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merge common implementations and server implementations
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36
Emby.Server.Implementations/Threading/CommonTimer.cs
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36
Emby.Server.Implementations/Threading/CommonTimer.cs
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using System;
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using System.Threading;
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using MediaBrowser.Model.Threading;
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namespace Emby.Server.Implementations.Threading
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{
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public class CommonTimer : ITimer
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{
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private readonly Timer _timer;
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public CommonTimer(Action<object> callback, object state, TimeSpan dueTime, TimeSpan period)
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{
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_timer = new Timer(new TimerCallback(callback), state, dueTime, period);
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}
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public CommonTimer(Action<object> callback, object state, int dueTimeMs, int periodMs)
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{
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_timer = new Timer(new TimerCallback(callback), state, dueTimeMs, periodMs);
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}
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public void Change(TimeSpan dueTime, TimeSpan period)
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{
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_timer.Change(dueTime, period);
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}
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public void Change(int dueTimeMs, int periodMs)
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{
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_timer.Change(dueTimeMs, periodMs);
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}
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public void Dispose()
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{
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_timer.Dispose();
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}
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}
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}
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18
Emby.Server.Implementations/Threading/TimerFactory.cs
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18
Emby.Server.Implementations/Threading/TimerFactory.cs
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using System;
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using MediaBrowser.Model.Threading;
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namespace Emby.Server.Implementations.Threading
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{
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public class TimerFactory : ITimerFactory
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{
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public ITimer Create(Action<object> callback, object state, TimeSpan dueTime, TimeSpan period)
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{
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return new CommonTimer(callback, state, dueTime, period);
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}
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public ITimer Create(Action<object> callback, object state, int dueTimeMs, int periodMs)
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{
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return new CommonTimer(callback, state, dueTimeMs, periodMs);
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}
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}
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}
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