ReSharper conform to 'var' settings

This commit is contained in:
Erwin de Haan
2019-01-13 21:37:13 +01:00
parent a36658f6f0
commit 65bd052f3e
199 changed files with 1063 additions and 1063 deletions

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@@ -164,7 +164,7 @@ namespace NLangDetect.Core
public string Detect()
{
List<Language> probabilities = GetProbabilities();
var probabilities = GetProbabilities();
return
probabilities.Count > 0
@@ -179,7 +179,7 @@ namespace NLangDetect.Core
DetectBlock();
}
List<Language> list = SortProbability(_langprob);
var list = SortProbability(_langprob);
return list;
}
@@ -241,7 +241,7 @@ namespace NLangDetect.Core
{
CleanText();
List<string> ngrams = ExtractNGrams();
var ngrams = ExtractNGrams();
if (ngrams.Count == 0)
{
@@ -250,7 +250,7 @@ namespace NLangDetect.Core
_langprob = new double[_langlist.Count];
Random rand = (_seed.HasValue ? new Random(_seed.Value) : new Random());
var rand = (_seed.HasValue ? new Random(_seed.Value) : new Random());
for (int t = 0; t < _trialsCount; t++)
{
@@ -305,7 +305,7 @@ namespace NLangDetect.Core
private List<string> ExtractNGrams()
{
var list = new List<string>();
NGram ngram = new NGram();
var ngram = new NGram();
for (int i = 0; i < _text.Length; i++)
{
@@ -332,7 +332,7 @@ namespace NLangDetect.Core
return;
}
ProbVector langProbMap = _wordLangProbMap[word];
var langProbMap = _wordLangProbMap[word];
double weight = alpha / _BaseFreq;
for (int i = 0; i < prob.Length; i++)

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@@ -54,7 +54,7 @@ namespace NLangDetect.Core
public static Detector Create(double alpha)
{
Detector detector = CreateDetector();
var detector = CreateDetector();
detector.SetAlpha(alpha);

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@@ -13,8 +13,8 @@ namespace NLangDetect.Core
public static LangProfile load(string lang, string file)
{
LangProfile profile = new LangProfile(lang);
TagExtractor tagextractor = new TagExtractor("abstract", 100);
var profile = new LangProfile(lang);
var tagextractor = new TagExtractor("abstract", 100);
Stream inputStream = null;
try
@@ -28,7 +28,7 @@ namespace NLangDetect.Core
inputStream = new GZipStream(inputStream, CompressionMode.Decompress);
}
using (XmlReader xmlReader = XmlReader.Create(inputStream))
using (var xmlReader = XmlReader.Create(inputStream))
{
while (xmlReader.Read())
{

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@@ -25,7 +25,7 @@ namespace NLangDetect.Core
{
if (string.IsNullOrEmpty(plainText)) { throw new ArgumentException("Argument can't be null nor empty.", nameof(plainText)); }
Detector detector = DetectorFactory.Create(_DefaultAlpha);
var detector = DetectorFactory.Create(_DefaultAlpha);
detector.Append(plainText);

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@@ -59,8 +59,8 @@ namespace NLangDetect.Core.Utils
ICollection<string> keys = freq.Keys;
int roman = 0;
// TODO IMM HI: move up?
Regex regex1 = new Regex("^[A-Za-z]$", RegexOptions.Compiled);
List<string> keysToRemove = new List<string>();
var regex1 = new Regex("^[A-Za-z]$", RegexOptions.Compiled);
var keysToRemove = new List<string>();
foreach (string key in keys)
{
@@ -93,7 +93,7 @@ namespace NLangDetect.Core.Utils
ICollection<string> keys2 = freq.Keys;
// TODO IMM HI: move up?
Regex regex2 = new Regex(".*[A-Za-z].*", RegexOptions.Compiled);
var regex2 = new Regex(".*[A-Za-z].*", RegexOptions.Compiled);
foreach (string key in keys2)
{

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@@ -30,7 +30,7 @@ namespace NLangDetect.Core.Utils
{
var manifestName = typeof(Messages).Assembly.GetManifestResourceNames().FirstOrDefault(i => i.IndexOf("messages.properties", StringComparison.Ordinal) != -1);
Stream messagesStream =
var messagesStream =
typeof(Messages).Assembly
.GetManifestResourceStream(manifestName);

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@@ -150,7 +150,7 @@ namespace Emby.Server.Implementations.TextEncoding
public CharacterEncoding DetectEncoding(byte[] buffer, int size)
{
// First check if we have a BOM and return that if so
CharacterEncoding encoding = CheckBom(buffer, size);
var encoding = CheckBom(buffer, size);
if (encoding != CharacterEncoding.None)
{
return encoding;

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@@ -83,7 +83,7 @@ namespace UniversalDetector.Core
/// convert this encoding string to a number, here called order.
/// This allow multiple encoding of a language to share one frequency table
/// </summary>
/// <param name="buf">A <see cref="System.Byte"/></param>
/// <param name="buf">A <see cref="byte"/></param>
/// <param name="offset"></param>
/// <returns></returns>
public abstract int GetOrder(byte[] buf, int offset);
@@ -91,7 +91,7 @@ namespace UniversalDetector.Core
/// <summary>
/// Feed a character with known length
/// </summary>
/// <param name="buf">A <see cref="System.Byte"/></param>
/// <param name="buf">A <see cref="byte"/></param>
/// <param name="offset">buf offset</param>
public void HandleOneChar(byte[] buf, int offset, int charLen)
{

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@@ -108,7 +108,7 @@ namespace UniversalDetector.Core
{
byte[] result = null;
using (MemoryStream ms = new MemoryStream(buf.Length))
using (var ms = new MemoryStream(buf.Length))
{
bool meetMSB = false;
@@ -156,7 +156,7 @@ namespace UniversalDetector.Core
{
byte[] result = null;
using (MemoryStream ms = new MemoryStream(buf.Length))
using (var ms = new MemoryStream(buf.Length))
{
bool inTag = false;

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@@ -84,7 +84,7 @@ namespace UniversalDetector.Core
}
else if (j != activeSM)
{
CodingStateMachine t = codingSM[activeSM];
var t = codingSM[activeSM];
codingSM[activeSM] = codingSM[j];
codingSM[j] = t;
}

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@@ -122,7 +122,7 @@ namespace UniversalDetector.Core
}
}
ProbingState st = ProbingState.NotMe;
var st = ProbingState.NotMe;
for (int i = 0; i < probers.Length; i++)
{

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@@ -59,7 +59,7 @@ namespace UniversalDetector.Core
probers[7] = new SingleByteCharSetProber(new Win1253Model());
probers[8] = new SingleByteCharSetProber(new Latin5BulgarianModel());
probers[9] = new SingleByteCharSetProber(new Win1251BulgarianModel());
HebrewProber hebprober = new HebrewProber();
var hebprober = new HebrewProber();
probers[10] = hebprober;
// Logical
probers[11] = new SingleByteCharSetProber(new Win1255Model(), false, hebprober);
@@ -75,7 +75,7 @@ namespace UniversalDetector.Core
public override ProbingState HandleData(byte[] buf, int offset, int len)
{
ProbingState st = ProbingState.NotMe;
var st = ProbingState.NotMe;
//apply filter to original buffer, and we got new buffer back
//depend on what script it is, we will feed them the new buffer

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@@ -168,7 +168,7 @@ namespace UniversalDetector.Core
}
}
ProbingState st = ProbingState.NotMe;
var st = ProbingState.NotMe;
switch (inputState)
{