mirror of
https://github.com/jellyfin/jellyfin.git
synced 2026-06-05 15:28:28 +01:00
Add playlist-sync and group-wait to SyncPlay
This commit is contained in:
@@ -0,0 +1,218 @@
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using System.Threading;
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using MediaBrowser.Controller.Session;
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using MediaBrowser.Model.SyncPlay;
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using Microsoft.Extensions.Logging;
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namespace MediaBrowser.Controller.SyncPlay
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{
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/// <summary>
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/// Class AbstractGroupState.
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/// </summary>
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/// <remarks>
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/// Class is not thread-safe, external locking is required when accessing methods.
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/// </remarks>
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public abstract class AbstractGroupState : ISyncPlayState
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{
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/// <summary>
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/// The logger.
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/// </summary>
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protected readonly ILogger _logger;
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/// <summary>
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/// Default constructor.
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/// </summary>
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public AbstractGroupState(ILogger logger)
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{
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_logger = logger;
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}
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/// <summary>
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/// Sends a group state update to all group.
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/// </summary>
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/// <param name="context">The context of the state.</param>
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/// <param name="reason">The reason of the state change.</param>
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/// <param name="session">The session.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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protected void SendGroupStateUpdate(ISyncPlayStateContext context, IPlaybackGroupRequest reason, SessionInfo session, CancellationToken cancellationToken)
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{
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// Notify relevant state change event
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var stateUpdate = new GroupStateUpdate()
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{
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State = GetGroupState(),
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Reason = reason.GetRequestType()
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};
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.StateUpdate, stateUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
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}
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/// <inheritdoc />
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public abstract GroupState GetGroupState();
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/// <inheritdoc />
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public abstract void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
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/// <inheritdoc />
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public abstract void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IPlaybackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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var waitingState = new WaitingGroupState(_logger);
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context.SetState(waitingState);
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waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, RemoveFromPlaylistGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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var playingItemRemoved = context.RemoveFromPlayQueue(request.PlaylistItemIds);
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RemoveItems);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
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if (playingItemRemoved)
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{
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var PlayingItemIndex = context.PlayQueue.PlayingItemIndex;
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if (context.PlayQueue.PlayingItemIndex == -1)
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{
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_logger.LogDebug("HandleRequest: {0} in group {1}, play queue is empty.", request.GetRequestType(), context.GroupId.ToString());
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ISyncPlayState idleState = new IdleGroupState(_logger);
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context.SetState(idleState);
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var stopRequest = new StopGroupRequest();
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idleState.HandleRequest(context, GetGroupState(), stopRequest, session, cancellationToken);
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}
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}
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, MovePlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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var result = context.MoveItemInPlayQueue(request.PlaylistItemId, request.NewIndex);
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if (!result)
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{
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_logger.LogError("HandleRequest: {0} in group {1}, unable to move item in play queue.", request.GetRequestType(), context.GroupId.ToString());
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return;
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}
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.MoveItem);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, QueueGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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var result = context.AddToPlayQueue(request.ItemIds, request.Mode);
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if (!result)
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{
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_logger.LogError("HandleRequest: {0} in group {1}, unable to add items to play queue.", request.GetRequestType(), context.GroupId.ToString());
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return;
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}
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var reason = request.Mode.Equals("next") ? PlayQueueUpdateReason.QueueNext : PlayQueueUpdateReason.Queue;
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var playQueueUpdate = context.GetPlayQueueUpdate(reason);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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UnhandledRequest(request);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetRepeatModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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context.SetRepeatMode(request.Mode);
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RepeatMode);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetShuffleModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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context.SetShuffleMode(request.Mode);
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.ShuffleMode);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PingGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Collected pings are used to account for network latency when unpausing playback
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context.UpdatePing(session, request.Ping);
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}
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/// <inheritdoc />
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public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IgnoreWaitGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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context.SetIgnoreGroupWait(session, request.IgnoreWait);
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}
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private void UnhandledRequest(IPlaybackGroupRequest request)
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{
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_logger.LogWarning("HandleRequest: unhandled {0} request for {1} state.", request.GetRequestType(), this.GetGroupState());
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}
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}
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}
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@@ -0,0 +1,121 @@
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using System.Threading;
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using MediaBrowser.Controller.Session;
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using MediaBrowser.Model.SyncPlay;
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using Microsoft.Extensions.Logging;
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namespace MediaBrowser.Controller.SyncPlay
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{
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/// <summary>
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/// Class IdleGroupState.
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/// </summary>
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/// <remarks>
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/// Class is not thread-safe, external locking is required when accessing methods.
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/// </remarks>
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public class IdleGroupState : AbstractGroupState
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{
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/// <summary>
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/// Default constructor.
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/// </summary>
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public IdleGroupState(ILogger logger) : base(logger)
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{
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// Do nothing
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}
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/// <inheritdoc />
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public override GroupState GetGroupState()
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{
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return GroupState.Idle;
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}
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/// <inheritdoc />
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public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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SendStopCommand(context, GetGroupState(), session, cancellationToken);
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}
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/// <inheritdoc />
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public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Do nothing
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var waitingState = new WaitingGroupState(_logger);
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context.SetState(waitingState);
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waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var waitingState = new WaitingGroupState(_logger);
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context.SetState(waitingState);
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waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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SendStopCommand(context, prevState, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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SendStopCommand(context, prevState, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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SendStopCommand(context, prevState, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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SendStopCommand(context, prevState, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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SendStopCommand(context, prevState, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var waitingState = new WaitingGroupState(_logger);
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context.SetState(waitingState);
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waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var waitingState = new WaitingGroupState(_logger);
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context.SetState(waitingState);
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waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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private void SendStopCommand(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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var command = context.NewSyncPlayCommand(SendCommandType.Stop);
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if (!prevState.Equals(GetGroupState()))
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{
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context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
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}
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else
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{
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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}
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}
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}
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}
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@@ -1,11 +1,8 @@
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using System.Linq;
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using System;
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using System.Threading;
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using System.Collections.Generic;
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using MediaBrowser.Controller.Entities;
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using MediaBrowser.Controller.Session;
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using MediaBrowser.Model.Session;
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using MediaBrowser.Model.SyncPlay;
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using Microsoft.Extensions.Logging;
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namespace MediaBrowser.Controller.SyncPlay
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{
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@@ -15,8 +12,16 @@ namespace MediaBrowser.Controller.SyncPlay
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/// <remarks>
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/// Class is not thread-safe, external locking is required when accessing methods.
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/// </remarks>
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public class PausedGroupState : SyncPlayAbstractState
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public class PausedGroupState : AbstractGroupState
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{
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/// <summary>
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/// Default constructor.
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/// </summary>
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public PausedGroupState(ILogger logger) : base(logger)
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{
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// Do nothing
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}
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/// <inheritdoc />
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public override GroupState GetGroupState()
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{
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@@ -24,31 +29,56 @@ namespace MediaBrowser.Controller.SyncPlay
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}
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/// <inheritdoc />
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public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var playingState = new PlayingGroupState();
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context.SetState(playingState);
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return playingState.HandleRequest(context, true, request, session, cancellationToken);
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// Wait for session to be ready
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var waitingState = new WaitingGroupState(_logger);
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context.SetState(waitingState);
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waitingState.SessionJoined(context, GetGroupState(), session, cancellationToken);
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}
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/// <inheritdoc />
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public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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if (newState)
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{
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GroupInfo group = context.GetGroup();
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// Do nothing
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}
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||||
/// <inheritdoc />
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||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var waitingState = new WaitingGroupState(_logger);
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context.SetState(waitingState);
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waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var playingState = new PlayingGroupState(_logger);
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context.SetState(playingState);
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playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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||||
/// <inheritdoc />
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||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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if (!prevState.Equals(GetGroupState()))
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{
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// Pause group and compute the media playback position
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var currentTime = DateTime.UtcNow;
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var elapsedTime = currentTime - group.LastActivity;
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group.LastActivity = currentTime;
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var elapsedTime = currentTime - context.LastActivity;
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context.LastActivity = currentTime;
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// Seek only if playback actually started
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// Pause request may be issued during the delay added to account for latency
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group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
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context.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
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var command = context.NewSyncPlayCommand(SendCommandType.Pause);
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context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
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||||
// Notify relevant state change event
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SendGroupStateUpdate(context, request, session, cancellationToken);
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}
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else
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{
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@@ -56,116 +86,71 @@ namespace MediaBrowser.Controller.SyncPlay
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||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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||||
}
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||||
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||||
return true;
|
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}
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||||
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||||
/// <inheritdoc />
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||||
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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||||
{
|
||||
GroupInfo group = context.GetGroup();
|
||||
|
||||
// Sanitize PositionTicks
|
||||
var ticks = context.SanitizePositionTicks(request.PositionTicks);
|
||||
|
||||
// Seek
|
||||
group.PositionTicks = ticks;
|
||||
group.LastActivity = DateTime.UtcNow;
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|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
return true;
|
||||
// Change state
|
||||
var idleState = new IdleGroupState(_logger);
|
||||
context.SetState(idleState);
|
||||
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
GroupInfo group = context.GetGroup();
|
||||
// Change state
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
if (newState)
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
if (prevState.Equals(GetGroupState()))
|
||||
{
|
||||
// Pause group and compute the media playback position
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime - group.LastActivity;
|
||||
group.LastActivity = currentTime;
|
||||
group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
|
||||
|
||||
group.SetBuffering(session, true);
|
||||
|
||||
// Send pause command to all non-buffering sessions
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
|
||||
|
||||
var updateOthers = context.NewSyncPlayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: no idea?
|
||||
// group.SetBuffering(session, true);
|
||||
|
||||
// Client got lost, sending current state
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
else if (prevState.Equals(GroupState.Waiting))
|
||||
{
|
||||
// Sending current state to all clients
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
return true;
|
||||
// Notify relevant state change event
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
GroupInfo group = context.GetGroup();
|
||||
// Change state
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
group.SetBuffering(session, false);
|
||||
|
||||
var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
|
||||
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime - request.When;
|
||||
var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
|
||||
var delay = group.PositionTicks - clientPosition.Ticks;
|
||||
|
||||
if (group.IsBuffering())
|
||||
{
|
||||
// Others are still buffering, tell this client to pause when ready
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
var pauseAtTime = currentTime.AddMilliseconds(delay);
|
||||
command.When = context.DateToUTCString(pauseAtTime);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Let other clients resume as soon as the buffering client catches up
|
||||
if (delay > group.GetHighestPing() * 2)
|
||||
{
|
||||
// Client that was buffering is recovering, notifying others to resume
|
||||
group.LastActivity = currentTime.AddMilliseconds(
|
||||
delay
|
||||
);
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Play);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllExceptCurrentSession, command, cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client, that was buffering, resumed playback but did not update others in time
|
||||
delay = Math.Max(group.GetHighestPing() * 2, group.DefaultPing);
|
||||
|
||||
group.LastActivity = currentTime.AddMilliseconds(
|
||||
delay
|
||||
);
|
||||
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Play);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
}
|
||||
|
||||
// Change state
|
||||
var playingState = new PlayingGroupState();
|
||||
context.SetState(playingState);
|
||||
}
|
||||
|
||||
return true;
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Collections.Generic;
|
||||
using MediaBrowser.Controller.Entities;
|
||||
using MediaBrowser.Controller.Session;
|
||||
using MediaBrowser.Model.Session;
|
||||
using MediaBrowser.Model.SyncPlay;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace MediaBrowser.Controller.SyncPlay
|
||||
{
|
||||
@@ -15,8 +12,21 @@ namespace MediaBrowser.Controller.SyncPlay
|
||||
/// <remarks>
|
||||
/// Class is not thread-safe, external locking is required when accessing methods.
|
||||
/// </remarks>
|
||||
public class PlayingGroupState : SyncPlayAbstractState
|
||||
public class PlayingGroupState : AbstractGroupState
|
||||
{
|
||||
/// <summary>
|
||||
/// Ignore requests for buffering.
|
||||
/// </summary>
|
||||
public bool IgnoreBuffering { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor.
|
||||
/// </summary>
|
||||
public PlayingGroupState(ILogger logger) : base(logger)
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override GroupState GetGroupState()
|
||||
{
|
||||
@@ -24,71 +34,132 @@ namespace MediaBrowser.Controller.SyncPlay
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
GroupInfo group = context.GetGroup();
|
||||
// Wait for session to be ready
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.SessionJoined(context, GetGroupState(), session, cancellationToken);
|
||||
}
|
||||
|
||||
if (newState)
|
||||
/// <inheritdoc />
|
||||
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
if (!prevState.Equals(GetGroupState()))
|
||||
{
|
||||
// Pick a suitable time that accounts for latency
|
||||
var delay = Math.Max(group.GetHighestPing() * 2, group.DefaultPing);
|
||||
var delayMillis = Math.Max(context.GetHighestPing() * 2, context.DefaultPing);
|
||||
|
||||
// Unpause group and set starting point in future
|
||||
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
|
||||
// The added delay does not guarantee, of course, that the command will be received in time
|
||||
// Playback synchronization will mainly happen client side
|
||||
group.LastActivity = DateTime.UtcNow.AddMilliseconds(
|
||||
delay
|
||||
context.LastActivity = DateTime.UtcNow.AddMilliseconds(
|
||||
delayMillis
|
||||
);
|
||||
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Play);
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
// Notify relevant state change event
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client got lost, sending current state
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Play);
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state
|
||||
var pausedState = new PausedGroupState();
|
||||
var pausedState = new PausedGroupState(_logger);
|
||||
context.SetState(pausedState);
|
||||
return pausedState.HandleRequest(context, true, request, session, cancellationToken);
|
||||
pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state
|
||||
var pausedState = new PausedGroupState();
|
||||
context.SetState(pausedState);
|
||||
return pausedState.HandleRequest(context, true, request, session, cancellationToken);
|
||||
var idleState = new IdleGroupState(_logger);
|
||||
context.SetState(idleState);
|
||||
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state
|
||||
var pausedState = new PausedGroupState();
|
||||
context.SetState(pausedState);
|
||||
return pausedState.HandleRequest(context, true, request, session, cancellationToken);
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Group was not waiting, make sure client has latest state
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Play);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
if (IgnoreBuffering)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
return true;
|
||||
// Change state
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
if (prevState.Equals(GetGroupState()))
|
||||
{
|
||||
// Group was not waiting, make sure client has latest state
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
else if (prevState.Equals(GroupState.Waiting))
|
||||
{
|
||||
// Notify relevant state change event
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Change state
|
||||
var waitingState = new WaitingGroupState(_logger);
|
||||
context.SetState(waitingState);
|
||||
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,653 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using MediaBrowser.Controller.Session;
|
||||
using MediaBrowser.Model.SyncPlay;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace MediaBrowser.Controller.SyncPlay
|
||||
{
|
||||
/// <summary>
|
||||
/// Class WaitingGroupState.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Class is not thread-safe, external locking is required when accessing methods.
|
||||
/// </remarks>
|
||||
public class WaitingGroupState : AbstractGroupState
|
||||
{
|
||||
/// <summary>
|
||||
/// Tells the state to switch to after buffering is done.
|
||||
/// </summary>
|
||||
public bool ResumePlaying { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the initial state has been set.
|
||||
/// </summary>
|
||||
private bool InitialStateSet { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// The group state before the first ever event.
|
||||
/// </summary>
|
||||
private GroupState InitialState { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor.
|
||||
/// </summary>
|
||||
public WaitingGroupState(ILogger logger) : base(logger)
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override GroupState GetGroupState()
|
||||
{
|
||||
return GroupState.Waiting;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
if (prevState.Equals(GroupState.Playing)) {
|
||||
ResumePlaying = true;
|
||||
// Pause group and compute the media playback position
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime - context.LastActivity;
|
||||
context.LastActivity = currentTime;
|
||||
// Seek only if playback actually started
|
||||
// Event may happen during the delay added to account for latency
|
||||
context.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
|
||||
}
|
||||
|
||||
// Prepare new session
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
|
||||
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
// Send pause command to all non-buffering sessions
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
context.SetBuffering(session, false);
|
||||
|
||||
if (!context.IsBuffering())
|
||||
{
|
||||
if (ResumePlaying)
|
||||
{
|
||||
// Client, that was buffering, left the group
|
||||
var playingState = new PlayingGroupState(_logger);
|
||||
context.SetState(playingState);
|
||||
var unpauseRequest = new UnpauseGroupRequest();
|
||||
playingState.HandleRequest(context, GetGroupState(), unpauseRequest, session, cancellationToken);
|
||||
|
||||
_logger.LogDebug("SessionLeaving: {0} left the group {1}, notifying others to resume.", session.Id.ToString(), context.GroupId.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Group is ready, returning to previous state
|
||||
var pausedState = new PausedGroupState(_logger);
|
||||
context.SetState(pausedState);
|
||||
|
||||
_logger.LogDebug("SessionLeaving: {0} left the group {1}, returning to previous state.", session.Id.ToString(), context.GroupId.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
ResumePlaying = true;
|
||||
|
||||
var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks);
|
||||
if (!setQueueStatus)
|
||||
{
|
||||
_logger.LogError("HandleRequest: {0} in group {1}, unable to set playing queue.", request.GetRequestType(), context.GroupId.ToString());
|
||||
|
||||
// Ignore request and return to previous state
|
||||
ISyncPlayState newState;
|
||||
switch (prevState)
|
||||
{
|
||||
case GroupState.Playing:
|
||||
newState = new PlayingGroupState(_logger);
|
||||
break;
|
||||
case GroupState.Paused:
|
||||
newState = new PausedGroupState(_logger);
|
||||
break;
|
||||
default:
|
||||
newState = new IdleGroupState(_logger);
|
||||
break;
|
||||
}
|
||||
|
||||
context.SetState(newState);
|
||||
return;
|
||||
}
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events before sending Play command
|
||||
context.SetAllBuffering(true);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} set a new play queue.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
ResumePlaying = true;
|
||||
|
||||
var result = context.SetPlayingItem(request.PlaylistItemId);
|
||||
if (result)
|
||||
{
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events before sending Play command
|
||||
context.SetAllBuffering(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return to old state
|
||||
ISyncPlayState newState;
|
||||
switch (prevState)
|
||||
{
|
||||
case GroupState.Playing:
|
||||
newState = new PlayingGroupState(_logger);
|
||||
break;
|
||||
case GroupState.Paused:
|
||||
newState = new PausedGroupState(_logger);
|
||||
break;
|
||||
default:
|
||||
newState = new IdleGroupState(_logger);
|
||||
break;
|
||||
}
|
||||
|
||||
context.SetState(newState);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, unable to change current playing item.", request.GetRequestType(), context.GroupId.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
if (prevState.Equals(GroupState.Idle))
|
||||
{
|
||||
ResumePlaying = true;
|
||||
context.RestartCurrentItem();
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events before sending Play command
|
||||
context.SetAllBuffering(true);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, waiting for all ready events.", request.GetRequestType(), context.GroupId.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ResumePlaying)
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, ignoring sessions that are not ready and forcing the playback to start.", request.GetRequestType(), context.GroupId.ToString());
|
||||
|
||||
// An Unpause request is forcing the playback to start, ignoring sessions that are not ready
|
||||
context.SetAllBuffering(false);
|
||||
|
||||
// Change state
|
||||
var playingState = new PlayingGroupState(_logger);
|
||||
playingState.IgnoreBuffering = true;
|
||||
context.SetState(playingState);
|
||||
playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Group would have gone to paused state, now will go to playing state when ready
|
||||
ResumePlaying = true;
|
||||
|
||||
// Notify relevant state change event
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
// Wait for sessions to be ready, then switch to paused state
|
||||
ResumePlaying = false;
|
||||
|
||||
// Notify relevant state change event
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
// Change state
|
||||
var idleState = new IdleGroupState(_logger);
|
||||
context.SetState(idleState);
|
||||
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
if (prevState.Equals(GroupState.Playing))
|
||||
{
|
||||
ResumePlaying = true;
|
||||
}
|
||||
else if(prevState.Equals(GroupState.Paused))
|
||||
{
|
||||
ResumePlaying = false;
|
||||
}
|
||||
|
||||
// Sanitize PositionTicks
|
||||
var ticks = context.SanitizePositionTicks(request.PositionTicks);
|
||||
|
||||
// Seek
|
||||
context.PositionTicks = ticks;
|
||||
context.LastActivity = DateTime.UtcNow;
|
||||
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events before sending Play command
|
||||
context.SetAllBuffering(true);
|
||||
|
||||
// Notify relevant state change event
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
// Make sure the client is playing the correct item
|
||||
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
|
||||
var updateSession = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (prevState.Equals(GroupState.Playing))
|
||||
{
|
||||
// Resume playback when all ready
|
||||
ResumePlaying = true;
|
||||
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
// Pause group and compute the media playback position
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime - context.LastActivity;
|
||||
context.LastActivity = currentTime;
|
||||
context.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
|
||||
|
||||
// Send pause command to all non-buffering sessions
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
|
||||
}
|
||||
else if (prevState.Equals(GroupState.Paused))
|
||||
{
|
||||
// Don't resume playback when all ready
|
||||
ResumePlaying = false;
|
||||
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
// Send pause command to buffering session
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
else if (prevState.Equals(GroupState.Waiting))
|
||||
{
|
||||
// Another session is now buffering
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
if (!ResumePlaying)
|
||||
{
|
||||
// Force update for this session that should be paused
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
// Notify relevant state change event
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
// Make sure the client is playing the correct item
|
||||
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
|
||||
var currentTime = DateTime.UtcNow;
|
||||
var elapsedTime = currentTime - request.When;
|
||||
if (!request.IsPlaying)
|
||||
{
|
||||
elapsedTime = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
|
||||
var delayTicks = context.PositionTicks - clientPosition.Ticks;
|
||||
|
||||
if (delayTicks > TimeSpan.FromSeconds(5).Ticks)
|
||||
{
|
||||
// The client is really behind, other participants will have to wait a lot of time...
|
||||
_logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
}
|
||||
|
||||
if (ResumePlaying)
|
||||
{
|
||||
// Handle case where session reported as ready but in reality
|
||||
// it has no clue of the real position nor the playback state
|
||||
if (!request.IsPlaying && Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks) {
|
||||
// Session not ready at all
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
// Correcting session's position
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
|
||||
// Notify relevant state change event
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
// Session is ready
|
||||
context.SetBuffering(session, false);
|
||||
|
||||
if (context.IsBuffering())
|
||||
{
|
||||
// Others are still buffering, tell this client to pause when ready
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||||
var pauseAtTime = currentTime.AddTicks(delayTicks);
|
||||
command.When = context.DateToUTCString(pauseAtTime);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If all ready, then start playback
|
||||
// Let other clients resume as soon as the buffering client catches up
|
||||
if (delayTicks > context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond)
|
||||
{
|
||||
// Client that was buffering is recovering, notifying others to resume
|
||||
context.LastActivity = currentTime.AddTicks(delayTicks);
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
var filter = SyncPlayBroadcastType.AllExceptCurrentSession;
|
||||
if (!request.IsPlaying)
|
||||
{
|
||||
filter = SyncPlayBroadcastType.AllGroup;
|
||||
}
|
||||
|
||||
context.SendCommand(session, filter, command, cancellationToken);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client, that was buffering, resumed playback but did not update others in time
|
||||
delayTicks = context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond;
|
||||
delayTicks = delayTicks < context.DefaultPing ? context.DefaultPing : delayTicks;
|
||||
|
||||
context.LastActivity = currentTime.AddTicks(delayTicks);
|
||||
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
}
|
||||
|
||||
// Change state
|
||||
var playingState = new PlayingGroupState(_logger);
|
||||
context.SetState(playingState);
|
||||
playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check that session is really ready, tollerate half second difference to account for player imperfections
|
||||
if (Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks)
|
||||
{
|
||||
// Session still not ready
|
||||
context.SetBuffering(session, true);
|
||||
|
||||
// Session is seeking to wrong position, correcting
|
||||
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
||||
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||||
|
||||
// Notify relevant state change event
|
||||
SendGroupStateUpdate(context, request, session, cancellationToken);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
return;
|
||||
} else {
|
||||
// Session is ready
|
||||
context.SetBuffering(session, false);
|
||||
}
|
||||
|
||||
if (!context.IsBuffering())
|
||||
{
|
||||
// Group is ready, returning to previous state
|
||||
var pausedState = new PausedGroupState(_logger);
|
||||
context.SetState(pausedState);
|
||||
|
||||
if (InitialState.Equals(GroupState.Playing))
|
||||
{
|
||||
// Group went from playing to waiting state and a pause request occured while waiting
|
||||
var pauserequest = new PauseGroupRequest();
|
||||
pausedState.HandleRequest(context, GetGroupState(), pauserequest, session, cancellationToken);
|
||||
}
|
||||
else if (InitialState.Equals(GroupState.Paused))
|
||||
{
|
||||
pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
||||
}
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
ResumePlaying = true;
|
||||
|
||||
// Make sure the client knows the playing item, to avoid duplicate requests
|
||||
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist id.", request.GetRequestType(), context.GroupId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
var newItem = context.NextItemInQueue();
|
||||
if (newItem)
|
||||
{
|
||||
// Send playing-queue update
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NextTrack);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events before sending Play command
|
||||
context.SetAllBuffering(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return to old state
|
||||
ISyncPlayState newState;
|
||||
switch (prevState)
|
||||
{
|
||||
case GroupState.Playing:
|
||||
newState = new PlayingGroupState(_logger);
|
||||
break;
|
||||
case GroupState.Paused:
|
||||
newState = new PausedGroupState(_logger);
|
||||
break;
|
||||
default:
|
||||
newState = new IdleGroupState(_logger);
|
||||
break;
|
||||
}
|
||||
|
||||
context.SetState(newState);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, no next track available.", request.GetRequestType(), context.GroupId.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||||
{
|
||||
// Save state if first event
|
||||
if (!InitialStateSet)
|
||||
{
|
||||
InitialState = prevState;
|
||||
InitialStateSet = true;
|
||||
}
|
||||
|
||||
ResumePlaying = true;
|
||||
|
||||
// Make sure the client knows the playing item, to avoid duplicate requests
|
||||
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
||||
{
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist id.", request.GetRequestType(), context.GroupId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
var newItem = context.PreviousItemInQueue();
|
||||
if (newItem)
|
||||
{
|
||||
// Send playing-queue update
|
||||
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.PreviousTrack);
|
||||
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
||||
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
||||
|
||||
// Reset status of sessions and await for all Ready events before sending Play command
|
||||
context.SetAllBuffering(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return to old state
|
||||
ISyncPlayState newState;
|
||||
switch (prevState)
|
||||
{
|
||||
case GroupState.Playing:
|
||||
newState = new PlayingGroupState(_logger);
|
||||
break;
|
||||
case GroupState.Paused:
|
||||
newState = new PausedGroupState(_logger);
|
||||
break;
|
||||
default:
|
||||
newState = new IdleGroupState(_logger);
|
||||
break;
|
||||
}
|
||||
|
||||
context.SetState(newState);
|
||||
|
||||
_logger.LogDebug("HandleRequest: {0} in group {1}, no previous track available.", request.GetRequestType(), context.GroupId.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user