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refactor(casting): extract CastPlayerProgressBar
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282
components/casting/player/CastPlayerProgressBar.tsx
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282
components/casting/player/CastPlayerProgressBar.tsx
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/**
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* Casting Player Progress Bar
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* Progress slider with trickplay preview bubble and current/end time display.
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*/
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import { Image } from "expo-image";
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import type { TFunction } from "i18next";
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import { Dimensions, Text, View } from "react-native";
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import { Slider } from "react-native-awesome-slider";
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import type { RemoteMediaClient } from "react-native-google-cast";
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import type { SharedValue } from "react-native-reanimated";
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import type { useTrickplay } from "@/hooks/useTrickplay";
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import {
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calculateEndingTime,
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formatTime,
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formatTrickplayTime,
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} from "@/utils/casting/helpers";
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import { msToTicks, ticksToSeconds } from "@/utils/time";
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type TrickplayReturn = ReturnType<typeof useTrickplay>;
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interface CastPlayerProgressBarProps {
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/** Shared value tracking the slider progress, in milliseconds. */
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sliderProgress: SharedValue<number>;
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/** Shared value for the slider minimum, in milliseconds. */
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sliderMin: SharedValue<number>;
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/** Shared value for the slider maximum, in milliseconds. */
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sliderMax: SharedValue<number>;
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/** Mutable ref flag set true while the user is scrubbing. */
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isScrubbing: { current: boolean };
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/** Current scrub percentage (0-1), used to position the trickplay bubble. */
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scrubPercentage: number;
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/** Updates the scrub percentage. */
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setScrubPercentage: (value: number) => void;
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/** Trickplay time display state for the bubble. */
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trickplayTime: { hours: number; minutes: number; seconds: number };
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/** Updates the trickplay time display state. */
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setTrickplayTime: (time: {
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hours: number;
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minutes: number;
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seconds: number;
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}) => void;
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/** Current trickplay image URL/coordinates, or null. */
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trickPlayUrl: TrickplayReturn["trickPlayUrl"];
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/** Computes the trickplay URL for a given progress in ticks. */
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calculateTrickplayUrl: TrickplayReturn["calculateTrickplayUrl"];
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/** Parsed trickplay metadata, or null. */
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trickplayInfo: TrickplayReturn["trickplayInfo"];
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/** Current playback progress, in seconds. */
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progress: number;
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/** Total media duration, in seconds. */
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duration: number;
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/** Remote media client, or null when no session. */
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remoteMediaClient: RemoteMediaClient | null;
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/** Theme color used for the slider track and bubbles. */
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protocolColor: string;
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/** Translation function. */
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t: TFunction;
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}
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export function CastPlayerProgressBar({
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sliderProgress,
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sliderMin,
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sliderMax,
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isScrubbing,
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scrubPercentage,
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setScrubPercentage,
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trickplayTime,
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setTrickplayTime,
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trickPlayUrl,
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calculateTrickplayUrl,
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trickplayInfo,
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progress,
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duration,
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remoteMediaClient,
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protocolColor,
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t,
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}: CastPlayerProgressBarProps) {
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return (
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<>
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{/* Progress slider with trickplay preview */}
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<View style={{ marginTop: 8, height: 40 }}>
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<Slider
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style={{ width: "100%", height: 40 }}
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progress={sliderProgress}
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minimumValue={sliderMin}
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maximumValue={sliderMax}
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theme={{
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maximumTrackTintColor: "#333",
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minimumTrackTintColor: protocolColor,
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bubbleBackgroundColor: protocolColor,
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bubbleTextColor: "#fff",
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}}
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onSlidingStart={() => {
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isScrubbing.current = true;
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}}
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onValueChange={(value) => {
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// Calculate trickplay preview
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const progressInTicks = msToTicks(value);
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calculateTrickplayUrl(progressInTicks);
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// Update time display for trickplay bubble
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const progressInSeconds = Math.floor(
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ticksToSeconds(progressInTicks),
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);
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const hours = Math.floor(progressInSeconds / 3600);
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const minutes = Math.floor((progressInSeconds % 3600) / 60);
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const seconds = progressInSeconds % 60;
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setTrickplayTime({ hours, minutes, seconds });
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// Track scrub percentage for bubble positioning
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const durationMs = duration * 1000;
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if (durationMs > 0) {
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setScrubPercentage(value / durationMs);
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}
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}}
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onSlidingComplete={(value) => {
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isScrubbing.current = false;
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// Seek to the position (value is in milliseconds, convert to seconds)
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const positionSeconds = value / 1000;
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if (remoteMediaClient && duration > 0) {
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remoteMediaClient
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.seek({ position: positionSeconds })
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.catch((error) => {
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console.error("[Casting Player] Seek error:", error);
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});
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}
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}}
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renderBubble={() => {
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// Calculate bubble position with edge clamping
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const screenWidth = Dimensions.get("window").width;
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const containerPadding = 20; // left/right padding of slider container (matches style)
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const thumbWidth = 16; // matches thumbWidth prop on Slider
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const sliderWidth = screenWidth - containerPadding * 2;
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// Adjust thumb position to account for thumb width affecting travel range
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const effectiveTrackWidth = sliderWidth - thumbWidth;
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const thumbPosition =
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thumbWidth / 2 + scrubPercentage * effectiveTrackWidth;
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if (!trickPlayUrl || !trickplayInfo) {
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// Show simple time bubble when no trickplay
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const timeBubbleWidth = 80;
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// Clamp position so bubble stays on screen
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// minLeft prevents going off left edge, maxLeft prevents going off right edge
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const minLeft = -thumbPosition;
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const maxLeft = sliderWidth - thumbPosition - timeBubbleWidth;
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const centeredLeft = -timeBubbleWidth / 2;
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const clampedLeft = Math.max(
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minLeft,
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Math.min(maxLeft, centeredLeft),
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);
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return (
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<View
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style={{
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position: "absolute",
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bottom: 20,
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left: clampedLeft,
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backgroundColor: protocolColor,
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paddingHorizontal: 12,
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paddingVertical: 6,
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borderRadius: 6,
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}}
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>
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<Text
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style={{
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color: "#fff",
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fontSize: 14,
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fontWeight: "600",
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}}
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>
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{formatTrickplayTime(trickplayTime)}
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</Text>
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</View>
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);
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}
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const { x, y, url } = trickPlayUrl;
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const tileWidth = 220; // Larger preview for casting player
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const tileHeight = tileWidth / (trickplayInfo.aspectRatio ?? 1.78);
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// Calculate clamped position for trickplay preview
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// minLeft: furthest left (when thumb is at left edge)
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// maxLeft: furthest right (when thumb is at right edge)
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const minLeft = -thumbPosition;
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const maxLeft = sliderWidth - thumbPosition - tileWidth;
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const centeredLeft = -tileWidth / 2;
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const clampedLeft = Math.max(
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minLeft,
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Math.min(maxLeft, centeredLeft),
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);
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return (
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<View
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style={{
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position: "absolute",
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bottom: 20,
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left: clampedLeft,
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width: tileWidth,
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alignItems: "center",
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}}
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>
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{/* Trickplay image preview */}
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<View
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style={{
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width: tileWidth,
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height: tileHeight,
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borderRadius: 8,
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overflow: "hidden",
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backgroundColor: "#1a1a1a",
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}}
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>
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<Image
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cachePolicy='memory-disk'
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style={{
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width: tileWidth * (trickplayInfo.data?.TileWidth ?? 1),
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height:
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(tileWidth / (trickplayInfo.aspectRatio ?? 1.78)) *
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(trickplayInfo.data?.TileHeight ?? 1),
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transform: [
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{ translateX: -x * tileWidth },
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{ translateY: -y * tileHeight },
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],
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}}
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source={{ uri: url }}
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contentFit='cover'
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/>
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</View>
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{/* Time overlay */}
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<View
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style={{
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position: "absolute",
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bottom: 4,
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left: 4,
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backgroundColor: "rgba(0, 0, 0, 0.7)",
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paddingHorizontal: 6,
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paddingVertical: 2,
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borderRadius: 4,
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}}
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>
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<Text
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style={{
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color: "#fff",
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fontSize: 12,
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fontWeight: "600",
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}}
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>
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{formatTrickplayTime(trickplayTime)}
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</Text>
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</View>
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</View>
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);
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}}
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sliderHeight={6}
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thumbWidth={16}
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panHitSlop={{ top: 30, bottom: 30, left: 10, right: 10 }}
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/>
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</View>
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{/* Time display */}
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<View
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style={{
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flexDirection: "row",
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justifyContent: "space-between",
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marginBottom: 24,
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}}
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>
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<Text style={{ color: "#999", fontSize: 13 }}>
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{formatTime(progress * 1000)}
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</Text>
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<Text style={{ color: "#999", fontSize: 13 }}>
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{t("casting_player.ending_at", {
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time: calculateEndingTime(progress * 1000, duration * 1000),
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})}
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</Text>
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<Text style={{ color: "#999", fontSize: 13 }}>
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{formatTime(duration * 1000)}
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</Text>
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</View>
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</>
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);
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}
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