, int multicastTimeToLive, int localPort);
}
}