mirror of
https://github.com/jellyfin/jellyfin.git
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merge common implementations and server implementations
This commit is contained in:
@@ -0,0 +1,71 @@
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using System;
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namespace Emby.Server.Implementations.Net
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{
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/// <summary>
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/// Correclty implements the <see cref="IDisposable"/> interface and pattern for an object containing only managed resources, and adds a few common niceities not on the interface such as an <see cref="IsDisposed"/> property.
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/// </summary>
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public abstract class DisposableManagedObjectBase : IDisposable
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{
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#region Public Methods
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/// <summary>
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/// Override this method and dispose any objects you own the lifetime of if disposing is true;
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/// </summary>
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/// <param name="disposing">True if managed objects should be disposed, if false, only unmanaged resources should be released.</param>
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protected abstract void Dispose(bool disposing);
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/// <summary>
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/// Throws and <see cref="System.ObjectDisposedException"/> if the <see cref="IsDisposed"/> property is true.
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/// </summary>
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/// <seealso cref="IsDisposed"/>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="IsDisposed"/> property is true.</exception>
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/// <seealso cref="Dispose()"/>
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protected virtual void ThrowIfDisposed()
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{
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if (this.IsDisposed) throw new ObjectDisposedException(this.GetType().FullName);
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Sets or returns a boolean indicating whether or not this instance has been disposed.
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/// </summary>
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/// <seealso cref="Dispose()"/>
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public bool IsDisposed
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{
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get;
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private set;
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}
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#endregion
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#region IDisposable Members
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/// <summary>
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/// Disposes this object instance and all internally managed resources.
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/// </summary>
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/// <remarks>
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/// <para>Sets the <see cref="IsDisposed"/> property to true. Does not explicitly throw an exception if called multiple times, but makes no promises about behaviour of derived classes.</para>
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/// </remarks>
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/// <seealso cref="IsDisposed"/>
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public void Dispose()
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{
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try
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{
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IsDisposed = true;
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Dispose(true);
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}
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finally
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{
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GC.SuppressFinalize(this);
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}
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}
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#endregion
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}
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}
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154
Emby.Server.Implementations/Net/NetAcceptSocket.cs
Normal file
154
Emby.Server.Implementations/Net/NetAcceptSocket.cs
Normal file
@@ -0,0 +1,154 @@
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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using Emby.Server.Implementations.Networking;
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using MediaBrowser.Model.Logging;
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using MediaBrowser.Model.Net;
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namespace Emby.Server.Implementations.Net
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{
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public class NetAcceptSocket : IAcceptSocket
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{
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public Socket Socket { get; private set; }
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private readonly ILogger _logger;
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public bool DualMode { get; private set; }
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public NetAcceptSocket(Socket socket, ILogger logger, bool isDualMode)
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{
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if (socket == null)
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{
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throw new ArgumentNullException("socket");
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}
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if (logger == null)
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{
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throw new ArgumentNullException("logger");
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}
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Socket = socket;
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_logger = logger;
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DualMode = isDualMode;
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}
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public IpEndPointInfo LocalEndPoint
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{
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get
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{
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return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint);
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}
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}
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public IpEndPointInfo RemoteEndPoint
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{
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get
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{
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return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint);
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}
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}
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public void Connect(IpEndPointInfo endPoint)
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{
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var nativeEndpoint = NetworkManager.ToIPEndPoint(endPoint);
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Socket.Connect(nativeEndpoint);
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}
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public void Close()
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{
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#if NET46
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Socket.Close();
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#else
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Socket.Dispose();
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#endif
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}
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public void Shutdown(bool both)
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{
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if (both)
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{
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Socket.Shutdown(SocketShutdown.Both);
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}
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else
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{
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// Change interface if ever needed
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throw new NotImplementedException();
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}
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}
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public void Listen(int backlog)
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{
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Socket.Listen(backlog);
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}
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public void Bind(IpEndPointInfo endpoint)
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{
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var nativeEndpoint = NetworkManager.ToIPEndPoint(endpoint);
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Socket.Bind(nativeEndpoint);
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}
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private SocketAcceptor _acceptor;
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public void StartAccept(Action<IAcceptSocket> onAccept, Func<bool> isClosed)
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{
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_acceptor = new SocketAcceptor(_logger, Socket, onAccept, isClosed, DualMode);
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_acceptor.StartAccept();
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}
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public Task SendFile(string path, byte[] preBuffer, byte[] postBuffer, CancellationToken cancellationToken)
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{
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var options = TransmitFileOptions.UseDefaultWorkerThread;
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var completionSource = new TaskCompletionSource<bool>();
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var result = Socket.BeginSendFile(path, preBuffer, postBuffer, options, new AsyncCallback(FileSendCallback), new Tuple<Socket, string, TaskCompletionSource<bool>>(Socket, path, completionSource));
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return completionSource.Task;
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}
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public IAsyncResult BeginSendFile(string path, byte[] preBuffer, byte[] postBuffer, AsyncCallback callback, object state)
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{
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var options = TransmitFileOptions.UseDefaultWorkerThread;
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return Socket.BeginSendFile(path, preBuffer, postBuffer, options, new AsyncCallback(FileSendCallback), state);
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}
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public void EndSendFile(IAsyncResult result)
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{
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Socket.EndSendFile(result);
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}
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private void FileSendCallback(IAsyncResult ar)
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{
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// Retrieve the socket from the state object.
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Tuple<Socket, string, TaskCompletionSource<bool>> data = (Tuple<Socket, string, TaskCompletionSource<bool>>)ar.AsyncState;
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var client = data.Item1;
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var path = data.Item2;
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var taskCompletion = data.Item3;
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// Complete sending the data to the remote device.
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try
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{
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client.EndSendFile(ar);
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taskCompletion.TrySetResult(true);
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}
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catch (SocketException ex)
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{
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_logger.Info("Socket.SendFile failed for {0}. error code {1}", path, ex.SocketErrorCode);
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taskCompletion.TrySetException(ex);
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}
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catch (Exception ex)
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{
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taskCompletion.TrySetException(ex);
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}
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}
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public void Dispose()
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{
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Socket.Dispose();
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}
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}
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}
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127
Emby.Server.Implementations/Net/SocketAcceptor.cs
Normal file
127
Emby.Server.Implementations/Net/SocketAcceptor.cs
Normal file
@@ -0,0 +1,127 @@
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using System;
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using System.Net.Sockets;
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using MediaBrowser.Model.Logging;
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using MediaBrowser.Model.Net;
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namespace Emby.Server.Implementations.Net
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{
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public class SocketAcceptor
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{
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private readonly ILogger _logger;
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private readonly Socket _originalSocket;
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private readonly Func<bool> _isClosed;
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private readonly Action<IAcceptSocket> _onAccept;
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private readonly bool _isDualMode;
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public SocketAcceptor(ILogger logger, Socket originalSocket, Action<IAcceptSocket> onAccept, Func<bool> isClosed, bool isDualMode)
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{
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if (logger == null)
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{
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throw new ArgumentNullException("logger");
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}
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if (originalSocket == null)
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{
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throw new ArgumentNullException("originalSocket");
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}
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if (onAccept == null)
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{
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throw new ArgumentNullException("onAccept");
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}
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if (isClosed == null)
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{
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throw new ArgumentNullException("isClosed");
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}
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_logger = logger;
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_originalSocket = originalSocket;
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_isClosed = isClosed;
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_isDualMode = isDualMode;
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_onAccept = onAccept;
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}
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public void StartAccept()
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{
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Socket dummy = null;
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StartAccept(null, ref dummy);
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}
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public void StartAccept(SocketAsyncEventArgs acceptEventArg, ref Socket accepted)
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{
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if (acceptEventArg == null)
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{
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acceptEventArg = new SocketAsyncEventArgs();
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acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
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}
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else
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{
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// acceptSocket must be cleared since the context object is being reused
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acceptEventArg.AcceptSocket = null;
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}
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try
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{
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bool willRaiseEvent = _originalSocket.AcceptAsync(acceptEventArg);
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if (!willRaiseEvent)
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{
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ProcessAccept(acceptEventArg);
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}
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}
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catch (Exception ex)
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{
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if (accepted != null)
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{
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try
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{
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#if NET46
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accepted.Close();
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#else
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accepted.Dispose();
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#endif
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}
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catch
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||||
{
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||||
}
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accepted = null;
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}
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}
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}
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// This method is the callback method associated with Socket.AcceptAsync
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// operations and is invoked when an accept operation is complete
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//
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void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
|
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{
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ProcessAccept(e);
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||||
}
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||||
|
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private void ProcessAccept(SocketAsyncEventArgs e)
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||||
{
|
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if (_isClosed())
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||||
{
|
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return;
|
||||
}
|
||||
|
||||
// http://msdn.microsoft.com/en-us/library/system.net.sockets.acceptSocket.acceptasync%28v=vs.110%29.aspx
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// Under certain conditions ConnectionReset can occur
|
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// Need to attept to re-accept
|
||||
if (e.SocketError == SocketError.ConnectionReset)
|
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{
|
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_logger.Error("SocketError.ConnectionReset reported. Attempting to re-accept.");
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Socket dummy = null;
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||||
StartAccept(e, ref dummy);
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||||
return;
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}
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var acceptSocket = e.AcceptSocket;
|
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if (acceptSocket != null)
|
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{
|
||||
//ProcessAccept(acceptSocket);
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_onAccept(new NetAcceptSocket(acceptSocket, _logger, _isDualMode));
|
||||
}
|
||||
|
||||
// Accept the next connection request
|
||||
StartAccept(e, ref acceptSocket);
|
||||
}
|
||||
}
|
||||
}
|
||||
294
Emby.Server.Implementations/Net/SocketFactory.cs
Normal file
294
Emby.Server.Implementations/Net/SocketFactory.cs
Normal file
@@ -0,0 +1,294 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Emby.Server.Implementations.Networking;
|
||||
using MediaBrowser.Model.Logging;
|
||||
using MediaBrowser.Model.Net;
|
||||
|
||||
namespace Emby.Server.Implementations.Net
|
||||
{
|
||||
public class SocketFactory : ISocketFactory
|
||||
{
|
||||
// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
|
||||
// Be careful to check any changes compile and work for all platform projects it is shared in.
|
||||
|
||||
// Not entirely happy with this. Would have liked to have done something more generic/reusable,
|
||||
// but that wasn't really the point so kept to YAGNI principal for now, even if the
|
||||
// interfaces are a bit ugly, specific and make assumptions.
|
||||
|
||||
private readonly ILogger _logger;
|
||||
|
||||
public SocketFactory(ILogger logger)
|
||||
{
|
||||
if (logger == null)
|
||||
{
|
||||
throw new ArgumentNullException("logger");
|
||||
}
|
||||
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public IAcceptSocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
|
||||
{
|
||||
try
|
||||
{
|
||||
var addressFamily = family == IpAddressFamily.InterNetwork
|
||||
? AddressFamily.InterNetwork
|
||||
: AddressFamily.InterNetworkV6;
|
||||
|
||||
var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
|
||||
|
||||
if (dualMode)
|
||||
{
|
||||
socket.DualMode = true;
|
||||
}
|
||||
|
||||
return new NetAcceptSocket(socket, _logger, dualMode);
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
|
||||
}
|
||||
catch (ArgumentException ex)
|
||||
{
|
||||
if (dualMode)
|
||||
{
|
||||
// Mono for BSD incorrectly throws ArgumentException instead of SocketException
|
||||
throw new SocketCreateException("AddressFamilyNotSupported", ex);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)
|
||||
{
|
||||
if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", "remotePort");
|
||||
|
||||
var addressFamily = remoteAddress.AddressFamily == IpAddressFamily.InterNetwork
|
||||
? AddressFamily.InterNetwork
|
||||
: AddressFamily.InterNetworkV6;
|
||||
|
||||
var retVal = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
|
||||
|
||||
try
|
||||
{
|
||||
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
// This is not supported on all operating systems (qnap)
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (retVal != null)
|
||||
retVal.Dispose();
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new UDP acceptSocket and binds it to the specified local port.
|
||||
/// </summary>
|
||||
/// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param>
|
||||
public ISocket CreateUdpSocket(int localPort)
|
||||
{
|
||||
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
|
||||
|
||||
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
|
||||
try
|
||||
{
|
||||
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
return new UdpSocket(retVal, localPort, IPAddress.Any);
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (retVal != null)
|
||||
retVal.Dispose();
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public ISocket CreateUdpBroadcastSocket(int localPort)
|
||||
{
|
||||
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
|
||||
|
||||
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
|
||||
try
|
||||
{
|
||||
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
|
||||
|
||||
return new UdpSocket(retVal, localPort, IPAddress.Any);
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (retVal != null)
|
||||
retVal.Dispose();
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
|
||||
/// </summary>
|
||||
/// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>
|
||||
public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
|
||||
{
|
||||
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
|
||||
|
||||
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
|
||||
try
|
||||
{
|
||||
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
|
||||
|
||||
var localIp = NetworkManager.ToIPAddress(localIpAddress);
|
||||
|
||||
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
|
||||
return new UdpSocket(retVal, localPort, localIp);
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (retVal != null)
|
||||
retVal.Dispose();
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
|
||||
/// </summary>
|
||||
/// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>
|
||||
/// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>
|
||||
/// <param name="localPort">The number of the local port to bind to.</param>
|
||||
/// <returns></returns>
|
||||
public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
|
||||
{
|
||||
if (ipAddress == null) throw new ArgumentNullException("ipAddress");
|
||||
if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
|
||||
if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
|
||||
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
|
||||
|
||||
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
|
||||
|
||||
try
|
||||
{
|
||||
retVal.ExclusiveAddressUse = false;
|
||||
//retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
|
||||
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
|
||||
|
||||
var localIp = IPAddress.Any;
|
||||
|
||||
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
|
||||
retVal.MulticastLoopback = true;
|
||||
|
||||
return new UdpSocket(retVal, localPort, localIp);
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (retVal != null)
|
||||
retVal.Dispose();
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public Stream CreateNetworkStream(ISocket socket, bool ownsSocket)
|
||||
{
|
||||
var netSocket = (UdpSocket)socket;
|
||||
|
||||
return new SocketStream(netSocket.Socket, ownsSocket);
|
||||
}
|
||||
}
|
||||
|
||||
public class SocketStream : Stream
|
||||
{
|
||||
private readonly Socket _socket;
|
||||
|
||||
public SocketStream(Socket socket, bool ownsSocket)
|
||||
{
|
||||
_socket = socket;
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CanRead
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
public override bool CanWrite
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
public override long Position
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
set { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
_socket.Send(buffer, offset, count, SocketFlags.None);
|
||||
}
|
||||
|
||||
public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
|
||||
{
|
||||
return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state);
|
||||
}
|
||||
|
||||
public override void EndWrite(IAsyncResult asyncResult)
|
||||
{
|
||||
_socket.EndSend(asyncResult);
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
return _socket.Receive(buffer, offset, count, SocketFlags.None);
|
||||
}
|
||||
|
||||
public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
|
||||
{
|
||||
return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state);
|
||||
}
|
||||
|
||||
public override int EndRead(IAsyncResult asyncResult)
|
||||
{
|
||||
return _socket.EndReceive(asyncResult);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
255
Emby.Server.Implementations/Net/UdpSocket.cs
Normal file
255
Emby.Server.Implementations/Net/UdpSocket.cs
Normal file
@@ -0,0 +1,255 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Emby.Server.Implementations.Networking;
|
||||
using MediaBrowser.Model.Net;
|
||||
|
||||
namespace Emby.Server.Implementations.Net
|
||||
{
|
||||
// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
|
||||
// Be careful to check any changes compile and work for all platform projects it is shared in.
|
||||
|
||||
public sealed class UdpSocket : DisposableManagedObjectBase, ISocket
|
||||
{
|
||||
private Socket _Socket;
|
||||
private int _LocalPort;
|
||||
|
||||
public Socket Socket
|
||||
{
|
||||
get { return _Socket; }
|
||||
}
|
||||
|
||||
private readonly SocketAsyncEventArgs _receiveSocketAsyncEventArgs = new SocketAsyncEventArgs()
|
||||
{
|
||||
SocketFlags = SocketFlags.None
|
||||
};
|
||||
|
||||
private readonly SocketAsyncEventArgs _sendSocketAsyncEventArgs = new SocketAsyncEventArgs()
|
||||
{
|
||||
SocketFlags = SocketFlags.None
|
||||
};
|
||||
|
||||
private TaskCompletionSource<SocketReceiveResult> _currentReceiveTaskCompletionSource;
|
||||
private TaskCompletionSource<int> _currentSendTaskCompletionSource;
|
||||
|
||||
public UdpSocket(Socket socket, int localPort, IPAddress ip)
|
||||
{
|
||||
if (socket == null) throw new ArgumentNullException("socket");
|
||||
|
||||
_Socket = socket;
|
||||
_LocalPort = localPort;
|
||||
LocalIPAddress = NetworkManager.ToIpAddressInfo(ip);
|
||||
|
||||
_Socket.Bind(new IPEndPoint(ip, _LocalPort));
|
||||
|
||||
InitReceiveSocketAsyncEventArgs();
|
||||
}
|
||||
|
||||
private void InitReceiveSocketAsyncEventArgs()
|
||||
{
|
||||
var receiveBuffer = new byte[8192];
|
||||
_receiveSocketAsyncEventArgs.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
|
||||
_receiveSocketAsyncEventArgs.Completed += _receiveSocketAsyncEventArgs_Completed;
|
||||
|
||||
var sendBuffer = new byte[8192];
|
||||
_sendSocketAsyncEventArgs.SetBuffer(sendBuffer, 0, sendBuffer.Length);
|
||||
_sendSocketAsyncEventArgs.Completed += _sendSocketAsyncEventArgs_Completed;
|
||||
}
|
||||
|
||||
private void _receiveSocketAsyncEventArgs_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
var tcs = _currentReceiveTaskCompletionSource;
|
||||
if (tcs != null)
|
||||
{
|
||||
_currentReceiveTaskCompletionSource = null;
|
||||
|
||||
if (e.SocketError == SocketError.Success)
|
||||
{
|
||||
tcs.TrySetResult(new SocketReceiveResult
|
||||
{
|
||||
Buffer = e.Buffer,
|
||||
ReceivedBytes = e.BytesTransferred,
|
||||
RemoteEndPoint = ToIpEndPointInfo(e.RemoteEndPoint as IPEndPoint),
|
||||
LocalIPAddress = LocalIPAddress
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
tcs.TrySetException(new Exception("SocketError: " + e.SocketError));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _sendSocketAsyncEventArgs_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
var tcs = _currentSendTaskCompletionSource;
|
||||
if (tcs != null)
|
||||
{
|
||||
_currentSendTaskCompletionSource = null;
|
||||
|
||||
if (e.SocketError == SocketError.Success)
|
||||
{
|
||||
tcs.TrySetResult(e.BytesTransferred);
|
||||
}
|
||||
else
|
||||
{
|
||||
tcs.TrySetException(new Exception("SocketError: " + e.SocketError));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UdpSocket(Socket socket, IpEndPointInfo endPoint)
|
||||
{
|
||||
if (socket == null) throw new ArgumentNullException("socket");
|
||||
|
||||
_Socket = socket;
|
||||
_Socket.Connect(NetworkManager.ToIPEndPoint(endPoint));
|
||||
|
||||
InitReceiveSocketAsyncEventArgs();
|
||||
}
|
||||
|
||||
public IpAddressInfo LocalIPAddress
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public IAsyncResult BeginReceive(byte[] buffer, int offset, int count, AsyncCallback callback)
|
||||
{
|
||||
EndPoint receivedFromEndPoint = new IPEndPoint(IPAddress.Any, 0);
|
||||
|
||||
return _Socket.BeginReceiveFrom(buffer, offset, count, SocketFlags.None, ref receivedFromEndPoint, callback, buffer);
|
||||
}
|
||||
|
||||
public int Receive(byte[] buffer, int offset, int count)
|
||||
{
|
||||
return _Socket.Receive(buffer, 0, buffer.Length, SocketFlags.None);
|
||||
}
|
||||
|
||||
public SocketReceiveResult EndReceive(IAsyncResult result)
|
||||
{
|
||||
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
|
||||
EndPoint remoteEndPoint = (EndPoint)sender;
|
||||
|
||||
var receivedBytes = _Socket.EndReceiveFrom(result, ref remoteEndPoint);
|
||||
|
||||
var buffer = (byte[]) result.AsyncState;
|
||||
|
||||
return new SocketReceiveResult
|
||||
{
|
||||
ReceivedBytes = receivedBytes,
|
||||
RemoteEndPoint = ToIpEndPointInfo((IPEndPoint)remoteEndPoint),
|
||||
Buffer = buffer,
|
||||
LocalIPAddress = LocalIPAddress
|
||||
};
|
||||
}
|
||||
|
||||
public Task<SocketReceiveResult> ReceiveAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
|
||||
{
|
||||
var taskCompletion = new TaskCompletionSource<SocketReceiveResult>();
|
||||
|
||||
Action<IAsyncResult> callback = callbackResult =>
|
||||
{
|
||||
try
|
||||
{
|
||||
taskCompletion.TrySetResult(EndReceive(callbackResult));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
taskCompletion.TrySetException(ex);
|
||||
}
|
||||
};
|
||||
|
||||
var result = BeginReceive(buffer, offset, count, new AsyncCallback(callback));
|
||||
|
||||
if (result.CompletedSynchronously)
|
||||
{
|
||||
callback(result);
|
||||
}
|
||||
|
||||
cancellationToken.Register(() => taskCompletion.TrySetCanceled());
|
||||
|
||||
return taskCompletion.Task;
|
||||
}
|
||||
|
||||
public Task<SocketReceiveResult> ReceiveAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var buffer = new byte[8192];
|
||||
|
||||
return ReceiveAsync(buffer, 0, buffer.Length, cancellationToken);
|
||||
}
|
||||
|
||||
public Task SendToAsync(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, CancellationToken cancellationToken)
|
||||
{
|
||||
var taskCompletion = new TaskCompletionSource<int>();
|
||||
|
||||
Action<IAsyncResult> callback = callbackResult =>
|
||||
{
|
||||
try
|
||||
{
|
||||
taskCompletion.TrySetResult(EndSendTo(callbackResult));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
taskCompletion.TrySetException(ex);
|
||||
}
|
||||
};
|
||||
|
||||
var result = BeginSendTo(buffer, offset, size, endPoint, new AsyncCallback(callback), null);
|
||||
|
||||
if (result.CompletedSynchronously)
|
||||
{
|
||||
callback(result);
|
||||
}
|
||||
|
||||
cancellationToken.Register(() => taskCompletion.TrySetCanceled());
|
||||
|
||||
return taskCompletion.Task;
|
||||
}
|
||||
|
||||
public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, AsyncCallback callback, object state)
|
||||
{
|
||||
var ipEndPoint = NetworkManager.ToIPEndPoint(endPoint);
|
||||
|
||||
return _Socket.BeginSendTo(buffer, offset, size, SocketFlags.None, ipEndPoint, callback, state);
|
||||
}
|
||||
|
||||
public int EndSendTo(IAsyncResult result)
|
||||
{
|
||||
return _Socket.EndSendTo(result);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
var socket = _Socket;
|
||||
if (socket != null)
|
||||
socket.Dispose();
|
||||
|
||||
var tcs = _currentReceiveTaskCompletionSource;
|
||||
if (tcs != null)
|
||||
{
|
||||
tcs.TrySetCanceled();
|
||||
}
|
||||
var sendTcs = _currentSendTaskCompletionSource;
|
||||
if (sendTcs != null)
|
||||
{
|
||||
sendTcs.TrySetCanceled();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static IpEndPointInfo ToIpEndPointInfo(IPEndPoint endpoint)
|
||||
{
|
||||
if (endpoint == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return NetworkManager.ToIpEndPointInfo(endpoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user