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rework dlna project
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33
RSSDP/ISocketFactory.cs
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33
RSSDP/ISocketFactory.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Rssdp.Infrastructure
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{
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/// <summary>
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/// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform <see cref="IUdpSocket"/> interface.
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/// </summary>
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public interface ISocketFactory
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{
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/// <summary>
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/// Createa a new unicast socket using the specified local port number.
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/// </summary>
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/// <param name="localPort">The local port to bind to.</param>
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/// <returns>A <see cref="IUdpSocket"/> implementation.</returns>
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IUdpSocket CreateUdpSocket(int localPort);
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/// <summary>
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/// Createa a new multicast socket using the specified multicast IP address, multicast time to live and local port.
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/// </summary>
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/// <param name="ipAddress">The multicast IP address to bind to.</param>
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/// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
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/// <param name="localPort">The local port to bind to.</param>
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/// <returns>A <see cref="IUdpSocket"/> implementation.</returns>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "ip", Justification="IP is a well known and understood abbreviation and the full name is excessive.")]
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IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort);
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}
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}
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