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https://github.com/jellyfin/jellyfin.git
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make dlna project portable
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@@ -5,6 +5,7 @@ using System.Net;
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using System.Net.Http;
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using System.Text;
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using System.Threading.Tasks;
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using MediaBrowser.Model.Net;
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namespace Rssdp.Infrastructure
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{
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@@ -157,10 +158,10 @@ namespace Rssdp.Infrastructure
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/// Sends a message to a particular address (uni or multicast) and port.
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/// </summary>
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/// <param name="messageData">A byte array containing the data to send.</param>
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/// <param name="destination">A <see cref="UdpEndPoint"/> representing the destination address for the data. Can be either a multicast or unicast destination.</param>
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/// <param name="destination">A <see cref="IpEndPointInfo"/> representing the destination address for the data. Can be either a multicast or unicast destination.</param>
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/// <exception cref="System.ArgumentNullException">Thrown if the <paramref name="messageData"/> argument is null.</exception>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public async Task SendMessage(byte[] messageData, UdpEndPoint destination)
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public async Task SendMessage(byte[] messageData, IpEndPointInfo destination)
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{
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if (messageData == null) throw new ArgumentNullException("messageData");
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@@ -188,7 +189,7 @@ namespace Rssdp.Infrastructure
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// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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await Repeat(SsdpConstants.UdpResendCount, TimeSpan.FromMilliseconds(100),
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() => SendMessageIfSocketNotDisposed(messageData, new UdpEndPoint() { IPAddress = SsdpConstants.MulticastLocalAdminAddress, Port = SsdpConstants.MulticastPort })).ConfigureAwait(false);
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() => SendMessageIfSocketNotDisposed(messageData, new IpEndPointInfo() { IpAddress = new IpAddressInfo { Address = SsdpConstants.MulticastLocalAdminAddress }, Port = SsdpConstants.MulticastPort })).ConfigureAwait(false);
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}
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/// <summary>
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@@ -254,7 +255,7 @@ namespace Rssdp.Infrastructure
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#region Private Methods
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private async Task SendMessageIfSocketNotDisposed(byte[] messageData, UdpEndPoint destination)
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private async Task SendMessageIfSocketNotDisposed(byte[] messageData, IpEndPointInfo destination)
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{
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var socket = _SendSocket;
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if (socket != null)
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@@ -343,7 +344,7 @@ namespace Rssdp.Infrastructure
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}
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}
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private void ProcessMessage(string data, UdpEndPoint endPoint)
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private void ProcessMessage(string data, IpEndPointInfo endPoint)
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{
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//Responses start with the HTTP version, prefixed with HTTP/ while
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//requests start with a method which can vary and might be one we haven't
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@@ -375,7 +376,7 @@ namespace Rssdp.Infrastructure
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}
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}
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private void OnRequestReceived(HttpRequestMessage data, UdpEndPoint endPoint)
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private void OnRequestReceived(HttpRequestMessage data, IpEndPointInfo endPoint)
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{
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//SSDP specification says only * is currently used but other uri's might
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//be implemented in the future and should be ignored unless understood.
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@@ -387,7 +388,7 @@ namespace Rssdp.Infrastructure
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handlers(this, new RequestReceivedEventArgs(data, endPoint));
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}
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private void OnResponseReceived(HttpResponseMessage data, UdpEndPoint endPoint)
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private void OnResponseReceived(HttpResponseMessage data, IpEndPointInfo endPoint)
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{
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var handlers = this.ResponseReceived;
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if (handlers != null)
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