Cleanup trickplay cache dir on failure

This commit is contained in:
Shadowghost
2026-03-07 10:49:42 +01:00
parent 0ebf6a6db6
commit 382db1da0d

View File

@@ -399,64 +399,72 @@ public class TrickplayManager : ITrickplayManager
var workDir = Path.Combine(_appPaths.TempDirectory, "trickplay_" + Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(workDir);
var trickplayInfo = new TrickplayInfo
try
{
Width = width,
Interval = options.Interval,
TileWidth = options.TileWidth,
TileHeight = options.TileHeight,
ThumbnailCount = images.Count,
// Set during image generation
Height = 0,
Bandwidth = 0
};
/*
* Generate trickplay tiles from sets of thumbnails
*/
var imageOptions = new ImageCollageOptions
{
Width = trickplayInfo.TileWidth,
Height = trickplayInfo.TileHeight
};
var thumbnailsPerTile = trickplayInfo.TileWidth * trickplayInfo.TileHeight;
var requiredTiles = (int)Math.Ceiling((double)images.Count / thumbnailsPerTile);
for (int i = 0; i < requiredTiles; i++)
{
// Set output/input paths
var tilePath = Path.Combine(workDir, $"{i}.jpg");
imageOptions.OutputPath = tilePath;
imageOptions.InputPaths = images.Skip(i * thumbnailsPerTile).Take(Math.Min(thumbnailsPerTile, images.Count - (i * thumbnailsPerTile))).ToList();
// Generate image and use returned height for tiles info
var height = _imageEncoder.CreateTrickplayTile(imageOptions, options.JpegQuality, trickplayInfo.Width, trickplayInfo.Height != 0 ? trickplayInfo.Height : null);
if (trickplayInfo.Height == 0)
var trickplayInfo = new TrickplayInfo
{
trickplayInfo.Height = height;
Width = width,
Interval = options.Interval,
TileWidth = options.TileWidth,
TileHeight = options.TileHeight,
ThumbnailCount = images.Count,
// Set during image generation
Height = 0,
Bandwidth = 0
};
/*
* Generate trickplay tiles from sets of thumbnails
*/
var imageOptions = new ImageCollageOptions
{
Width = trickplayInfo.TileWidth,
Height = trickplayInfo.TileHeight
};
var thumbnailsPerTile = trickplayInfo.TileWidth * trickplayInfo.TileHeight;
var requiredTiles = (int)Math.Ceiling((double)images.Count / thumbnailsPerTile);
for (int i = 0; i < requiredTiles; i++)
{
// Set output/input paths
var tilePath = Path.Combine(workDir, $"{i}.jpg");
imageOptions.OutputPath = tilePath;
imageOptions.InputPaths = images.Skip(i * thumbnailsPerTile).Take(Math.Min(thumbnailsPerTile, images.Count - (i * thumbnailsPerTile))).ToList();
// Generate image and use returned height for tiles info
var height = _imageEncoder.CreateTrickplayTile(imageOptions, options.JpegQuality, trickplayInfo.Width, trickplayInfo.Height != 0 ? trickplayInfo.Height : null);
if (trickplayInfo.Height == 0)
{
trickplayInfo.Height = height;
}
// Update bitrate
var bitrate = (int)Math.Ceiling(new FileInfo(tilePath).Length * 8m / trickplayInfo.TileWidth / trickplayInfo.TileHeight / (trickplayInfo.Interval / 1000m));
trickplayInfo.Bandwidth = Math.Max(trickplayInfo.Bandwidth, bitrate);
}
// Update bitrate
var bitrate = (int)Math.Ceiling(new FileInfo(tilePath).Length * 8m / trickplayInfo.TileWidth / trickplayInfo.TileHeight / (trickplayInfo.Interval / 1000m));
trickplayInfo.Bandwidth = Math.Max(trickplayInfo.Bandwidth, bitrate);
/*
* Move trickplay tiles to output directory
*/
Directory.CreateDirectory(Directory.GetParent(outputDir)!.FullName);
// Replace existing tiles if they already exist
if (Directory.Exists(outputDir))
{
Directory.Delete(outputDir, true);
}
_fileSystem.MoveDirectory(workDir, outputDir);
return trickplayInfo;
}
/*
* Move trickplay tiles to output directory
*/
Directory.CreateDirectory(Directory.GetParent(outputDir)!.FullName);
// Replace existing tiles if they already exist
if (Directory.Exists(outputDir))
catch
{
Directory.Delete(outputDir, true);
Directory.Delete(workDir, true);
throw;
}
_fileSystem.MoveDirectory(workDir, outputDir);
return trickplayInfo;
}
private bool CanGenerateTrickplay(Video video, int interval)