Unwrapped CreateDirectory and DeleteDirectory

This commit is contained in:
Erwin de Haan
2019-01-26 22:08:04 +01:00
parent 3a831994f6
commit d7c6d16250
58 changed files with 102 additions and 101 deletions

View File

@@ -264,7 +264,7 @@ namespace MediaBrowser.Api.Images
var fullCachePath = GetFullCachePath(urlHash + "." + ext);
_fileSystem.CreateDirectory(Path.GetDirectoryName(fullCachePath));
Directory.CreateDirectory(Path.GetDirectoryName(fullCachePath));
using (var stream = result.Content)
{
using (var filestream = _fileSystem.GetFileStream(fullCachePath, FileOpenMode.Create, FileAccessMode.Write, FileShareMode.Read, true))
@@ -273,7 +273,7 @@ namespace MediaBrowser.Api.Images
}
}
_fileSystem.CreateDirectory(Path.GetDirectoryName(pointerCachePath));
Directory.CreateDirectory(Path.GetDirectoryName(pointerCachePath));
_fileSystem.WriteAllText(pointerCachePath, fullCachePath);
}
}

View File

@@ -305,7 +305,7 @@ namespace MediaBrowser.Api
var fullCachePath = GetFullCachePath(urlHash + "." + ext);
_fileSystem.CreateDirectory(Path.GetDirectoryName(fullCachePath));
Directory.CreateDirectory(Path.GetDirectoryName(fullCachePath));
using (var stream = result.Content)
{
using (var filestream = _fileSystem.GetFileStream(fullCachePath, FileOpenMode.Create, FileAccessMode.Write, FileShareMode.Read, true))
@@ -314,7 +314,7 @@ namespace MediaBrowser.Api
}
}
_fileSystem.CreateDirectory(Path.GetDirectoryName(pointerCachePath));
Directory.CreateDirectory(Path.GetDirectoryName(pointerCachePath));
_fileSystem.WriteAllText(pointerCachePath, fullCachePath);
}

View File

@@ -192,7 +192,7 @@ namespace MediaBrowser.Api.Playback
CancellationTokenSource cancellationTokenSource,
string workingDirectory = null)
{
FileSystem.CreateDirectory(Path.GetDirectoryName(outputPath));
Directory.CreateDirectory(Path.GetDirectoryName(outputPath));
await AcquireResources(state, cancellationTokenSource).ConfigureAwait(false);
@@ -258,7 +258,7 @@ namespace MediaBrowser.Api.Playback
}
var logFilePath = Path.Combine(ServerConfigurationManager.ApplicationPaths.LogDirectoryPath, logFilePrefix + "-" + Guid.NewGuid() + ".txt");
FileSystem.CreateDirectory(Path.GetDirectoryName(logFilePath));
Directory.CreateDirectory(Path.GetDirectoryName(logFilePath));
// FFMpeg writes debug/error info to stderr. This is useful when debugging so let's put it in the log directory.
state.LogFileStream = FileSystem.GetFileStream(logFilePath, FileOpenMode.Create, FileAccessMode.Write, FileShareMode.Read, true);