merge common implementations and server implementations

This commit is contained in:
Luke Pulverenti
2017-08-16 02:43:41 -04:00
parent e3531534b8
commit bfcd1b520f
389 changed files with 1212 additions and 1626 deletions

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using System;
namespace Emby.Server.Implementations.Net
{
/// <summary>
/// Correclty implements the <see cref="IDisposable"/> interface and pattern for an object containing only managed resources, and adds a few common niceities not on the interface such as an <see cref="IsDisposed"/> property.
/// </summary>
public abstract class DisposableManagedObjectBase : IDisposable
{
#region Public Methods
/// <summary>
/// Override this method and dispose any objects you own the lifetime of if disposing is true;
/// </summary>
/// <param name="disposing">True if managed objects should be disposed, if false, only unmanaged resources should be released.</param>
protected abstract void Dispose(bool disposing);
/// <summary>
/// Throws and <see cref="System.ObjectDisposedException"/> if the <see cref="IsDisposed"/> property is true.
/// </summary>
/// <seealso cref="IsDisposed"/>
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="IsDisposed"/> property is true.</exception>
/// <seealso cref="Dispose()"/>
protected virtual void ThrowIfDisposed()
{
if (this.IsDisposed) throw new ObjectDisposedException(this.GetType().FullName);
}
#endregion
#region Public Properties
/// <summary>
/// Sets or returns a boolean indicating whether or not this instance has been disposed.
/// </summary>
/// <seealso cref="Dispose()"/>
public bool IsDisposed
{
get;
private set;
}
#endregion
#region IDisposable Members
/// <summary>
/// Disposes this object instance and all internally managed resources.
/// </summary>
/// <remarks>
/// <para>Sets the <see cref="IsDisposed"/> property to true. Does not explicitly throw an exception if called multiple times, but makes no promises about behaviour of derived classes.</para>
/// </remarks>
/// <seealso cref="IsDisposed"/>
public void Dispose()
{
try
{
IsDisposed = true;
Dispose(true);
}
finally
{
GC.SuppressFinalize(this);
}
}
#endregion
}
}

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using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using Emby.Server.Implementations.Networking;
using MediaBrowser.Model.Logging;
using MediaBrowser.Model.Net;
namespace Emby.Server.Implementations.Net
{
public class NetAcceptSocket : IAcceptSocket
{
public Socket Socket { get; private set; }
private readonly ILogger _logger;
public bool DualMode { get; private set; }
public NetAcceptSocket(Socket socket, ILogger logger, bool isDualMode)
{
if (socket == null)
{
throw new ArgumentNullException("socket");
}
if (logger == null)
{
throw new ArgumentNullException("logger");
}
Socket = socket;
_logger = logger;
DualMode = isDualMode;
}
public IpEndPointInfo LocalEndPoint
{
get
{
return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint);
}
}
public IpEndPointInfo RemoteEndPoint
{
get
{
return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint);
}
}
public void Connect(IpEndPointInfo endPoint)
{
var nativeEndpoint = NetworkManager.ToIPEndPoint(endPoint);
Socket.Connect(nativeEndpoint);
}
public void Close()
{
#if NET46
Socket.Close();
#else
Socket.Dispose();
#endif
}
public void Shutdown(bool both)
{
if (both)
{
Socket.Shutdown(SocketShutdown.Both);
}
else
{
// Change interface if ever needed
throw new NotImplementedException();
}
}
public void Listen(int backlog)
{
Socket.Listen(backlog);
}
public void Bind(IpEndPointInfo endpoint)
{
var nativeEndpoint = NetworkManager.ToIPEndPoint(endpoint);
Socket.Bind(nativeEndpoint);
}
private SocketAcceptor _acceptor;
public void StartAccept(Action<IAcceptSocket> onAccept, Func<bool> isClosed)
{
_acceptor = new SocketAcceptor(_logger, Socket, onAccept, isClosed, DualMode);
_acceptor.StartAccept();
}
public Task SendFile(string path, byte[] preBuffer, byte[] postBuffer, CancellationToken cancellationToken)
{
var options = TransmitFileOptions.UseDefaultWorkerThread;
var completionSource = new TaskCompletionSource<bool>();
var result = Socket.BeginSendFile(path, preBuffer, postBuffer, options, new AsyncCallback(FileSendCallback), new Tuple<Socket, string, TaskCompletionSource<bool>>(Socket, path, completionSource));
return completionSource.Task;
}
public IAsyncResult BeginSendFile(string path, byte[] preBuffer, byte[] postBuffer, AsyncCallback callback, object state)
{
var options = TransmitFileOptions.UseDefaultWorkerThread;
return Socket.BeginSendFile(path, preBuffer, postBuffer, options, new AsyncCallback(FileSendCallback), state);
}
public void EndSendFile(IAsyncResult result)
{
Socket.EndSendFile(result);
}
private void FileSendCallback(IAsyncResult ar)
{
// Retrieve the socket from the state object.
Tuple<Socket, string, TaskCompletionSource<bool>> data = (Tuple<Socket, string, TaskCompletionSource<bool>>)ar.AsyncState;
var client = data.Item1;
var path = data.Item2;
var taskCompletion = data.Item3;
// Complete sending the data to the remote device.
try
{
client.EndSendFile(ar);
taskCompletion.TrySetResult(true);
}
catch (SocketException ex)
{
_logger.Info("Socket.SendFile failed for {0}. error code {1}", path, ex.SocketErrorCode);
taskCompletion.TrySetException(ex);
}
catch (Exception ex)
{
taskCompletion.TrySetException(ex);
}
}
public void Dispose()
{
Socket.Dispose();
}
}
}

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using System;
using System.Net.Sockets;
using MediaBrowser.Model.Logging;
using MediaBrowser.Model.Net;
namespace Emby.Server.Implementations.Net
{
public class SocketAcceptor
{
private readonly ILogger _logger;
private readonly Socket _originalSocket;
private readonly Func<bool> _isClosed;
private readonly Action<IAcceptSocket> _onAccept;
private readonly bool _isDualMode;
public SocketAcceptor(ILogger logger, Socket originalSocket, Action<IAcceptSocket> onAccept, Func<bool> isClosed, bool isDualMode)
{
if (logger == null)
{
throw new ArgumentNullException("logger");
}
if (originalSocket == null)
{
throw new ArgumentNullException("originalSocket");
}
if (onAccept == null)
{
throw new ArgumentNullException("onAccept");
}
if (isClosed == null)
{
throw new ArgumentNullException("isClosed");
}
_logger = logger;
_originalSocket = originalSocket;
_isClosed = isClosed;
_isDualMode = isDualMode;
_onAccept = onAccept;
}
public void StartAccept()
{
Socket dummy = null;
StartAccept(null, ref dummy);
}
public void StartAccept(SocketAsyncEventArgs acceptEventArg, ref Socket accepted)
{
if (acceptEventArg == null)
{
acceptEventArg = new SocketAsyncEventArgs();
acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
}
else
{
// acceptSocket must be cleared since the context object is being reused
acceptEventArg.AcceptSocket = null;
}
try
{
bool willRaiseEvent = _originalSocket.AcceptAsync(acceptEventArg);
if (!willRaiseEvent)
{
ProcessAccept(acceptEventArg);
}
}
catch (Exception ex)
{
if (accepted != null)
{
try
{
#if NET46
accepted.Close();
#else
accepted.Dispose();
#endif
}
catch
{
}
accepted = null;
}
}
}
// This method is the callback method associated with Socket.AcceptAsync
// operations and is invoked when an accept operation is complete
//
void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
{
ProcessAccept(e);
}
private void ProcessAccept(SocketAsyncEventArgs e)
{
if (_isClosed())
{
return;
}
// http://msdn.microsoft.com/en-us/library/system.net.sockets.acceptSocket.acceptasync%28v=vs.110%29.aspx
// Under certain conditions ConnectionReset can occur
// Need to attept to re-accept
if (e.SocketError == SocketError.ConnectionReset)
{
_logger.Error("SocketError.ConnectionReset reported. Attempting to re-accept.");
Socket dummy = null;
StartAccept(e, ref dummy);
return;
}
var acceptSocket = e.AcceptSocket;
if (acceptSocket != null)
{
//ProcessAccept(acceptSocket);
_onAccept(new NetAcceptSocket(acceptSocket, _logger, _isDualMode));
}
// Accept the next connection request
StartAccept(e, ref acceptSocket);
}
}
}

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using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using Emby.Server.Implementations.Networking;
using MediaBrowser.Model.Logging;
using MediaBrowser.Model.Net;
namespace Emby.Server.Implementations.Net
{
public class SocketFactory : ISocketFactory
{
// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
// Be careful to check any changes compile and work for all platform projects it is shared in.
// Not entirely happy with this. Would have liked to have done something more generic/reusable,
// but that wasn't really the point so kept to YAGNI principal for now, even if the
// interfaces are a bit ugly, specific and make assumptions.
private readonly ILogger _logger;
public SocketFactory(ILogger logger)
{
if (logger == null)
{
throw new ArgumentNullException("logger");
}
_logger = logger;
}
public IAcceptSocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
{
try
{
var addressFamily = family == IpAddressFamily.InterNetwork
? AddressFamily.InterNetwork
: AddressFamily.InterNetworkV6;
var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
if (dualMode)
{
socket.DualMode = true;
}
return new NetAcceptSocket(socket, _logger, dualMode);
}
catch (SocketException ex)
{
throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
}
catch (ArgumentException ex)
{
if (dualMode)
{
// Mono for BSD incorrectly throws ArgumentException instead of SocketException
throw new SocketCreateException("AddressFamilyNotSupported", ex);
}
else
{
throw;
}
}
}
public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)
{
if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", "remotePort");
var addressFamily = remoteAddress.AddressFamily == IpAddressFamily.InterNetwork
? AddressFamily.InterNetwork
: AddressFamily.InterNetworkV6;
var retVal = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
}
catch (SocketException)
{
// This is not supported on all operating systems (qnap)
}
try
{
return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
/// <summary>
/// Creates a new UDP acceptSocket and binds it to the specified local port.
/// </summary>
/// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param>
public ISocket CreateUdpSocket(int localPort)
{
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
return new UdpSocket(retVal, localPort, IPAddress.Any);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
public ISocket CreateUdpBroadcastSocket(int localPort)
{
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
return new UdpSocket(retVal, localPort, IPAddress.Any);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
/// <summary>
/// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
/// </summary>
/// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>
public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
{
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
var localIp = NetworkManager.ToIPAddress(localIpAddress);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
return new UdpSocket(retVal, localPort, localIp);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
/// <summary>
/// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
/// </summary>
/// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>
/// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>
/// <param name="localPort">The number of the local port to bind to.</param>
/// <returns></returns>
public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
{
if (ipAddress == null) throw new ArgumentNullException("ipAddress");
if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
retVal.ExclusiveAddressUse = false;
//retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
var localIp = IPAddress.Any;
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
retVal.MulticastLoopback = true;
return new UdpSocket(retVal, localPort, localIp);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
public Stream CreateNetworkStream(ISocket socket, bool ownsSocket)
{
var netSocket = (UdpSocket)socket;
return new SocketStream(netSocket.Socket, ownsSocket);
}
}
public class SocketStream : Stream
{
private readonly Socket _socket;
public SocketStream(Socket socket, bool ownsSocket)
{
_socket = socket;
}
public override void Flush()
{
}
public override bool CanRead
{
get { return true; }
}
public override bool CanSeek
{
get { return false; }
}
public override bool CanWrite
{
get { return true; }
}
public override long Length
{
get { throw new NotImplementedException(); }
}
public override long Position
{
get { throw new NotImplementedException(); }
set { throw new NotImplementedException(); }
}
public override void Write(byte[] buffer, int offset, int count)
{
_socket.Send(buffer, offset, count, SocketFlags.None);
}
public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
{
return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state);
}
public override void EndWrite(IAsyncResult asyncResult)
{
_socket.EndSend(asyncResult);
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotImplementedException();
}
public override int Read(byte[] buffer, int offset, int count)
{
return _socket.Receive(buffer, offset, count, SocketFlags.None);
}
public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
{
return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state);
}
public override int EndRead(IAsyncResult asyncResult)
{
return _socket.EndReceive(asyncResult);
}
}
}

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using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using Emby.Server.Implementations.Networking;
using MediaBrowser.Model.Net;
namespace Emby.Server.Implementations.Net
{
// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
// Be careful to check any changes compile and work for all platform projects it is shared in.
public sealed class UdpSocket : DisposableManagedObjectBase, ISocket
{
private Socket _Socket;
private int _LocalPort;
public Socket Socket
{
get { return _Socket; }
}
private readonly SocketAsyncEventArgs _receiveSocketAsyncEventArgs = new SocketAsyncEventArgs()
{
SocketFlags = SocketFlags.None
};
private readonly SocketAsyncEventArgs _sendSocketAsyncEventArgs = new SocketAsyncEventArgs()
{
SocketFlags = SocketFlags.None
};
private TaskCompletionSource<SocketReceiveResult> _currentReceiveTaskCompletionSource;
private TaskCompletionSource<int> _currentSendTaskCompletionSource;
public UdpSocket(Socket socket, int localPort, IPAddress ip)
{
if (socket == null) throw new ArgumentNullException("socket");
_Socket = socket;
_LocalPort = localPort;
LocalIPAddress = NetworkManager.ToIpAddressInfo(ip);
_Socket.Bind(new IPEndPoint(ip, _LocalPort));
InitReceiveSocketAsyncEventArgs();
}
private void InitReceiveSocketAsyncEventArgs()
{
var receiveBuffer = new byte[8192];
_receiveSocketAsyncEventArgs.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
_receiveSocketAsyncEventArgs.Completed += _receiveSocketAsyncEventArgs_Completed;
var sendBuffer = new byte[8192];
_sendSocketAsyncEventArgs.SetBuffer(sendBuffer, 0, sendBuffer.Length);
_sendSocketAsyncEventArgs.Completed += _sendSocketAsyncEventArgs_Completed;
}
private void _receiveSocketAsyncEventArgs_Completed(object sender, SocketAsyncEventArgs e)
{
var tcs = _currentReceiveTaskCompletionSource;
if (tcs != null)
{
_currentReceiveTaskCompletionSource = null;
if (e.SocketError == SocketError.Success)
{
tcs.TrySetResult(new SocketReceiveResult
{
Buffer = e.Buffer,
ReceivedBytes = e.BytesTransferred,
RemoteEndPoint = ToIpEndPointInfo(e.RemoteEndPoint as IPEndPoint),
LocalIPAddress = LocalIPAddress
});
}
else
{
tcs.TrySetException(new Exception("SocketError: " + e.SocketError));
}
}
}
private void _sendSocketAsyncEventArgs_Completed(object sender, SocketAsyncEventArgs e)
{
var tcs = _currentSendTaskCompletionSource;
if (tcs != null)
{
_currentSendTaskCompletionSource = null;
if (e.SocketError == SocketError.Success)
{
tcs.TrySetResult(e.BytesTransferred);
}
else
{
tcs.TrySetException(new Exception("SocketError: " + e.SocketError));
}
}
}
public UdpSocket(Socket socket, IpEndPointInfo endPoint)
{
if (socket == null) throw new ArgumentNullException("socket");
_Socket = socket;
_Socket.Connect(NetworkManager.ToIPEndPoint(endPoint));
InitReceiveSocketAsyncEventArgs();
}
public IpAddressInfo LocalIPAddress
{
get;
private set;
}
public IAsyncResult BeginReceive(byte[] buffer, int offset, int count, AsyncCallback callback)
{
EndPoint receivedFromEndPoint = new IPEndPoint(IPAddress.Any, 0);
return _Socket.BeginReceiveFrom(buffer, offset, count, SocketFlags.None, ref receivedFromEndPoint, callback, buffer);
}
public int Receive(byte[] buffer, int offset, int count)
{
return _Socket.Receive(buffer, 0, buffer.Length, SocketFlags.None);
}
public SocketReceiveResult EndReceive(IAsyncResult result)
{
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint remoteEndPoint = (EndPoint)sender;
var receivedBytes = _Socket.EndReceiveFrom(result, ref remoteEndPoint);
var buffer = (byte[]) result.AsyncState;
return new SocketReceiveResult
{
ReceivedBytes = receivedBytes,
RemoteEndPoint = ToIpEndPointInfo((IPEndPoint)remoteEndPoint),
Buffer = buffer,
LocalIPAddress = LocalIPAddress
};
}
public Task<SocketReceiveResult> ReceiveAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
var taskCompletion = new TaskCompletionSource<SocketReceiveResult>();
Action<IAsyncResult> callback = callbackResult =>
{
try
{
taskCompletion.TrySetResult(EndReceive(callbackResult));
}
catch (Exception ex)
{
taskCompletion.TrySetException(ex);
}
};
var result = BeginReceive(buffer, offset, count, new AsyncCallback(callback));
if (result.CompletedSynchronously)
{
callback(result);
}
cancellationToken.Register(() => taskCompletion.TrySetCanceled());
return taskCompletion.Task;
}
public Task<SocketReceiveResult> ReceiveAsync(CancellationToken cancellationToken)
{
var buffer = new byte[8192];
return ReceiveAsync(buffer, 0, buffer.Length, cancellationToken);
}
public Task SendToAsync(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, CancellationToken cancellationToken)
{
var taskCompletion = new TaskCompletionSource<int>();
Action<IAsyncResult> callback = callbackResult =>
{
try
{
taskCompletion.TrySetResult(EndSendTo(callbackResult));
}
catch (Exception ex)
{
taskCompletion.TrySetException(ex);
}
};
var result = BeginSendTo(buffer, offset, size, endPoint, new AsyncCallback(callback), null);
if (result.CompletedSynchronously)
{
callback(result);
}
cancellationToken.Register(() => taskCompletion.TrySetCanceled());
return taskCompletion.Task;
}
public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, AsyncCallback callback, object state)
{
var ipEndPoint = NetworkManager.ToIPEndPoint(endPoint);
return _Socket.BeginSendTo(buffer, offset, size, SocketFlags.None, ipEndPoint, callback, state);
}
public int EndSendTo(IAsyncResult result)
{
return _Socket.EndSendTo(result);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
var socket = _Socket;
if (socket != null)
socket.Dispose();
var tcs = _currentReceiveTaskCompletionSource;
if (tcs != null)
{
tcs.TrySetCanceled();
}
var sendTcs = _currentSendTaskCompletionSource;
if (sendTcs != null)
{
sendTcs.TrySetCanceled();
}
}
}
private static IpEndPointInfo ToIpEndPointInfo(IPEndPoint endpoint)
{
if (endpoint == null)
{
return null;
}
return NetworkManager.ToIpEndPointInfo(endpoint);
}
}
}