Refactor: rename user to session

This commit is contained in:
gion
2020-04-04 17:56:21 +02:00
parent b3354ec637
commit f273995f5b
5 changed files with 169 additions and 169 deletions

View File

@@ -19,8 +19,8 @@ namespace Emby.Server.Implementations.Syncplay
private enum BroadcastType
{
AllGroup = 0,
SingleUser = 1,
AllExceptUser = 2,
SingleSession = 1,
AllExceptSession = 2,
AllReady = 3
}
@@ -95,32 +95,32 @@ namespace Emby.Server.Implementations.Syncplay
}
}
private SessionInfo[] FilterUsers(SessionInfo from, BroadcastType type)
private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type)
{
if (type == BroadcastType.SingleUser)
if (type == BroadcastType.SingleSession)
{
return new SessionInfo[] { from };
}
else if (type == BroadcastType.AllGroup)
{
return _group.Partecipants.Values.Select(
user => user.Session
session => session.Session
).ToArray();
}
else if (type == BroadcastType.AllExceptUser)
else if (type == BroadcastType.AllExceptSession)
{
return _group.Partecipants.Values.Select(
user => user.Session
session => session.Session
).Where(
user => !user.Id.Equals(from.Id)
session => !session.Id.Equals(from.Id)
).ToArray();
}
else if (type == BroadcastType.AllReady)
{
return _group.Partecipants.Values.Where(
user => !user.IsBuffering
session => !session.IsBuffering
).Select(
user => user.Session
session => session.Session
).ToArray();
}
else
@@ -133,10 +133,10 @@ namespace Emby.Server.Implementations.Syncplay
{
IEnumerable<Task> GetTasks()
{
SessionInfo[] users = FilterUsers(from, type);
foreach (var user in users)
SessionInfo[] sessions = FilterSessions(from, type);
foreach (var session in sessions)
{
yield return _sessionManager.SendSyncplayGroupUpdate(user.Id.ToString(), message, CancellationToken.None);
yield return _sessionManager.SendSyncplayGroupUpdate(session.Id.ToString(), message, CancellationToken.None);
}
}
@@ -147,10 +147,10 @@ namespace Emby.Server.Implementations.Syncplay
{
IEnumerable<Task> GetTasks()
{
SessionInfo[] users = FilterUsers(from, type);
foreach (var user in users)
SessionInfo[] sessions = FilterSessions(from, type);
foreach (var session in sessions)
{
yield return _sessionManager.SendSyncplayCommand(user.Id.ToString(), message, CancellationToken.None);
yield return _sessionManager.SendSyncplayCommand(session.Id.ToString(), message, CancellationToken.None);
}
}
@@ -176,46 +176,46 @@ namespace Emby.Server.Implementations.Syncplay
}
/// <inheritdoc />
public void InitGroup(SessionInfo user)
public void InitGroup(SessionInfo session)
{
_group.AddUser(user);
_syncplayManager.MapUserToGroup(user, this);
_group.AddSession(session);
_syncplayManager.MapSessionToGroup(session, this);
_group.PlayingItem = user.FullNowPlayingItem;
_group.PlayingItem = session.FullNowPlayingItem;
_group.IsPaused = true;
_group.PositionTicks = user.PlayState.PositionTicks ??= 0;
_group.PositionTicks = session.PlayState.PositionTicks ??= 0;
_group.LastActivity = DateTime.UtcNow;
var updateUser = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o"));
SendGroupUpdate(user, BroadcastType.SingleUser, updateUser);
var updateSession = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o"));
SendGroupUpdate(session, BroadcastType.SingleSession, updateSession);
var pauseCommand = NewSyncplayCommand(SyncplayCommandType.Pause);
SendCommand(user, BroadcastType.SingleUser, pauseCommand);
SendCommand(session, BroadcastType.SingleSession, pauseCommand);
}
/// <inheritdoc />
public void UserJoin(SessionInfo user)
public void SessionJoin(SessionInfo session)
{
if (user.NowPlayingItem != null && user.NowPlayingItem.Id.Equals(_group.PlayingItem.Id))
if (session.NowPlayingItem != null && session.NowPlayingItem.Id.Equals(_group.PlayingItem.Id))
{
_group.AddUser(user);
_syncplayManager.MapUserToGroup(user, this);
_group.AddSession(session);
_syncplayManager.MapSessionToGroup(session, this);
var updateUser = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupJoined, _group.PositionTicks);
SendGroupUpdate(user, BroadcastType.SingleUser, updateUser);
var updateSession = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupJoined, _group.PositionTicks);
SendGroupUpdate(session, BroadcastType.SingleSession, updateSession);
var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.UserJoined, user.UserName);
SendGroupUpdate(user, BroadcastType.AllExceptUser, updateOthers);
var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, BroadcastType.AllExceptSession, updateOthers);
// Client join and play, syncing will happen client side
if (!_group.IsPaused)
{
var playCommand = NewSyncplayCommand(SyncplayCommandType.Play);
SendCommand(user, BroadcastType.SingleUser, playCommand);
SendCommand(session, BroadcastType.SingleSession, playCommand);
}
else
{
var pauseCommand = NewSyncplayCommand(SyncplayCommandType.Pause);
SendCommand(user, BroadcastType.SingleUser, pauseCommand);
SendCommand(session, BroadcastType.SingleSession, pauseCommand);
}
}
else
@@ -224,25 +224,25 @@ namespace Emby.Server.Implementations.Syncplay
playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
playRequest.StartPositionTicks = _group.PositionTicks;
var update = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.PrepareSession, playRequest);
SendGroupUpdate(user, BroadcastType.SingleUser, update);
SendGroupUpdate(session, BroadcastType.SingleSession, update);
}
}
/// <inheritdoc />
public void UserLeave(SessionInfo user)
public void SessionLeave(SessionInfo session)
{
_group.RemoveUser(user);
_syncplayManager.UnmapUserFromGroup(user, this);
_group.RemoveSession(session);
_syncplayManager.UnmapSessionFromGroup(session, this);
var updateUser = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupLeft, _group.PositionTicks);
SendGroupUpdate(user, BroadcastType.SingleUser, updateUser);
var updateSession = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupLeft, _group.PositionTicks);
SendGroupUpdate(session, BroadcastType.SingleSession, updateSession);
var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.UserLeft, user.UserName);
SendGroupUpdate(user, BroadcastType.AllExceptUser, updateOthers);
var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.UserLeft, session.UserName);
SendGroupUpdate(session, BroadcastType.AllExceptSession, updateOthers);
}
/// <inheritdoc />
public void HandleRequest(SessionInfo user, SyncplayRequestInfo request)
public void HandleRequest(SessionInfo session, SyncplayRequestInfo request)
{
if (request.Type.Equals(SyncplayRequestType.Play))
{
@@ -257,13 +257,13 @@ namespace Emby.Server.Implementations.Syncplay
);
var command = NewSyncplayCommand(SyncplayCommandType.Play);
SendCommand(user, BroadcastType.AllGroup, command);
SendCommand(session, BroadcastType.AllGroup, command);
}
else
{
// Client got lost
var command = NewSyncplayCommand(SyncplayCommandType.Play);
SendCommand(user, BroadcastType.SingleUser, command);
SendCommand(session, BroadcastType.SingleSession, command);
}
}
else if (request.Type.Equals(SyncplayRequestType.Pause))
@@ -277,12 +277,12 @@ namespace Emby.Server.Implementations.Syncplay
_group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
var command = NewSyncplayCommand(SyncplayCommandType.Pause);
SendCommand(user, BroadcastType.AllGroup, command);
SendCommand(session, BroadcastType.AllGroup, command);
}
else
{
var command = NewSyncplayCommand(SyncplayCommandType.Pause);
SendCommand(user, BroadcastType.SingleUser, command);
SendCommand(session, BroadcastType.SingleSession, command);
}
}
else if (request.Type.Equals(SyncplayRequestType.Seek))
@@ -301,7 +301,7 @@ namespace Emby.Server.Implementations.Syncplay
_group.LastActivity = DateTime.UtcNow;
var command = NewSyncplayCommand(SyncplayCommandType.Seek);
SendCommand(user, BroadcastType.AllGroup, command);
SendCommand(session, BroadcastType.AllGroup, command);
}
// TODO: client does not implement this yet
else if (request.Type.Equals(SyncplayRequestType.Buffering))
@@ -314,19 +314,19 @@ namespace Emby.Server.Implementations.Syncplay
_group.LastActivity = currentTime;
_group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
_group.SetBuffering(user, true);
_group.SetBuffering(session, true);
// Send pause command to all non-buffering users
// Send pause command to all non-buffering sessions
var command = NewSyncplayCommand(SyncplayCommandType.Pause);
SendCommand(user, BroadcastType.AllReady, command);
SendCommand(session, BroadcastType.AllReady, command);
var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupWait, user.UserName);
SendGroupUpdate(user, BroadcastType.AllExceptUser, updateOthers);
var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupWait, session.UserName);
SendGroupUpdate(session, BroadcastType.AllExceptSession, updateOthers);
}
else
{
var command = NewSyncplayCommand(SyncplayCommandType.Pause);
SendCommand(user, BroadcastType.SingleUser, command);
SendCommand(session, BroadcastType.SingleSession, command);
}
}
// TODO: client does not implement this yet
@@ -334,7 +334,7 @@ namespace Emby.Server.Implementations.Syncplay
{
if (_group.IsPaused)
{
_group.SetBuffering(user, false);
_group.SetBuffering(session, false);
if (_group.IsBuffering()) {
// Others are buffering, tell this client to pause when ready
@@ -348,7 +348,7 @@ namespace Emby.Server.Implementations.Syncplay
command.When = currentTime.AddMilliseconds(
delay
).ToUniversalTime().ToString("o");
SendCommand(user, BroadcastType.SingleUser, command);
SendCommand(session, BroadcastType.SingleSession, command);
}
else
{
@@ -368,7 +368,7 @@ namespace Emby.Server.Implementations.Syncplay
delay
);
var command = NewSyncplayCommand(SyncplayCommandType.Play);
SendCommand(user, BroadcastType.AllExceptUser, command);
SendCommand(session, BroadcastType.AllExceptSession, command);
}
else
{
@@ -381,7 +381,7 @@ namespace Emby.Server.Implementations.Syncplay
);
var command = NewSyncplayCommand(SyncplayCommandType.Play);
SendCommand(user, BroadcastType.AllGroup, command);
SendCommand(session, BroadcastType.AllGroup, command);
}
}
}
@@ -389,17 +389,17 @@ namespace Emby.Server.Implementations.Syncplay
{
// Make sure client has latest group state
var command = NewSyncplayCommand(SyncplayCommandType.Play);
SendCommand(user, BroadcastType.SingleUser, command);
SendCommand(session, BroadcastType.SingleSession, command);
}
}
else if (request.Type.Equals(SyncplayRequestType.KeepAlive))
{
_group.UpdatePing(user, request.Ping ??= _group.DefaulPing);
_group.UpdatePing(session, request.Ping ??= _group.DefaulPing);
var keepAlive = new SyncplayGroupUpdate<string>();
keepAlive.GroupId = _group.GroupId.ToString();
keepAlive.Type = SyncplayGroupUpdateType.KeepAlive;
SendGroupUpdate(user, BroadcastType.SingleUser, keepAlive);
SendGroupUpdate(session, BroadcastType.SingleSession, keepAlive);
}
}
@@ -411,7 +411,7 @@ namespace Emby.Server.Implementations.Syncplay
info.PlayingItemName = _group.PlayingItem.Name;
info.PlayingItemId = _group.PlayingItem.Id.ToString();
info.PositionTicks = _group.PositionTicks;
info.Partecipants = _group.Partecipants.Values.Select(user => user.Session.UserName).ToArray();
info.Partecipants = _group.Partecipants.Values.Select(session => session.Session.UserName).ToArray();
return info;
}
}