Use async FileStreams where it makes sense

This commit is contained in:
Bond_009
2021-06-12 22:20:35 +02:00
parent 620dd94970
commit e3dac4fda2
40 changed files with 125 additions and 98 deletions

View File

@@ -94,7 +94,7 @@ namespace Emby.Server.Implementations.LiveTv.EmbyTV
Directory.CreateDirectory(Path.GetDirectoryName(logFilePath));
// FFMpeg writes debug/error info to stderr. This is useful when debugging so let's put it in the log directory.
_logFileStream = new FileStream(logFilePath, FileMode.Create, FileAccess.Write, FileShare.Read, IODefaults.FileStreamBufferSize, true);
_logFileStream = new FileStream(logFilePath, FileMode.Create, FileAccess.Write, FileShare.Read, IODefaults.FileStreamBufferSize, AsyncFile.UseAsyncIO);
await JsonSerializer.SerializeAsync(_logFileStream, mediaSource, _jsonOptions, cancellationToken).ConfigureAwait(false);
await _logFileStream.WriteAsync(Encoding.UTF8.GetBytes(Environment.NewLine + Environment.NewLine + commandLineLogMessage + Environment.NewLine + Environment.NewLine), cancellationToken).ConfigureAwait(false);