Used debouncing for trick play and stop rendering trickplay, while not sliding

This commit is contained in:
Alex Kim
2024-12-08 02:48:23 +11:00
parent 9c02fa2e72
commit 26305c2983
2 changed files with 131 additions and 142 deletions

View File

@@ -52,6 +52,7 @@ import DropdownViewDirect from "./dropdown/DropdownViewDirect";
import DropdownViewTranscoding from "./dropdown/DropdownViewTranscoding";
import BrightnessSlider from "./BrightnessSlider";
import SkipButton from "./SkipButton";
import { debounce } from "lodash";
interface Props {
item: BaseItemDto;
@@ -245,13 +246,25 @@ export const Controls: React.FC<Props> = ({
useEffect(() => {
prefetchAllTrickplayImages();
}, []);
const toggleControls = () => setShowControls(!showControls);
const handleSliderStart = useCallback(() => {
if (showControls === false) return;
setIsSliding(true);
wasPlayingRef.current = isPlaying;
lastProgressRef.current = progress.value;
pause();
isSeeking.value = true;
}, [showControls, isPlaying]);
const [isSliding, setIsSliding] = useState(false);
const handleSliderComplete = useCallback(
async (value: number) => {
isSeeking.value = false;
progress.value = value;
setIsSliding(false);
await seek(
Math.max(0, Math.floor(isVlc ? value : ticksToSeconds(value)))
@@ -262,27 +275,20 @@ export const Controls: React.FC<Props> = ({
);
const [time, setTime] = useState({ hours: 0, minutes: 0, seconds: 0 });
const handleSliderChange = useCallback(
debounce((value: number) => {
const progressInTicks = msToTicks(value);
console.log("Progress in ticks", progressInTicks);
calculateTrickplayUrl(progressInTicks);
const handleSliderChange = (value: number) => {
const progressInTicks = isVlc ? msToTicks(value) : value;
calculateTrickplayUrl(progressInTicks);
const progressInSeconds = Math.floor(ticksToSeconds(progressInTicks));
const hours = Math.floor(progressInSeconds / 3600);
const minutes = Math.floor((progressInSeconds % 3600) / 60);
const seconds = progressInSeconds % 60;
setTime({ hours, minutes, seconds });
};
const handleSliderStart = useCallback(() => {
if (showControls === false) return;
wasPlayingRef.current = isPlaying;
lastProgressRef.current = progress.value;
pause();
isSeeking.value = true;
}, [showControls, isPlaying]);
const progressInSeconds = Math.floor(ticksToSeconds(progressInTicks));
const hours = Math.floor(progressInSeconds / 3600);
const minutes = Math.floor((progressInSeconds % 3600) / 60);
const seconds = progressInSeconds % 60;
setTime({ hours, minutes, seconds });
}, 20), // 100ms debounce delay
[]
);
const handleSkipBackward = useCallback(async () => {
if (!settings?.rewindSkipTime) return;
@@ -326,6 +332,71 @@ export const Controls: React.FC<Props> = ({
Haptics.impactAsync(Haptics.ImpactFeedbackStyle.Light);
}, []);
const memoizedRenderBubble = useCallback(() => {
if (!trickPlayUrl || !trickplayInfo) {
return null;
}
const { x, y, url } = trickPlayUrl;
const tileWidth = 150;
const tileHeight = 150 / trickplayInfo.aspectRatio!;
console.log("time, ", time);
return (
<View
style={{
position: "absolute",
left: -57,
bottom: 15,
paddingTop: 30,
paddingBottom: 5,
width: tileWidth * 1.5,
backgroundColor: "rgba(0, 0, 0, 0.6)",
justifyContent: "center",
alignItems: "center",
}}
>
<View
style={{
width: tileWidth,
height: tileHeight,
alignSelf: "center",
transform: [{ scale: 1.4 }],
borderRadius: 5,
}}
className="bg-neutral-800 overflow-hidden"
>
<Image
cachePolicy={"memory-disk"}
style={{
width: 150 * trickplayInfo?.data.TileWidth!,
height:
(150 / trickplayInfo.aspectRatio!) *
trickplayInfo?.data.TileHeight!,
transform: [
{ translateX: -x * tileWidth },
{ translateY: -y * tileHeight },
],
resizeMode: "cover",
}}
source={{ uri: url }}
contentFit="cover"
/>
</View>
<Text
style={{
marginTop: 30,
fontSize: 16,
}}
>
{`${time.hours > 0 ? `${time.hours}:` : ""}${
time.minutes < 10 ? `0${time.minutes}` : time.minutes
}:${time.seconds < 10 ? `0${time.seconds}` : time.seconds}`}
</Text>
</View>
);
}, [trickPlayUrl, trickplayInfo, time]);
return (
<ControlProvider
item={item}
@@ -594,69 +665,7 @@ export const Controls: React.FC<Props> = ({
containerStyle={{
borderRadius: 100,
}}
renderBubble={() => {
if (!trickPlayUrl || !trickplayInfo) {
return null;
}
const { x, y, url } = trickPlayUrl;
const tileWidth = 150;
const tileHeight = 150 / trickplayInfo.aspectRatio!;
return (
<View
style={{
position: "absolute",
left: -57,
bottom: 15,
paddingTop: 30,
paddingBottom: 5,
width: tileWidth * 1.5, // Adjust the width of the outer container if needed
backgroundColor: "rgba(0, 0, 0, 0.6)", // Outer box background color (optional)
justifyContent: "center",
alignItems: "center",
}}
>
<View
style={{
width: tileWidth,
height: tileHeight,
alignSelf: "center",
transform: [{ scale: 1.4 }],
borderRadius: 5, // Optional border radius
}}
className=" bg-neutral-800 overflow-hidden"
>
<Image
cachePolicy={"memory-disk"}
style={{
width: 150 * trickplayInfo?.data.TileWidth!,
height:
(150 / trickplayInfo.aspectRatio!) *
trickplayInfo?.data.TileHeight!,
transform: [
{ translateX: -x * tileWidth },
{ translateY: -y * tileHeight },
],
resizeMode: "cover",
}}
source={{ uri: url }}
contentFit="cover"
/>
</View>
<Text
style={{
marginTop: 30,
fontSize: 16,
}}
>
{`${time.hours > 0 ? `${time.hours}:` : ""}${
time.minutes < 10 ? `0${time.minutes}` : time.minutes
}:${
time.seconds < 10 ? `0${time.seconds}` : time.seconds
}`}
</Text>
</View>
);
}}
renderBubble={() => isSliding && memoizedRenderBubble()}
sliderHeight={10}
thumbWidth={0}
progress={progress}