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Rewrite syncplay using a state design pattern
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using System;
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using System.Threading;
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using MediaBrowser.Model.SyncPlay;
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using MediaBrowser.Controller.Session;
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namespace MediaBrowser.Controller.SyncPlay
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{
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/// <summary>
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/// Class BufferingDoneGroupRequest.
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/// </summary>
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public class ReadyGroupRequest : IPlaybackGroupRequest
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{
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/// <summary>
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/// Gets or sets when the request has been made by the client.
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/// </summary>
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/// <value>The date of the request.</value>
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public DateTime When { get; set; }
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/// <summary>
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/// Gets or sets the position ticks.
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/// </summary>
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/// <value>The position ticks.</value>
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public long PositionTicks { get; set; }
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/// <summary>
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/// Gets or sets the playing item id.
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/// </summary>
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/// <value>The playing item id.</value>
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public Guid PlayingItemId { get; set; }
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/// <inheritdoc />
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public PlaybackRequestType Type()
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{
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return PlaybackRequestType.Ready;
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}
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/// <inheritdoc />
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public bool Apply(ISyncPlayStateContext context, ISyncPlayState state, SessionInfo session, CancellationToken cancellationToken)
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{
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return state.HandleRequest(context, false, this, session, cancellationToken);
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}
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}
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}
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