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Scale down text if too long
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@@ -128,6 +128,14 @@ namespace Jellyfin.Drawing.Skia
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Typeface = SKTypeface.FromFamilyName("sans-serif", SKFontStyleWeight.Bold, SKFontStyleWidth.Normal, SKFontStyleSlant.Upright),
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IsAntialias = true
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};
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// scale down text to 90% of the width if text is larger than 95% of the width
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var textWidth = textPaint.MeasureText(libraryName);
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if (textWidth > width * 0.95)
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{
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textPaint.TextSize = 0.9f * width * textPaint.TextSize / textWidth;
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}
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canvas.DrawText(libraryName, width / 2f, (height / 2f) + (textPaint.FontMetrics.XHeight / 2), textPaint);
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return bitmap;
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