keep playstate during syncplay group creation

This commit is contained in:
dkanada
2020-07-13 06:55:03 +09:00
parent 04648c7e98
commit 5e706ba7ce
8 changed files with 41 additions and 64 deletions

View File

@@ -170,10 +170,11 @@ namespace Emby.Server.Implementations.SyncPlay
{
_logger.LogWarning("NewGroup: {0} does not have permission to create groups.", session.Id);
var error = new GroupUpdate<string>()
var error = new GroupUpdate<string>
{
Type = GroupUpdateType.CreateGroupDenied
};
_sessionManager.SendSyncPlayGroupUpdate(session.Id, error, CancellationToken.None);
return;
}
@@ -188,7 +189,7 @@ namespace Emby.Server.Implementations.SyncPlay
var group = new SyncPlayController(_sessionManager, this);
_groups[group.GetGroupId()] = group;
group.InitGroup(session, cancellationToken);
group.CreateGroup(session, cancellationToken);
}
}
@@ -205,6 +206,7 @@ namespace Emby.Server.Implementations.SyncPlay
{
Type = GroupUpdateType.JoinGroupDenied
};
_sessionManager.SendSyncPlayGroupUpdate(session.Id, error, CancellationToken.None);
return;
}
@@ -300,9 +302,9 @@ namespace Emby.Server.Implementations.SyncPlay
group => group.GetPlayingItemId().Equals(filterItemId) && HasAccessToItem(user, group.GetPlayingItemId())).Select(
group => group.GetInfo()).ToList();
}
// Otherwise show all available groups
else
{
// Otherwise show all available groups
return _groups.Values.Where(
group => HasAccessToItem(user, group.GetPlayingItemId())).Select(
group => group.GetInfo()).ToList();
@@ -322,6 +324,7 @@ namespace Emby.Server.Implementations.SyncPlay
{
Type = GroupUpdateType.JoinGroupDenied
};
_sessionManager.SendSyncPlayGroupUpdate(session.Id, error, CancellationToken.None);
return;
}
@@ -366,7 +369,6 @@ namespace Emby.Server.Implementations.SyncPlay
}
_sessionToGroupMap.Remove(session.Id, out var tempGroup);
if (!tempGroup.GetGroupId().Equals(group.GetGroupId()))
{
throw new InvalidOperationException("Session was in wrong group!");