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Add PIP support for syncplay
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@@ -47,11 +47,19 @@ export interface PlayerControls {
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/** OSD action types — drive optional player-overlay feedback. */
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export type SyncPlayOsdAction =
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/** transient — 1.5s pulse, the unpause command fired locally */
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| "unpause"
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/** transient — 1.5s pulse, the pause command fired locally */
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| "pause"
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/** transient — 1.5s pulse, a seek command applied locally */
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| "seek"
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/** persistent — group is about to play (Waiting+Unpause / pending Unpause) */
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| "schedule-play"
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/** persistent — another client is buffering (Waiting+Buffer) */
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| "buffering"
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/** persistent — group transitioning to pause (Waiting+Pause) */
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| "wait-pause"
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/** persistent — group transitioning to unpause; sibling of schedule-play */
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| "wait-unpause";
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/**
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