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fix(mpv): Add progress throttling for mpv (#1366)
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This commit is contained in:
@@ -50,6 +50,23 @@ class MPVLayerRenderer(private val context: Context) : MPVLib.EventObserver {
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private var _isLoading: Boolean = false
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private var _isLoading: Boolean = false
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private var _playbackSpeed: Double = 1.0
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private var _playbackSpeed: Double = 1.0
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private var isReadyToSeek: Boolean = false
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private var isReadyToSeek: Boolean = false
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// Progress update throttling - CRITICAL for performance!
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// DO NOT REMOVE THIS THROTTLE - it is essential for battery life and CPU efficiency.
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//
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// Without throttling, time-pos fires every video frame (24+ times/sec at 24fps).
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// Each update crosses the React Native JS bridge, which is expensive on mobile.
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// Even if the JS side does nothing, 24+ bridge calls/sec wastes CPU and battery.
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//
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// Throttling to 1 update/sec during normal playback is sufficient for:
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// - Progress bar updates (users can't perceive 1-second granularity)
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// - Playback position tracking
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// - Any JS-side logic that needs current position
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//
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// During seeking, we bypass the throttle for responsive scrubbing.
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// This optimization reduced CPU usage by ~50% for downloaded file playback.
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private var lastProgressUpdateTime: Long = 0
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private var _isSeeking: Boolean = false
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// Video dimensions
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// Video dimensions
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private var _videoWidth: Int = 0
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private var _videoWidth: Int = 0
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@@ -548,7 +565,13 @@ class MPVLayerRenderer(private val context: Context) : MPVLib.EventObserver {
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}
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}
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"time-pos" -> {
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"time-pos" -> {
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cachedPosition = value
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cachedPosition = value
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mainHandler.post { delegate?.onPositionChanged(cachedPosition, cachedDuration) }
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// Always update immediately when seeking, otherwise throttle to once per second
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val now = System.currentTimeMillis()
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val shouldUpdate = _isSeeking || (now - lastProgressUpdateTime >= 1000)
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if (shouldUpdate) {
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lastProgressUpdateTime = now
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mainHandler.post { delegate?.onPositionChanged(cachedPosition, cachedDuration) }
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}
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}
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}
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}
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}
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}
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}
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@@ -580,7 +603,8 @@ class MPVLayerRenderer(private val context: Context) : MPVLib.EventObserver {
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}
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}
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}
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}
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MPVLib.MPV_EVENT_SEEK -> {
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MPVLib.MPV_EVENT_SEEK -> {
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// Seek started - show loading indicator
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// Seek started - show loading indicator and enable immediate progress updates
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_isSeeking = true
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if (!_isLoading) {
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if (!_isLoading) {
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_isLoading = true
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_isLoading = true
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mainHandler.post { delegate?.onLoadingChanged(true) }
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mainHandler.post { delegate?.onLoadingChanged(true) }
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@@ -588,6 +612,7 @@ class MPVLayerRenderer(private val context: Context) : MPVLib.EventObserver {
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}
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}
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MPVLib.MPV_EVENT_PLAYBACK_RESTART -> {
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MPVLib.MPV_EVENT_PLAYBACK_RESTART -> {
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// Video playback has started/restarted (including after seek)
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// Video playback has started/restarted (including after seek)
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_isSeeking = false
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if (_isLoading) {
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if (_isLoading) {
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_isLoading = false
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_isLoading = false
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mainHandler.post { delegate?.onLoadingChanged(false) }
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mainHandler.post { delegate?.onLoadingChanged(false) }
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@@ -48,6 +48,23 @@ final class MPVLayerRenderer {
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private var _playbackSpeed: Double = 1.0
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private var _playbackSpeed: Double = 1.0
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private var _isLoading: Bool = false
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private var _isLoading: Bool = false
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private var _isReadyToSeek: Bool = false
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private var _isReadyToSeek: Bool = false
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private var _isSeeking: Bool = false
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// Progress update throttling - CRITICAL for performance!
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// DO NOT REMOVE THIS THROTTLE - it is essential for battery life and CPU efficiency.
|
||||||
|
//
|
||||||
|
// Without throttling, time-pos fires every video frame (24+ times/sec at 24fps).
|
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|
// Each update crosses the React Native JS bridge, which is expensive on mobile.
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|
// Even if the JS side does nothing, 24+ bridge calls/sec wastes CPU and battery.
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//
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// Throttling to 1 update/sec during normal playback is sufficient for:
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// - Progress bar updates (users can't perceive 1-second granularity)
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// - Playback position tracking
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||||||
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// - Any JS-side logic that needs current position
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//
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// During seeking, we bypass the throttle for responsive scrubbing.
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// This optimization reduced CPU usage by ~50% for downloaded file playback.
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private var lastProgressUpdateTime: CFAbsoluteTime = 0
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// Thread-safe accessors
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// Thread-safe accessors
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private var cachedDuration: Double {
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private var cachedDuration: Double {
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@@ -74,6 +91,10 @@ final class MPVLayerRenderer {
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get { stateQueue.sync { _isReadyToSeek } }
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get { stateQueue.sync { _isReadyToSeek } }
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set { stateQueue.async(flags: .barrier) { self._isReadyToSeek = newValue } }
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set { stateQueue.async(flags: .barrier) { self._isReadyToSeek = newValue } }
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}
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}
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private var isSeeking: Bool {
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get { stateQueue.sync { _isSeeking } }
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set { stateQueue.async(flags: .barrier) { self._isSeeking = newValue } }
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}
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var isPausedState: Bool {
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var isPausedState: Bool {
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return isPaused
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return isPaused
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@@ -408,7 +429,8 @@ final class MPVLayerRenderer {
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}
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}
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case MPV_EVENT_SEEK:
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case MPV_EVENT_SEEK:
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// Seek started - show loading indicator
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// Seek started - show loading indicator and enable immediate progress updates
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isSeeking = true
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if !isLoading {
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if !isLoading {
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isLoading = true
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isLoading = true
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DispatchQueue.main.async { [weak self] in
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DispatchQueue.main.async { [weak self] in
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@@ -419,6 +441,7 @@ final class MPVLayerRenderer {
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case MPV_EVENT_PLAYBACK_RESTART:
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case MPV_EVENT_PLAYBACK_RESTART:
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// Video playback has started/restarted (including after seek)
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// Video playback has started/restarted (including after seek)
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isSeeking = false
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if isLoading {
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if isLoading {
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isLoading = false
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isLoading = false
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DispatchQueue.main.async { [weak self] in
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DispatchQueue.main.async { [weak self] in
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@@ -469,9 +492,15 @@ final class MPVLayerRenderer {
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let status = getProperty(handle: handle, name: name, format: MPV_FORMAT_DOUBLE, value: &value)
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let status = getProperty(handle: handle, name: name, format: MPV_FORMAT_DOUBLE, value: &value)
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if status >= 0 {
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if status >= 0 {
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cachedPosition = value
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cachedPosition = value
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DispatchQueue.main.async { [weak self] in
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// Always update immediately when seeking, otherwise throttle to once per second
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guard let self else { return }
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let now = CFAbsoluteTimeGetCurrent()
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self.delegate?.renderer(self, didUpdatePosition: self.cachedPosition, duration: self.cachedDuration)
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let shouldUpdate = isSeeking || (now - lastProgressUpdateTime >= 1.0)
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if shouldUpdate {
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lastProgressUpdateTime = now
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DispatchQueue.main.async { [weak self] in
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guard let self else { return }
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self.delegate?.renderer(self, didUpdatePosition: self.cachedPosition, duration: self.cachedDuration)
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}
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}
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}
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}
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}
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case "pause":
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case "pause":
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