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https://github.com/streamyfin/streamyfin.git
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feat(eas): force bun on EAS via custom build configs + 5-build release workflow (#1632)
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25
.eas/build/android-production-apk.yml
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25
.eas/build/android-production-apk.yml
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@@ -0,0 +1,25 @@
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# Custom EAS Build config for Android phone APK (downloadable artifact).
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# Same bun-forcing flow as android-production.yml, but builds an APK
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# (assembleRelease) instead of an AAB — for sideloading / GitHub artifact.
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# Referenced from eas.json: build.production-apk.android.config
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build:
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name: Android phone APK (bun)
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steps:
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- eas/checkout
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- run:
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name: Install dependencies (bun, frozen)
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command: bun install --frozen-lockfile
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- run:
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name: Prebuild (Android, bun)
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command: bunx expo prebuild --platform android --no-install
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- eas/configure_android_version
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- eas/inject_android_credentials
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- eas/run_gradle:
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inputs:
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command: :app:assembleRelease
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- eas/find_and_upload_build_artifacts
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27
.eas/build/android-production-tv.yml
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27
.eas/build/android-production-tv.yml
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@@ -0,0 +1,27 @@
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# Custom EAS Build config for Android TV APK (downloadable artifact).
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# Same bun-forcing flow, with EXPO_TV=1 (set via the profile env in
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# eas.json) so prebuild generates the TV variant. Builds an APK for
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# sideloading onto Android TV devices.
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# Referenced from eas.json: build.production-apk-tv.android.config
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build:
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name: Android TV APK (bun)
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steps:
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- eas/checkout
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- run:
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name: Install dependencies (bun, frozen)
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command: bun install --frozen-lockfile
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# EXPO_TV=1 comes from the profile env, so prebuild targets Android TV.
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- run:
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name: Prebuild (Android TV, bun)
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command: bunx expo prebuild --platform android --no-install
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- eas/configure_android_version
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- eas/inject_android_credentials
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- eas/run_gradle:
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inputs:
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command: :app:assembleRelease
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- eas/find_and_upload_build_artifacts
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38
.eas/build/android-production.yml
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38
.eas/build/android-production.yml
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@@ -0,0 +1,38 @@
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# Custom EAS Build config for Android (production AAB).
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#
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# Why this exists: EAS's managed build can't detect Bun's text lockfile
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# (bun.lock) and falls back to yarn, which breaks our install. The managed
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# steps `eas/install_node_modules` and `eas/prebuild` both use "the package
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# manager detected based on your project", so we replace them with explicit
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# `bun` commands. Everything else uses EAS's built-in functions so we still
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# get remote versioning, credentials, and artifact upload.
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#
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# Referenced from eas.json: build.production.android.config = android-production.yml
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build:
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name: Android production (bun)
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steps:
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- eas/checkout
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- run:
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name: Install dependencies (bun, frozen)
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command: bun install --frozen-lockfile
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# android/ is gitignored, so generate native code fresh. --no-install
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# because deps are already installed above; bunx keeps it on bun.
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- run:
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name: Prebuild (Android, bun)
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command: bunx expo prebuild --platform android --no-install
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# Applies the EAS-resolved remote versionCode/versionName (autoIncrement
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# in eas.json) into the freshly prebuilt android/ project.
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- eas/configure_android_version
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# Injects the remote Android keystore / signing config.
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- eas/inject_android_credentials
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# Build the Play Store app bundle (.aab).
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- eas/run_gradle:
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inputs:
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command: :app:bundleRelease
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- eas/find_and_upload_build_artifacts
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44
.eas/build/ios-production.yml
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44
.eas/build/ios-production.yml
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@@ -0,0 +1,44 @@
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# Custom EAS Build config for iOS + tvOS (App Store), forcing bun.
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#
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# Shared by both the iPhone profile (production) and the tvOS profile
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# (production_tv). The profile decides the rest:
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# - production_tv sets EXPO_TV=1 (env) so prebuild targets tvOS, and
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# credentialsSource: local (EAS can't manage tvOS creds remotely).
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# - production uses remote-managed iOS credentials.
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#
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# Like the Android configs, this replaces eas/install_node_modules and
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# eas/prebuild (both auto-detect the wrong package manager) with explicit
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# bun commands, and keeps EAS built-ins for credentials/version/fastlane.
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build:
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name: iOS/tvOS App Store (bun)
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steps:
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- eas/checkout
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- run:
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name: Install dependencies (bun, frozen)
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command: bun install --frozen-lockfile
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- eas/resolve_apple_team_id_from_credentials:
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id: resolve_team
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# android/ + ios/ are gitignored, so generate native code fresh.
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# EXPO_TV (from the profile env) selects iPhone vs tvOS. --no-install
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# skips JS + pod install; we install pods explicitly below with bun deps.
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- run:
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name: Prebuild (iOS/tvOS, bun)
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command: bunx expo prebuild --platform ios --no-install
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- run:
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name: Install CocoaPods
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working_directory: ./ios
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command: pod install
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- eas/configure_ios_credentials
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- eas/configure_ios_version
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- eas/generate_gymfile_from_template:
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inputs:
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credentials: ${ eas.job.secrets.buildCredentials }
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- eas/run_fastlane
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- eas/find_and_upload_build_artifacts
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133
.github/workflows/release.yml
vendored
133
.github/workflows/release.yml
vendored
@@ -1,9 +1,14 @@
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name: 🚀 Release (EAS Build + Submit)
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name: 🚀 Release (EAS build + submit)
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# Cloud EAS build + auto-submit for iOS, tvOS and Android on merge to main.
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# A manual approval gate (the `production` GitHub Environment) pauses the run
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# before any build/submit starts. Configure required reviewers on that
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# environment in repo Settings → Environments → production.
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# On merge to main (gated by the `production` GitHub Environment approval),
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# build all targets on EAS in parallel via custom bun build configs:
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# 1. iOS phone → App Store (auto-submit)
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# 2. tvOS → App Store (auto-submit)
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# 3. Android AAB → Google Play (auto-submit)
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# 4. Android phone APK→ downloadable artifact
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# 5. Android TV APK → downloadable artifact
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# Note: EAS queues builds based on your plan's concurrency; parallel jobs
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# here just submit them — EAS may still run them serially.
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concurrency:
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group: release-${{ github.ref }}
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@@ -23,7 +28,7 @@ jobs:
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- name: ✅ Release approved
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run: echo "Release approved for ${{ github.sha }}"
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release:
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build:
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name: 🚀 ${{ matrix.name }}
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needs: approve
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runs-on: ubuntu-24.04
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@@ -36,12 +41,25 @@ jobs:
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- name: 🍎 iOS
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platform: ios
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profile: production
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submit: true
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- name: 📺 tvOS
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platform: ios
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profile: production_tv
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- name: 🤖 Android
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submit: true
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- name: 🤖 Android AAB
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platform: android
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profile: production
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submit: true
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- name: 🤖 Android APK
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platform: android
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profile: production-apk
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submit: false
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artifact_name: streamyfin-android-phone-apk
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- name: 📺 Android TV APK
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platform: android
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profile: production-apk-tv
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submit: false
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artifact_name: streamyfin-android-tv-apk
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steps:
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- name: 📥 Checkout code
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@@ -76,10 +94,8 @@ jobs:
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token: ${{ secrets.EXPO_TOKEN }}
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eas-cache: true
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# tvOS uses local credentials (EAS can't manage tvOS provisioning
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# remotely, including the TopShelf extension target). Restore the
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# gitignored credentials.json + cert + profiles from secrets so the
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# cloud build can sign with `credentialsSource: local`.
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# tvOS uses credentialsSource: local — restore the gitignored
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# credentials.json + cert + provisioning profiles from secrets.
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- name: 🔐 Restore tvOS signing credentials
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if: matrix.profile == 'production_tv'
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env:
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@@ -94,10 +110,14 @@ jobs:
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echo "$TVOS_APP_PROFILE_BASE64" | base64 -d > profiles/Streamyfin_tvOS_App_Store.mobileprovision
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echo "$TVOS_TOPSHELF_PROFILE_BASE64" | base64 -d > profiles/Streamyfin_TopShelf_tvOS_App_Store.mobileprovision
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# iOS + tvOS submit upload to App Store Connect with an ASC API key.
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# EAS reads it from EXPO_ASC_API_KEY_PATH / EXPO_ASC_KEY_ID /
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# EXPO_ASC_ISSUER_ID (set on the build step below). Write the .p8,
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# tolerating either raw-PEM or base64-encoded secret content.
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# Android Play submit needs the Google Play service account JSON.
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- name: 🔐 Restore Google Play service account
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if: matrix.platform == 'android' && matrix.submit
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env:
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GOOGLE_SERVICE_ACCOUNT_KEY: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
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run: printf '%s' "$GOOGLE_SERVICE_ACCOUNT_KEY" > google-service-account.json
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# App Store Connect API key for iOS/tvOS submit (raw-PEM or base64).
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- name: 🔐 Restore App Store Connect API key
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if: matrix.platform == 'ios'
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env:
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@@ -109,18 +129,11 @@ jobs:
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printf '%s' "$APPLE_KEY_CONTENT" | base64 -d > "$RUNNER_TEMP/asc_api_key.p8"
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fi
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# Android submit needs a Google Play service account JSON. eas.json's
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# submit.production.android.serviceAccountKeyPath points at this file.
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- name: 🔐 Restore Google Play service account
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if: matrix.platform == 'android'
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env:
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GOOGLE_SERVICE_ACCOUNT_KEY: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
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run: printf '%s' "$GOOGLE_SERVICE_ACCOUNT_KEY" > google-service-account.json
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# ── Submit builds: cloud build + auto-submit to the store ──
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- name: 🚀 Build & submit (${{ matrix.name }})
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if: matrix.submit
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env:
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EXPO_TOKEN: ${{ secrets.EXPO_TOKEN }}
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# Consumed by eas submit for iOS/tvOS; ignored for Android.
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EXPO_ASC_API_KEY_PATH: ${{ runner.temp }}/asc_api_key.p8
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EXPO_ASC_KEY_ID: ${{ secrets.APPLE_KEY_ID }}
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EXPO_ASC_ISSUER_ID: ${{ secrets.APPLE_KEY_ISSUER_ID }}
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@@ -129,4 +142,74 @@ jobs:
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--platform ${{ matrix.platform }} \
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--profile ${{ matrix.profile }} \
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--auto-submit \
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--non-interactive
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--non-interactive \
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--wait
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# ── Artifact builds: cloud build, then download + upload the APK ──
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- name: 🏗️ Build artifact (${{ matrix.name }})
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if: ${{ !matrix.submit }}
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env:
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EXPO_TOKEN: ${{ secrets.EXPO_TOKEN }}
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run: |
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eas build \
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--platform ${{ matrix.platform }} \
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--profile ${{ matrix.profile }} \
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--non-interactive \
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--wait \
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--json > build-result.json
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URL=$(node -e "const b=require('./build-result.json'); const x=Array.isArray(b)?b[0]:b; console.log(x.artifacts.applicationArchiveUrl)")
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echo "Downloading artifact: $URL"
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curl -fL "$URL" -o "${{ matrix.artifact_name }}.apk"
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- name: 📤 Upload APK artifact (${{ matrix.name }})
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if: ${{ !matrix.submit }}
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uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
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with:
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name: ${{ matrix.artifact_name }}
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path: ${{ matrix.artifact_name }}.apk
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retention-days: 14
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# Draft a GitHub Release with the two APKs attached. The tag comes from the
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# merged-in app version (app.json → expo.version), NOT the auto-incremented
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# build number — so cutting a release is a deliberate version bump via PR.
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github-release:
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name: 📦 Draft GitHub Release
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needs: build
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if: ${{ !cancelled() }}
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runs-on: ubuntu-24.04
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permissions:
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contents: write
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steps:
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- name: 📥 Checkout code
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uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
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with:
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fetch-depth: 0
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show-progress: false
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- name: 📦 Download APK artifacts from this run
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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mkdir -p apks
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gh run download ${{ github.run_id }} --name streamyfin-android-phone-apk --dir apks
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gh run download ${{ github.run_id }} --name streamyfin-android-tv-apk --dir apks
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ls -la apks
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- name: 📝 Draft release (tag = app.json version, not auto-bumped)
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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VERSION=$(node -e "console.log(require('./app.json').expo.version)")
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TAG="v$VERSION"
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echo "Release tag from merged app version: $TAG"
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if gh release view "$TAG" >/dev/null 2>&1; then
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echo "Release $TAG exists — updating APK assets"
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gh release upload "$TAG" apks/*.apk --clobber
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else
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echo "Creating draft release $TAG"
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gh release create "$TAG" \
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--draft \
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--generate-notes \
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--title "$TAG" \
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apks/*.apk
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fi
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -76,6 +76,9 @@ modules/background-downloader/android/build/*
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# ios:unsigned-build Artifacts
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build/
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# but keep EAS custom build configs (the generic build/ rule above matches .eas/build/)
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!.eas/build/
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!.eas/build/**
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.claude/
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.agents/skills/**
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skills-lock.json
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15
eas.json
15
eas.json
@@ -56,7 +56,11 @@
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"environment": "production",
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"autoIncrement": true,
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"android": {
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"image": "latest"
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"image": "latest",
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"config": "android-production.yml"
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},
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"ios": {
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"config": "ios-production.yml"
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}
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},
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"production-apk": {
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@@ -65,7 +69,8 @@
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"autoIncrement": true,
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"android": {
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"buildType": "apk",
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"image": "latest"
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"image": "latest",
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"config": "android-production-apk.yml"
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}
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},
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"production-apk-tv": {
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@@ -74,7 +79,8 @@
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"autoIncrement": true,
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"android": {
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"buildType": "apk",
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"image": "latest"
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"image": "latest",
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"config": "android-production-tv.yml"
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},
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"env": {
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"EXPO_TV": "1"
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@@ -88,7 +94,8 @@
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"EXPO_TV": "1"
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},
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"ios": {
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"credentialsSource": "local"
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"credentialsSource": "local",
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"config": "ios-production.yml"
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}
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}
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},
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