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https://github.com/jellyfin/jellyfin.git
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rework dlna project
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400
RSSDP/SsdpCommunicationsServer.cs
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400
RSSDP/SsdpCommunicationsServer.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Text;
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using System.Threading.Tasks;
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namespace Rssdp.Infrastructure
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{
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/// <summary>
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/// Provides the platform independent logic for publishing device existence and responding to search requests.
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/// </summary>
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public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
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{
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#region Fields
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/*
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We could technically use one socket listening on port 1900 for everything.
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This should get both multicast (notifications) and unicast (search response) messages, however
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this often doesn't work under Windows because the MS SSDP service is running. If that service
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is running then it will steal the unicast messages and we will never see search responses.
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Since stopping the service would be a bad idea (might not be allowed security wise and might
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break other apps running on the system) the only other work around is to use two sockets.
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We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
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We use a second socket, bound to a different local port, to send search requests and listen for
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responses (_SendSocket). The responses are sent to the local port this socket is bound to,
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which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
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port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
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*/
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private object _BroadcastListenSocketSynchroniser = new object();
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private IUdpSocket _BroadcastListenSocket;
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private object _SendSocketSynchroniser = new object();
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private IUdpSocket _SendSocket;
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private HttpRequestParser _RequestParser;
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private HttpResponseParser _ResponseParser;
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private ISocketFactory _SocketFactory;
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private int _LocalPort;
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private int _MulticastTtl;
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private bool _IsShared;
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#endregion
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#region Events
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/// <summary>
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/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
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/// </summary>
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public event EventHandler<RequestReceivedEventArgs> RequestReceived;
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/// <summary>
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/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
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/// </summary>
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public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
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#endregion
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#region Constructors
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/// <summary>
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/// Minimum constructor.
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/// </summary>
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/// <param name="socketFactory">An implementation of the <see cref="ISocketFactory"/> interface that can be used to make new unicast and multicast sockets. Cannot be null.</param>
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/// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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public SsdpCommunicationsServer(ISocketFactory socketFactory)
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: this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive)
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{
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}
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/// <summary>
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/// Partial constructor.
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/// </summary>
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/// <param name="socketFactory">An implementation of the <see cref="ISocketFactory"/> interface that can be used to make new unicast and multicast sockets. Cannot be null.</param>
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/// <param name="localPort">The specific local port to use for all sockets created by this instance. Specify zero to indicate the system should choose a free port itself.</param>
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/// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort)
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: this(socketFactory, localPort, SsdpConstants.SsdpDefaultMulticastTimeToLive)
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{
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}
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/// <summary>
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/// Full constructor.
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/// </summary>
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/// <param name="socketFactory">An implementation of the <see cref="ISocketFactory"/> interface that can be used to make new unicast and multicast sockets. Cannot be null.</param>
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/// <param name="localPort">The specific local port to use for all sockets created by this instance. Specify zero to indicate the system should choose a free port itself.</param>
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/// <param name="multicastTimeToLive">The multicast time to live value for multicast sockets. Technically this is a number of router hops, not a 'Time'. Must be greater than zero.</param>
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/// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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/// <exception cref="System.ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
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public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive)
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{
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if (socketFactory == null) throw new ArgumentNullException("socketFactory");
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if (multicastTimeToLive <= 0) throw new ArgumentOutOfRangeException("multicastTimeToLive", "multicastTimeToLive must be greater than zero.");
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_BroadcastListenSocketSynchroniser = new object();
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_SendSocketSynchroniser = new object();
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_LocalPort = localPort;
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_SocketFactory = socketFactory;
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_RequestParser = new HttpRequestParser();
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_ResponseParser = new HttpResponseParser();
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_MulticastTtl = multicastTimeToLive;
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
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/// </summary>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public void BeginListeningForBroadcasts()
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{
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ThrowIfDisposed();
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if (_BroadcastListenSocket == null)
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{
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lock (_BroadcastListenSocketSynchroniser)
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{
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if (_BroadcastListenSocket == null)
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_BroadcastListenSocket = ListenForBroadcastsAsync();
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}
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}
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}
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/// <summary>
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/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
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/// </summary>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public void StopListeningForBroadcasts()
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{
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ThrowIfDisposed();
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lock (_BroadcastListenSocketSynchroniser)
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{
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if (_BroadcastListenSocket != null)
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{
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_BroadcastListenSocket.Dispose();
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_BroadcastListenSocket = null;
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}
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}
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}
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/// <summary>
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/// Sends a message to a particular address (uni or multicast) and port.
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/// </summary>
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/// <param name="messageData">A byte array containing the data to send.</param>
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/// <param name="destination">A <see cref="UdpEndPoint"/> representing the destination address for the data. Can be either a multicast or unicast destination.</param>
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/// <exception cref="System.ArgumentNullException">Thrown if the <paramref name="messageData"/> argument is null.</exception>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public async Task SendMessage(byte[] messageData, UdpEndPoint destination)
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{
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if (messageData == null) throw new ArgumentNullException("messageData");
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ThrowIfDisposed();
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EnsureSendSocketCreated();
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// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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await Repeat(SsdpConstants.UdpResendCount, TimeSpan.FromMilliseconds(100), () => SendMessageIfSocketNotDisposed(messageData, destination)).ConfigureAwait(false);
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}
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/// <summary>
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/// Sends a message to the SSDP multicast address and port.
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/// </summary>
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/// <param name="messageData">A byte array containing the data to send.</param>
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/// <exception cref="System.ArgumentNullException">Thrown if the <paramref name="messageData"/> argument is null.</exception>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public async Task SendMulticastMessage(byte[] messageData)
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{
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if (messageData == null) throw new ArgumentNullException("messageData");
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ThrowIfDisposed();
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EnsureSendSocketCreated();
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// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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await Repeat(SsdpConstants.UdpResendCount, TimeSpan.FromMilliseconds(100),
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() => SendMessageIfSocketNotDisposed(messageData, new UdpEndPoint() { IPAddress = SsdpConstants.MulticastLocalAdminAddress, Port = SsdpConstants.MulticastPort })).ConfigureAwait(false);
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}
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/// <summary>
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/// Stops listening for search responses on the local, unicast socket.
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/// </summary>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public void StopListeningForResponses()
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{
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ThrowIfDisposed();
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lock (_SendSocketSynchroniser)
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{
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var socket = _SendSocket;
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_SendSocket = null;
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if (socket != null)
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socket.Dispose();
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}
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
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/// </summary>
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/// <remarks>
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/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
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/// </remarks>
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public bool IsShared
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{
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get { return _IsShared; }
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set { _IsShared = value; }
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}
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#endregion
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#region Overrides
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/// <summary>
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/// Stops listening for requests, disposes this instance and all internal resources.
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/// </summary>
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/// <param name="disposing"></param>
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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lock (_BroadcastListenSocketSynchroniser)
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{
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if (_BroadcastListenSocket != null)
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_BroadcastListenSocket.Dispose();
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}
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lock (_SendSocketSynchroniser)
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{
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if (_SendSocket != null)
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_SendSocket.Dispose();
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}
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}
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}
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#endregion
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#region Private Methods
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private async Task SendMessageIfSocketNotDisposed(byte[] messageData, UdpEndPoint destination)
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{
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var socket = _SendSocket;
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if (socket != null)
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{
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await _SendSocket.SendTo(messageData, destination).ConfigureAwait(false);
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}
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else
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{
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ThrowIfDisposed();
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}
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}
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private static async Task Repeat(int repetitions, TimeSpan delay, Func<Task> work)
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{
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for (int cnt = 0; cnt < repetitions; cnt++)
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{
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await work().ConfigureAwait(false);
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if (delay != TimeSpan.Zero)
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await Task.Delay(delay).ConfigureAwait(false);
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}
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}
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private IUdpSocket ListenForBroadcastsAsync()
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{
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var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
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ListenToSocket(socket);
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return socket;
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}
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private IUdpSocket CreateSocketAndListenForResponsesAsync()
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{
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_SendSocket = _SocketFactory.CreateUdpSocket(_LocalPort);
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ListenToSocket(_SendSocket);
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return _SendSocket;
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}
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals", MessageId = "t", Justification = "Capturing task to local variable removes compiler warning, task is not otherwise required.")]
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private void ListenToSocket(IUdpSocket socket)
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{
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// Tasks are captured to local variables even if we don't use them just to avoid compiler warnings.
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var t = Task.Run(async () =>
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{
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var cancelled = false;
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while (!cancelled)
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{
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try
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{
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var result = await socket.ReceiveAsync();
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if (result.ReceivedBytes > 0)
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{
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// Strange cannot convert compiler error here if I don't explicitly
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// assign or cast to Action first. Assignment is easier to read,
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// so went with that.
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Action processWork = () => ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.ReceivedFrom);
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var processTask = Task.Run(processWork);
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}
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}
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catch (ObjectDisposedException)
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{
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cancelled = true;
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}
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catch (TaskCanceledException)
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{
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cancelled = true;
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}
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}
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});
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}
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private void EnsureSendSocketCreated()
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{
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if (_SendSocket == null)
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{
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lock (_SendSocketSynchroniser)
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{
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if (_SendSocket == null)
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_SendSocket = CreateSocketAndListenForResponsesAsync();
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}
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}
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}
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private void ProcessMessage(string data, UdpEndPoint endPoint)
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{
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//Responses start with the HTTP version, prefixed with HTTP/ while
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//requests start with a method which can vary and might be one we haven't
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//seen/don't know. We'll check if this message is a request or a response
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//by checking for the static HTTP/ prefix on the start of the message.
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if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
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{
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HttpResponseMessage responseMessage = null;
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try
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{
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responseMessage = _ResponseParser.Parse(data);
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}
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catch (ArgumentException) { } // Ignore invalid packets.
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if (responseMessage != null)
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OnResponseReceived(responseMessage, endPoint);
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}
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else
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{
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HttpRequestMessage requestMessage = null;
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try
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{
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requestMessage = _RequestParser.Parse(data);
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}
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catch (ArgumentException) { } // Ignore invalid packets.
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if (requestMessage != null)
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OnRequestReceived(requestMessage, endPoint);
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}
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}
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private void OnRequestReceived(HttpRequestMessage data, UdpEndPoint endPoint)
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{
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//SSDP specification says only * is currently used but other uri's might
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//be implemented in the future and should be ignored unless understood.
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//Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
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if (data.RequestUri.ToString() != "*") return;
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var handlers = this.RequestReceived;
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if (handlers != null)
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handlers(this, new RequestReceivedEventArgs(data, endPoint));
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}
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private void OnResponseReceived(HttpResponseMessage data, UdpEndPoint endPoint)
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{
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var handlers = this.ResponseReceived;
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if (handlers != null)
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handlers(this, new ResponseReceivedEventArgs(data, endPoint));
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}
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#endregion
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}
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}
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Reference in New Issue
Block a user