using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
namespace MediaBrowser.Common.IO
{
///
/// Interface IFileSystem
///
public interface IFileSystem
{
///
/// Determines whether the specified filename is shortcut.
///
/// The filename.
/// true if the specified filename is shortcut; otherwise, false.
bool IsShortcut(string filename);
///
/// Resolves the shortcut.
///
/// The filename.
/// System.String.
string ResolveShortcut(string filename);
///
/// Creates the shortcut.
///
/// The shortcut path.
/// The target.
void CreateShortcut(string shortcutPath, string target);
///
/// Gets the file system info.
///
/// The path.
/// FileSystemInfo.
FileSystemMetadata GetFileSystemInfo(string path);
///
/// Gets the file information.
///
/// The path.
/// FileSystemMetadata.
FileSystemMetadata GetFileInfo(string path);
///
/// Gets the directory information.
///
/// The path.
/// FileSystemMetadata.
FileSystemMetadata GetDirectoryInfo(string path);
///
/// Gets the valid filename.
///
/// The filename.
/// System.String.
string GetValidFilename(string filename);
///
/// Gets the creation time UTC.
///
/// The information.
/// DateTime.
DateTime GetCreationTimeUtc(FileSystemMetadata info);
///
/// Gets the creation time UTC.
///
/// The path.
/// DateTime.
DateTime GetCreationTimeUtc(string path);
///
/// Gets the last write time UTC.
///
/// The information.
/// DateTime.
DateTime GetLastWriteTimeUtc(FileSystemMetadata info);
///
/// Gets the last write time UTC.
///
/// The path.
/// DateTime.
DateTime GetLastWriteTimeUtc(string path);
///
/// Gets the file stream.
///
/// The path.
/// The mode.
/// The access.
/// The share.
/// if set to true [is asynchronous].
/// FileStream.
Stream GetFileStream(string path, FileMode mode, FileAccess access, FileShare share, bool isAsync = false);
///
/// Opens the read.
///
/// The path.
/// Stream.
Stream OpenRead(String path);
///
/// Swaps the files.
///
/// The file1.
/// The file2.
void SwapFiles(string file1, string file2);
///
/// Determines whether [contains sub path] [the specified parent path].
///
/// The parent path.
/// The path.
/// true if [contains sub path] [the specified parent path]; otherwise, false.
bool ContainsSubPath(string parentPath, string path);
///
/// Determines whether [is root path] [the specified path].
///
/// The path.
/// true if [is root path] [the specified path]; otherwise, false.
bool IsRootPath(string path);
///
/// Normalizes the path.
///
/// The path.
/// System.String.
string NormalizePath(string path);
///
/// Gets the file name without extension.
///
/// The information.
/// System.String.
string GetFileNameWithoutExtension(FileSystemMetadata info);
///
/// Gets the file name without extension.
///
/// The path.
/// System.String.
string GetFileNameWithoutExtension(string path);
///
/// Determines whether [is path file] [the specified path].
///
/// The path.
/// true if [is path file] [the specified path]; otherwise, false.
bool IsPathFile(string path);
///
/// Deletes the file.
///
/// The path.
void DeleteFile(string path);
///
/// Deletes the directory.
///
/// The path.
/// if set to true [recursive].
void DeleteDirectory(string path, bool recursive);
///
/// Gets the directories.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<DirectoryInfo>.
IEnumerable GetDirectories(string path, bool recursive = false);
///
/// Gets the files.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<FileInfo>.
IEnumerable GetFiles(string path, bool recursive = false);
///
/// Gets the file system entries.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<FileSystemMetadata>.
IEnumerable GetFileSystemEntries(string path, bool recursive = false);
///
/// Creates the directory.
///
/// The path.
void CreateDirectory(string path);
///
/// Copies the file.
///
/// The source.
/// The target.
/// if set to true [overwrite].
void CopyFile(string source, string target, bool overwrite);
///
/// Moves the file.
///
/// The source.
/// The target.
void MoveFile(string source, string target);
///
/// Moves the directory.
///
/// The source.
/// The target.
void MoveDirectory(string source, string target);
///
/// Directories the exists.
///
/// The path.
/// true if XXXX, false otherwise.
bool DirectoryExists(string path);
///
/// Files the exists.
///
/// The path.
/// true if XXXX, false otherwise.
bool FileExists(string path);
///
/// Reads all text.
///
/// The path.
/// System.String.
string ReadAllText(string path);
///
/// Writes all text.
///
/// The path.
/// The text.
void WriteAllText(string path, string text);
///
/// Writes all text.
///
/// The path.
/// The text.
/// The encoding.
void WriteAllText(string path, string text, Encoding encoding);
///
/// Reads all text.
///
/// The path.
/// The encoding.
/// System.String.
string ReadAllText(string path, Encoding encoding);
///
/// Gets the directory paths.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<System.String>.
IEnumerable GetDirectoryPaths(string path, bool recursive = false);
///
/// Gets the file paths.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<System.String>.
IEnumerable GetFilePaths(string path, bool recursive = false);
///
/// Gets the file system entry paths.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<System.String>.
IEnumerable GetFileSystemEntryPaths(string path, bool recursive = false);
}
}