update people saving

This commit is contained in:
Luke Pulverenti
2015-06-28 21:10:45 -04:00
parent b3dd4beb8a
commit b1be09242c
90 changed files with 800 additions and 728 deletions

View File

@@ -14,25 +14,20 @@ namespace MediaBrowser.Providers.Games
{
public class GameSystemMetadataService : MetadataService<GameSystem, GameSystemInfo>
{
public GameSystemMetadataService(IServerConfigurationManager serverConfigurationManager, ILogger logger, IProviderManager providerManager, IProviderRepository providerRepo, IFileSystem fileSystem, IUserDataManager userDataManager) : base(serverConfigurationManager, logger, providerManager, providerRepo, fileSystem, userDataManager)
public GameSystemMetadataService(IServerConfigurationManager serverConfigurationManager, ILogger logger, IProviderManager providerManager, IProviderRepository providerRepo, IFileSystem fileSystem, IUserDataManager userDataManager, ILibraryManager libraryManager) : base(serverConfigurationManager, logger, providerManager, providerRepo, fileSystem, userDataManager, libraryManager)
{
}
/// <summary>
/// Merges the specified source.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
/// <param name="lockedFields">The locked fields.</param>
/// <param name="replaceData">if set to <c>true</c> [replace data].</param>
/// <param name="mergeMetadataSettings">if set to <c>true</c> [merge metadata settings].</param>
protected override void MergeData(GameSystem source, GameSystem target, List<MetadataFields> lockedFields, bool replaceData, bool mergeMetadataSettings)
protected override void MergeData(MetadataResult<GameSystem> source, MetadataResult<GameSystem> target, List<MetadataFields> lockedFields, bool replaceData, bool mergeMetadataSettings)
{
ProviderUtils.MergeBaseItemData(source, target, lockedFields, replaceData, mergeMetadataSettings);
if (replaceData || string.IsNullOrEmpty(target.GameSystemName))
var sourceItem = source.Item;
var targetItem = target.Item;
if (replaceData || string.IsNullOrEmpty(targetItem.GameSystemName))
{
target.GameSystemName = source.GameSystemName;
targetItem.GameSystemName = sourceItem.GameSystemName;
}
}
}