Migrate to trickplay table to EF. Rename vars/methods/members to have consistent use of tile and thumbnail

This commit is contained in:
Nick
2023-06-26 17:40:10 -07:00
parent a2a144869d
commit ab20ceaad6
20 changed files with 1004 additions and 298 deletions

View File

@@ -2,7 +2,6 @@
using System;
using System.Collections.Generic;
using MediaBrowser.Model.Configuration;
using MediaBrowser.Model.Drawing;
namespace MediaBrowser.Controller.Drawing
@@ -84,13 +83,13 @@ namespace MediaBrowser.Controller.Drawing
void CreateSplashscreen(IReadOnlyList<string> posters, IReadOnlyList<string> backdrops);
/// <summary>
/// Creates a new jpeg trickplay grid image.
/// Creates a new trickplay tile image.
/// </summary>
/// <param name="options">The options to use when creating the image. Width and Height are a quantity of tiles in this case, not pixels.</param>
/// <param name="options">The options to use when creating the image. Width and Height are a quantity of thumbnails in this case, not pixels.</param>
/// <param name="quality">The image encode quality.</param>
/// <param name="imgWidth">The width of a single trickplay image.</param>
/// <param name="imgHeight">Optional height of a single trickplay image, if it is known.</param>
/// <returns>Height of single decoded trickplay image.</returns>
int CreateTrickplayGrid(ImageCollageOptions options, int quality, int imgWidth, int? imgHeight);
/// <param name="imgWidth">The width of a single trickplay thumbnail.</param>
/// <param name="imgHeight">Optional height of a single trickplay thumbnail, if it is known.</param>
/// <returns>Height of single decoded trickplay thumbnail.</returns>
int CreateTrickplayTile(ImageCollageOptions options, int quality, int imgWidth, int? imgHeight);
}
}