Rewrite syncplay using a state design pattern

This commit is contained in:
gion
2020-05-12 19:05:05 +02:00
committed by Ionut Andrei Oanca
parent 5487dfc145
commit e10799e0e8
21 changed files with 934 additions and 429 deletions

View File

@@ -0,0 +1,43 @@
using System;
using System.Threading;
using MediaBrowser.Model.SyncPlay;
using MediaBrowser.Controller.Session;
namespace MediaBrowser.Controller.SyncPlay
{
/// <summary>
/// Class BufferingDoneGroupRequest.
/// </summary>
public class ReadyGroupRequest : IPlaybackGroupRequest
{
/// <summary>
/// Gets or sets when the request has been made by the client.
/// </summary>
/// <value>The date of the request.</value>
public DateTime When { get; set; }
/// <summary>
/// Gets or sets the position ticks.
/// </summary>
/// <value>The position ticks.</value>
public long PositionTicks { get; set; }
/// <summary>
/// Gets or sets the playing item id.
/// </summary>
/// <value>The playing item id.</value>
public Guid PlayingItemId { get; set; }
/// <inheritdoc />
public PlaybackRequestType Type()
{
return PlaybackRequestType.Ready;
}
/// <inheritdoc />
public bool Apply(ISyncPlayStateContext context, ISyncPlayState state, SessionInfo session, CancellationToken cancellationToken)
{
return state.HandleRequest(context, false, this, session, cancellationToken);
}
}
}