addressing coderabbit comments

Signed-off-by: Lance Chant <13349722+lancechant@users.noreply.github.com>
This commit is contained in:
Lance Chant
2026-06-25 09:06:06 +02:00
parent 3b926e0061
commit b2eb7f1120
2 changed files with 58 additions and 0 deletions

View File

@@ -298,6 +298,38 @@ class MpvPlayerView: ExpoView {
*/
func destroy() {
renderer?.stop()
// Reset view state and re-create the mpv handle so a subsequent
// loadVideo() on the SAME view instance can actually load.
// Without this, stop() leaves renderer.mpv == nil, and the next
// loadVideo(config:) calls renderer.load() which early-returns
// at `guard let handle = self.mpv else { return }` but only
// after flipping isLoading = true and dispatching the loading
// delegate callback, so the JS layer is stuck in a perpetual
// "loading" state with no actual playback.
//
// This path is hit by direct-player.tsx's goToNextItem()/stop(),
// which call destroy() immediately before router.replace() to
// the same route Expo Router reuses the same MpvPlayerView
// instance, so the next `source` prop update arrives on this
// view without a remount. setupView() is otherwise the only
// place start() is called, so without re-starting here the
// renderer stays dead until the whole view is unmounted and
// recreated.
//
// start() is idempotent (`guard !isRunning else { return }`)
// and stop() has already nulled mpv synchronously before
// dispatching the async mpv_terminate_destroy, so creating a
// fresh handle here is safe even while the old handle's
// teardown is still in flight on a background queue (libmpv
// handles are independent).
currentURL = nil
intendedPlayState = false
do {
try renderer?.start()
} catch {
onError(["error": "Failed to restart renderer after destroy: \(error.localizedDescription)"])
}
}
func seekTo(position: Double) {