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Close sessions for lost WebSockets to prevent zombie SyncPlay groups (#17079)
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Close sessions for lost WebSockets to prevent zombie SyncPlay groups
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@@ -127,8 +127,12 @@ namespace Emby.Server.Implementations.HttpServer
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{
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receiveResult = await _socket.ReceiveAsync(memory, cancellationToken).ConfigureAwait(false);
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}
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catch (WebSocketException ex)
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catch (Exception ex) when (ex is WebSocketException or ObjectDisposedException or OperationCanceledException)
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{
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// ObjectDisposedException/OperationCanceledException: the socket was torn
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// down underneath us (e.g. by the keep-alive watchdog after the connection
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// was declared lost). Fall through so Closed is still raised and the
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// session can release this connection.
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_logger.LogWarning("WS {IP} error receiving data: {Message}", RemoteEndPoint, ex.Message);
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break;
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}
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@@ -246,8 +246,21 @@ namespace Emby.Server.Implementations.Session
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_logger.LogInformation("Lost {0} WebSockets.", lost.Count);
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foreach (var webSocket in lost)
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{
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// TODO: handle session relative to the lost webSocket
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RemoveWebSocket(webSocket);
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// The connection stopped answering keep-alives, so a close frame will
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// never arrive and the pending receive loop would hang forever, keeping
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// the session (and e.g. its SyncPlay group membership) alive. Disposing
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// the connection aborts the receive loop, which raises Closed and lets
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// the session end normally.
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try
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{
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webSocket.Dispose();
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}
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catch (Exception exception)
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{
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_logger.LogWarning(exception, "Error disposing lost WebSocket from {RemoteEndPoint}.", webSocket.RemoteEndPoint);
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}
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}
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}
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}
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