Add PIP support for syncplay

This commit is contained in:
Alex Kim
2026-06-05 21:42:06 +10:00
parent 0e93cd5385
commit ab42e8a576
15 changed files with 588 additions and 78 deletions

View File

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/**
* SyncPlayActionIcon
*
* In-button SyncPlay status indicator — drops into the player's
* play/pause button slot and replaces the normal play/pause/loader
* graphic while SyncPlay is mid-transition. Mirrors jellyfin-web's
* `#syncPlayIcon` element (see `showIcon()` in
* `jellyfin-web/src/controllers/playback/video/index.js`).
*
* Icon vocabulary (matched 1:1 with jellyfin-web's `showIcon` switch):
*
* action primary secondary pulse spin
* --------------- ------------- ----------------- ---------- ----
* schedule-play sync play (centered) infinite yes
* unpause play-circle — one-shot no
* pause pause-circle — one-shot no
* seek refresh — infinite no
* buffering clock — infinite no
* wait-pause clock pause (shifted) infinite no
* wait-unpause clock play (shifted) infinite no
*
* Material → Ionicons mapping used here:
* sync → sync, schedule → time-outline, update → refresh-outline,
* play_arrow → play, pause → pause,
* play_circle_outline → play-circle-outline,
* pause_circle_outline → pause-circle-outline.
*
* When no SyncPlay action is active the component renders `fallback`
* so callers can keep the normal play/pause/loader graphic.
*/
import { Ionicons } from "@expo/vector-icons";
import { type ReactNode, useEffect } from "react";
import { StyleSheet, View } from "react-native";
import Animated, {
cancelAnimation,
Easing,
useAnimatedStyle,
useSharedValue,
withRepeat,
withSequence,
withTiming,
} from "react-native-reanimated";
import type { SyncPlayOsdAction } from "@/providers/SyncPlay";
import { useSyncPlay } from "@/providers/SyncPlay";
// SyncPlay cyan (matches jellyfin-web's `.syncPlayIconCircle` color)
const SYNC_PLAY_COLOR = "#00a4dc";
type IoniconName = keyof typeof Ionicons.glyphMap;
type SecondaryPosition = "centered" | "shifted";
interface SecondaryIcon {
icon: IoniconName;
position: SecondaryPosition;
}
interface OsdConfig {
/** Primary icon — fills the available size. */
icon: IoniconName;
/** Optional smaller overlay (~42% size). */
secondary?: SecondaryIcon;
/** Wrapper-level scale animation. */
pulse: "infinite" | "oneshot";
/** Rotate the primary icon continuously (secondary stays still). */
spin?: boolean;
}
const CONFIG: Record<SyncPlayOsdAction, OsdConfig> = {
"schedule-play": {
icon: "sync",
secondary: { icon: "play", position: "centered" },
pulse: "infinite",
spin: true,
},
unpause: { icon: "play-circle-outline", pulse: "oneshot" },
pause: { icon: "pause-circle-outline", pulse: "oneshot" },
seek: { icon: "refresh-outline", pulse: "infinite" },
buffering: { icon: "time-outline", pulse: "infinite" },
"wait-pause": {
icon: "time-outline",
secondary: { icon: "pause", position: "shifted" },
pulse: "infinite",
},
"wait-unpause": {
icon: "time-outline",
secondary: { icon: "play", position: "shifted" },
pulse: "infinite",
},
};
interface SyncPlayActionIconProps {
size: number;
color?: string;
/** Rendered when no SyncPlay action is active. */
fallback?: ReactNode;
}
export function SyncPlayActionIcon({
size,
color = SYNC_PLAY_COLOR,
fallback = null,
}: SyncPlayActionIconProps) {
const { osdAction } = useSyncPlay();
const rotation = useSharedValue(0);
const scale = useSharedValue(1);
useEffect(() => {
cancelAnimation(rotation);
cancelAnimation(scale);
rotation.value = 0;
scale.value = 1;
if (!osdAction) return;
const config = CONFIG[osdAction];
if (config.spin) {
rotation.value = withRepeat(
withTiming(360, { duration: 1200, easing: Easing.linear }),
-1,
false,
);
}
if (config.pulse === "infinite") {
scale.value = withRepeat(
withSequence(
withTiming(1.1, {
duration: 700,
easing: Easing.inOut(Easing.quad),
}),
withTiming(0.95, {
duration: 700,
easing: Easing.inOut(Easing.quad),
}),
),
-1,
true,
);
} else {
// one-shot: single scale flash; the provider clears the action
// ~1500ms later (transient OSD) so the icon then unmounts.
scale.value = withSequence(
withTiming(1.2, { duration: 220, easing: Easing.out(Easing.quad) }),
withTiming(1, { duration: 220, easing: Easing.inOut(Easing.quad) }),
);
}
}, [osdAction, rotation, scale]);
const pulseStyle = useAnimatedStyle(() => ({
transform: [{ scale: scale.value }],
}));
const spinStyle = useAnimatedStyle(() => ({
transform: [{ rotate: `${rotation.value}deg` }],
}));
if (!osdAction) return <>{fallback}</>;
const config = CONFIG[osdAction];
const secondarySize = Math.round(size * 0.42);
// centered: geometric middle of the primary (e.g. play arrow inside
// the spinning `sync` ring for schedule-play).
// shifted: bottom-right corner (e.g. play/pause badge on the clock
// for wait-unpause / wait-pause).
const secondaryPosStyle =
config.secondary?.position === "centered"
? {
top: (size - secondarySize) / 2,
left: (size - secondarySize) / 2,
}
: { bottom: 0, right: 0 };
return (
<Animated.View style={pulseStyle}>
<View style={{ width: size, height: size }}>
<Animated.View style={[StyleSheet.absoluteFill, spinStyle]}>
<Ionicons name={config.icon} size={size} color={color} />
</Animated.View>
{config.secondary && (
<View
pointerEvents='none'
style={[styles.secondary, secondaryPosStyle]}
>
<Ionicons
name={config.secondary.icon}
size={secondarySize}
color={color}
/>
</View>
)}
</View>
</Animated.View>
);
}
const styles = StyleSheet.create({
secondary: {
position: "absolute",
},
});