fix(mpv): Add progress throttling for mpv (#1366)
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This commit is contained in:
Alex
2026-01-14 23:14:52 +11:00
committed by GitHub
parent ca1b640a61
commit 81f79a54af
2 changed files with 60 additions and 6 deletions

View File

@@ -50,6 +50,23 @@ class MPVLayerRenderer(private val context: Context) : MPVLib.EventObserver {
private var _isLoading: Boolean = false private var _isLoading: Boolean = false
private var _playbackSpeed: Double = 1.0 private var _playbackSpeed: Double = 1.0
private var isReadyToSeek: Boolean = false private var isReadyToSeek: Boolean = false
// Progress update throttling - CRITICAL for performance!
// DO NOT REMOVE THIS THROTTLE - it is essential for battery life and CPU efficiency.
//
// Without throttling, time-pos fires every video frame (24+ times/sec at 24fps).
// Each update crosses the React Native JS bridge, which is expensive on mobile.
// Even if the JS side does nothing, 24+ bridge calls/sec wastes CPU and battery.
//
// Throttling to 1 update/sec during normal playback is sufficient for:
// - Progress bar updates (users can't perceive 1-second granularity)
// - Playback position tracking
// - Any JS-side logic that needs current position
//
// During seeking, we bypass the throttle for responsive scrubbing.
// This optimization reduced CPU usage by ~50% for downloaded file playback.
private var lastProgressUpdateTime: Long = 0
private var _isSeeking: Boolean = false
// Video dimensions // Video dimensions
private var _videoWidth: Int = 0 private var _videoWidth: Int = 0
@@ -548,7 +565,13 @@ class MPVLayerRenderer(private val context: Context) : MPVLib.EventObserver {
} }
"time-pos" -> { "time-pos" -> {
cachedPosition = value cachedPosition = value
mainHandler.post { delegate?.onPositionChanged(cachedPosition, cachedDuration) } // Always update immediately when seeking, otherwise throttle to once per second
val now = System.currentTimeMillis()
val shouldUpdate = _isSeeking || (now - lastProgressUpdateTime >= 1000)
if (shouldUpdate) {
lastProgressUpdateTime = now
mainHandler.post { delegate?.onPositionChanged(cachedPosition, cachedDuration) }
}
} }
} }
} }
@@ -580,7 +603,8 @@ class MPVLayerRenderer(private val context: Context) : MPVLib.EventObserver {
} }
} }
MPVLib.MPV_EVENT_SEEK -> { MPVLib.MPV_EVENT_SEEK -> {
// Seek started - show loading indicator // Seek started - show loading indicator and enable immediate progress updates
_isSeeking = true
if (!_isLoading) { if (!_isLoading) {
_isLoading = true _isLoading = true
mainHandler.post { delegate?.onLoadingChanged(true) } mainHandler.post { delegate?.onLoadingChanged(true) }
@@ -588,6 +612,7 @@ class MPVLayerRenderer(private val context: Context) : MPVLib.EventObserver {
} }
MPVLib.MPV_EVENT_PLAYBACK_RESTART -> { MPVLib.MPV_EVENT_PLAYBACK_RESTART -> {
// Video playback has started/restarted (including after seek) // Video playback has started/restarted (including after seek)
_isSeeking = false
if (_isLoading) { if (_isLoading) {
_isLoading = false _isLoading = false
mainHandler.post { delegate?.onLoadingChanged(false) } mainHandler.post { delegate?.onLoadingChanged(false) }

View File

@@ -48,6 +48,23 @@ final class MPVLayerRenderer {
private var _playbackSpeed: Double = 1.0 private var _playbackSpeed: Double = 1.0
private var _isLoading: Bool = false private var _isLoading: Bool = false
private var _isReadyToSeek: Bool = false private var _isReadyToSeek: Bool = false
private var _isSeeking: Bool = false
// Progress update throttling - CRITICAL for performance!
// DO NOT REMOVE THIS THROTTLE - it is essential for battery life and CPU efficiency.
//
// Without throttling, time-pos fires every video frame (24+ times/sec at 24fps).
// Each update crosses the React Native JS bridge, which is expensive on mobile.
// Even if the JS side does nothing, 24+ bridge calls/sec wastes CPU and battery.
//
// Throttling to 1 update/sec during normal playback is sufficient for:
// - Progress bar updates (users can't perceive 1-second granularity)
// - Playback position tracking
// - Any JS-side logic that needs current position
//
// During seeking, we bypass the throttle for responsive scrubbing.
// This optimization reduced CPU usage by ~50% for downloaded file playback.
private var lastProgressUpdateTime: CFAbsoluteTime = 0
// Thread-safe accessors // Thread-safe accessors
private var cachedDuration: Double { private var cachedDuration: Double {
@@ -74,6 +91,10 @@ final class MPVLayerRenderer {
get { stateQueue.sync { _isReadyToSeek } } get { stateQueue.sync { _isReadyToSeek } }
set { stateQueue.async(flags: .barrier) { self._isReadyToSeek = newValue } } set { stateQueue.async(flags: .barrier) { self._isReadyToSeek = newValue } }
} }
private var isSeeking: Bool {
get { stateQueue.sync { _isSeeking } }
set { stateQueue.async(flags: .barrier) { self._isSeeking = newValue } }
}
var isPausedState: Bool { var isPausedState: Bool {
return isPaused return isPaused
@@ -408,7 +429,8 @@ final class MPVLayerRenderer {
} }
case MPV_EVENT_SEEK: case MPV_EVENT_SEEK:
// Seek started - show loading indicator // Seek started - show loading indicator and enable immediate progress updates
isSeeking = true
if !isLoading { if !isLoading {
isLoading = true isLoading = true
DispatchQueue.main.async { [weak self] in DispatchQueue.main.async { [weak self] in
@@ -419,6 +441,7 @@ final class MPVLayerRenderer {
case MPV_EVENT_PLAYBACK_RESTART: case MPV_EVENT_PLAYBACK_RESTART:
// Video playback has started/restarted (including after seek) // Video playback has started/restarted (including after seek)
isSeeking = false
if isLoading { if isLoading {
isLoading = false isLoading = false
DispatchQueue.main.async { [weak self] in DispatchQueue.main.async { [weak self] in
@@ -469,9 +492,15 @@ final class MPVLayerRenderer {
let status = getProperty(handle: handle, name: name, format: MPV_FORMAT_DOUBLE, value: &value) let status = getProperty(handle: handle, name: name, format: MPV_FORMAT_DOUBLE, value: &value)
if status >= 0 { if status >= 0 {
cachedPosition = value cachedPosition = value
DispatchQueue.main.async { [weak self] in // Always update immediately when seeking, otherwise throttle to once per second
guard let self else { return } let now = CFAbsoluteTimeGetCurrent()
self.delegate?.renderer(self, didUpdatePosition: self.cachedPosition, duration: self.cachedDuration) let shouldUpdate = isSeeking || (now - lastProgressUpdateTime >= 1.0)
if shouldUpdate {
lastProgressUpdateTime = now
DispatchQueue.main.async { [weak self] in
guard let self else { return }
self.delegate?.renderer(self, didUpdatePosition: self.cachedPosition, duration: self.cachedDuration)
}
} }
} }
case "pause": case "pause":