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make dlna project portable
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27
MediaBrowser.Model/Net/IUdpSocket.cs
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27
MediaBrowser.Model/Net/IUdpSocket.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MediaBrowser.Model.Net
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{
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/// <summary>
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/// Provides a common interface across platforms for UDP sockets used by this SSDP implementation.
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/// </summary>
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public interface IUdpSocket : IDisposable
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{
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/// <summary>
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/// Waits for and returns the next UDP message sent to this socket (uni or multicast).
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/// </summary>
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/// <returns></returns>
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Task<ReceivedUdpData> ReceiveAsync();
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/// <summary>
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/// Sends a UDP message to a particular end point (uni or multicast).
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/// </summary>
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/// <param name="messageData">The data to send.</param>
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/// <param name="endPoint">The <see cref="IpEndPointInfo"/> providing the address and port to send to.</param>
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Task SendTo(byte[] messageData, IpEndPointInfo endPoint);
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}
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}
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