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merge common implementations and server implementations
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Universal charset detector code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2001
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Shy Shalom <shooshX@gmail.com>
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* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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using System.IO;
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namespace UniversalDetector.Core
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{
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public enum ProbingState {
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Detecting = 0, // no sure answer yet, but caller can ask for confidence
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FoundIt = 1, // positive answer
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NotMe = 2 // negative answer
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};
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public abstract class CharsetProber
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{
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protected const float SHORTCUT_THRESHOLD = 0.95F;
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protected ProbingState state;
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// ASCII codes
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private const byte SPACE = 0x20;
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private const byte CAPITAL_A = 0x41;
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private const byte CAPITAL_Z = 0x5A;
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private const byte SMALL_A = 0x61;
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private const byte SMALL_Z = 0x7A;
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private const byte LESS_THAN = 0x3C;
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private const byte GREATER_THAN = 0x3E;
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/// <summary>
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/// Feed data to the prober
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/// </summary>
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/// <param name="buf">a buffer</param>
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/// <param name="offset">offset into buffer</param>
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/// <param name="len">number of bytes available into buffer</param>
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/// <returns>
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/// A <see cref="ProbingState"/>
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/// </returns>
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public abstract ProbingState HandleData(byte[] buf, int offset, int len);
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/// <summary>
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/// Reset prober state
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/// </summary>
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public abstract void Reset();
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public abstract string GetCharsetName();
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public abstract float GetConfidence();
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public virtual ProbingState GetState()
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{
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return state;
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}
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public virtual void SetOption()
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{
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}
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public virtual void DumpStatus()
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{
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}
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//
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// Helper functions used in the Latin1 and Group probers
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//
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/// <summary>
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///
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/// </summary>
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/// <returns>filtered buffer</returns>
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protected static byte[] FilterWithoutEnglishLetters(byte[] buf, int offset, int len)
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{
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byte[] result = null;
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using (MemoryStream ms = new MemoryStream(buf.Length)) {
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bool meetMSB = false;
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int max = offset + len;
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int prev = offset;
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int cur = offset;
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while (cur < max) {
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byte b = buf[cur];
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if ((b & 0x80) != 0) {
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meetMSB = true;
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} else if (b < CAPITAL_A || (b > CAPITAL_Z && b < SMALL_A)
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|| b > SMALL_Z) {
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if (meetMSB && cur > prev) {
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ms.Write(buf, prev, cur - prev);
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ms.WriteByte(SPACE);
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meetMSB = false;
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}
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prev = cur + 1;
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}
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cur++;
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}
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if (meetMSB && cur > prev)
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ms.Write(buf, prev, cur - prev);
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ms.SetLength(ms.Position);
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result = ms.ToArray();
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}
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return result;
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}
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/// <summary>
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/// Do filtering to reduce load to probers (Remove ASCII symbols,
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/// collapse spaces). This filter applies to all scripts which contain
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/// both English characters and upper ASCII characters.
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/// </summary>
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/// <returns>a filtered copy of the input buffer</returns>
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protected static byte[] FilterWithEnglishLetters(byte[] buf, int offset, int len)
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{
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byte[] result = null;
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using (MemoryStream ms = new MemoryStream(buf.Length)) {
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bool inTag = false;
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int max = offset + len;
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int prev = offset;
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int cur = offset;
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while (cur < max) {
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byte b = buf[cur];
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if (b == GREATER_THAN)
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inTag = false;
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else if (b == LESS_THAN)
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inTag = true;
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// it's ascii, but it's not a letter
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if ((b & 0x80) == 0 && (b < CAPITAL_A || b > SMALL_Z
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|| (b > CAPITAL_Z && b < SMALL_A))) {
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if (cur > prev && !inTag) {
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ms.Write(buf, prev, cur - prev);
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ms.WriteByte(SPACE);
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}
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prev = cur + 1;
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}
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cur++;
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}
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// If the current segment contains more than just a symbol
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// and it is not inside a tag then keep it.
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if (!inTag && cur > prev)
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ms.Write(buf, prev, cur - prev);
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ms.SetLength(ms.Position);
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result = ms.ToArray();
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}
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return result;
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}
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}
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}
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